126,693 Commits over 4,109 Days - 1.28cph!
[D11] Deployable Sign Materials fix
[D11][Collision][#3192] Nodettes can be seen and have collision
[D11] Material update for T-Shirt and metal building
[D11] Cracks grass has cutout alpha planes to reduce overdraw
[D11] Shader update to tick alpha clipping.
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Preserve the protobuf field order
Conditionals now check on the server as well, letting conditional colliders get enabled/disabled correctly
Commands to manage notification subscriptions on entities
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Unified engine audio into a central manager. Engine sound now grouped by engine type. New ScraptableObject format for defining engine audio settings.
Default notifications to enabled
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Add additional wheel data to car audio manager. Move engine start/stop sounds to manager.
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[D11] Materials brought over from main branch
[D11] Reverts the mips streamer to 800 till I can do some more tests.
[D11] Reverts the mips streamer to 800 till I can do some more tests.
[D11] Fix for HDRP decal shaders being incorrectly skipped
[D11] +Possible fix for issue 3396 with Cactus render distance
[D11] Reduces PS4 garlic memory to 1650 and mips streaming budget to 450
[D11] Reduces PS4 garlic memory to 1650 and mips streaming budget to 450
Fix for instancing of _AlbedoColor and _DetailAlbedoMap_ST
[D11] + Issue 3010 - Decreased size of smoke effect
Added GrowableGeneEncoding utility class for storing multiple gene values into an int, ready for storage in item InstanceData.
Removed gene modifier value stuff for now.
[D11] Material updates including all Spherical Tank, Lighthouse, Compound_Gate, Rock, Billboard, Bunker, Bus Stop, Checkpoint and Awning materials.
[D11] More FP Materials brought over
[D11] [Graphics] [#3171] Player black screen fixed
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+ Dropped the water shaders distortion effect, particles were messing with the distortion
+ changed the underwater prefab so it does not cast shadows
[D11] [UI] Fixed missing reference in AutoSave Handler.
Dominant gene calc fix.
Only crossbreed with the same species.
[D11] Fixes 512 UI texture
[D11] Fixes 512 UI texture
[D11][UI] Improved error message for failing socket mod area check
Gene replacement.
GrowableEntity attempts crossbreeding when entering the sapling stage (temp).
[D11][#3253] Changed socket_mod_area_check on 3 prefabs to socket_mod_terrain_check
merge from skeleton optimizations
Changed LOD bias back to original values.
[D11] Fixed UI texture sizes which saves about 400megs of VRAM