107,014 Commits over 3,836 Days - 1.16cph!
Fixed corpse warnings / NREs from
27668
Potential fix for silly macOS+AMD MRT blending bug
Fixed water level not disabled when ocean not instanced
Added atmospheric volume renderer to main camera
Added sample volume to bandit_town
Improved volume blending
Chaned scene view blending reference to main camera
Fog volume height relative to altitude
Auto assign volume to trigger layer
Fixed scene view instances not updating properties
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Added sample fog volume on bandit town
Fixed held entities inside unsaved item containers leaking on server restart
Bandit town navmesh models for wooden walkways
Fixed ambience emitter memory leak + pooling error
Finished baseline + cleanup; ready for merge
Fixed scene view camera components not disabling all instances
Bandit town heightmap tweaks
Added prevent building volume
Raised wooden walkways to prevent water splashing effects when walking
Adjusted LOD distances
Added light LOD scripts to light sources
Removed excess foliage
Tweaked swamp topology
Updated Rust.FileSystem to be in line with Rust.World
Fixed recurrent GC alloc in AO2
Added coverage query ability to specify radius in world space
Fixed incorrect visibility for team labels
you are here marker always displays ontop of team markers
Optimized LOD distances on various props
Swamp_c dressing progress
Added shopfronts to swamp cabins
Added candles and dressing props
Swamp_a dressing progress
Swamp_a dressing progress
[D11] Additions and fixes for controller
Swamp scenes progress
Swamp_b dressing
swamp hero trees models/LODs
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alternative material for clothes on clothing line for some variety.
fixed streamer mode not working on team list
ESP disabled for team members (must have line of sight to see green dot)
Added team member names overtop of map indicators
fixed compass strip being blurry on low detail settings
Candles, 2 grouped sets and each individual candle on their own. Prefabs textures and lods.