107,014 Commits over 3,836 Days - 1.16cph!
[D11] Properly guard client side code for console
[D11] Rollback
27719 due to crash on client console
Noise native entry point updates
Removed atmos volume global settings; only fade in/out of volumes now
Moved fadeout duration to atmos volumes
Added fog clipping outside atmos volumes (edge attenuation coming next)
Moved OBB shader testing code to own cginc
Updated main camera prefab
Fixed occasional ConsoleUI-related NRE in edit-mode
Play mode skip fog volume fade when sleeping to handle spawn inside/outside
Edit mode skip fog volume fade on startup / entering edit-view
rhib fuel/engine functionality
rhib editor collision fixes
Switched to scene camera activating fog, instead of main
Fixed dredge rotation in bandit town
Rolling back
27718 due to scene crash (unity_2018.2.0)
[D11] Merged with main branch for Unity 2018.2.0f2
Merge from unity_2018.2.0
Swamps a, b, c fog settings
fixed swamp trees incorrectly baked imposters
bandit town biome mask transfer tweaks
swamps biome mask transfer tweaks
Added new door
Various visual tweaks to the fog
Fixed chair pivots
Fixed dredge mesh and colliders
alternative red door for bandit town
Subtracted
27668 due to regressions (might have to look into a different workaround)
[D11] More controller support for console - wip
Wooden chairs prefabs/LOD/col
swamps sulfur spawners, new fog script added to scenes
Added dead log spawners to swamps for wood
swamp hero trees final models/colliders/prefab setup + billboards
Changed fog volume renderer default mode to exp; updated main camera prefab
Bandit town painted building topology
Changed fog volume color to color over day time gradient
fix minor breakage of original code with D11_CONSOLE_PORT shenanigans
Update from main branch, to
27668.
Added monument navmesh and npc spawner prefab to Bandit Town.
First pass over npc spawners at bandit town (prefab only).
More regression fixes from
27668
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets.
Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes.