128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Initial test per code review discussion, started converting VehicleModuleComponentBase components to actual sub-entities, using a new IVehicleModuleComponent
                
                
                
                
             
         
        
            
            
            
                
                Fixed water purifier reusing the miningquarry protobuf - now has it's own protobuf class
                
                
                
                
             
         
        
        
            
            
            
                
                Added a water depth test socket mod to enforce minimum/maximum depths for the water pump
Added a place on water option to the construction component so the pump is placed on the water level
                
                
                
                
             
         
        
            
            
            
                
                Merge from Main -> Vehicles
                
                
                
                
             
         
        
            
            
            
                
                [Editor] Don't lose TonemappingColorGrading settings when switching off #CLIENT. Fixes black screen on first run when switching back.
                
                
                
                
             
         
        
        
            
            
            
                
                Potentially fixed LootContainer.OnKilled stats NRE (only occurs when a container is killed via a DestroyOnGroundMissing component)
                
                
                
                
             
         
        
            
            
            
                
                Fixed power plant puzzle bypass
PP S2P
Removed redundant prevent movement volumes (PP)
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                ▍▄█▍▍█ ▆▋▉ ▇▄▌ ▊, ▄▌▆▋▆ ▄▆▇▌▇▋▄▄, ▆▆▋▌▋ ██▇ .▌▉▌█▅█▋▅▅▇ ▋▉▊▄█▌
                
                
                
                
             
         
        
            
            
            
                
                Small oilrig S2P
Small oilrig hackable crate now behind red keycard
                
                
                
                
             
         
        
            
            
            
                
                [D11] Ambient light. Fixing the compilation error.
                
                
                
                
             
         
        
            
            
            
                
                Large oilrig hackable crate now behind red keycard
Removed all keycard spawners from large oilrig
                
                
                
                
             
         
        
            
            
            
                
                [D11] Ambient light. Fixing the compilation error.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed script NREs on scenes without terrain
                
                
                
                
             
         
        
            
            
            
                
                Fixed water treatment plant puzzle bypass
Removed redundant prevent movement volumes (WT)
WT S2P
                
                
                
                
             
         
        
            
            
            
                
                [D11] - Removing read/write from weapon texture maps
                
                
                
                
             
         
        
            
            
            
                
                Added and tweaked Launch Site SAM positions
LS S2P
                
                
                
                
             
         
        
        
            
            
            
                
                Static Sam site can only now be damaged by projectiles and explosives 
added SamStatic protection
                
                
                
                
             
         
        
        
            
            
            
                
                ▍▆█▄ ▉▇▍ ▆▊▌▅ ▍▋▄▋▌ ▄▍█ ▇▆▅█ ▋▋▆ █▍█▇▆▇. ▅▌▋▉▋.
                
                
                
                
             
         
        
            
            
            
                
                Fixed bypassing trainyard puzzle
Removed redundant prevent movement volume
trainyard S2P
                
                
                
                
             
         
        
            
            
            
                
                [D11] - Fix for bug 3961 - Guns and Tools looking different to Steam.
                
                
                
                
             
         
        
            
            
            
                
                [D11] [#1605][#3344] Ambient light in buildings and underground tunnels. 1. Setting the shadow color to black on the main light source: Scene setup.prefab -> Light -> Shadows -> Tint -> black 2. Using the existing ambientLightMultiplier to scale the Sky Volume exposure when inside the buildings: RustSkyGradient.cs.
Forgot to reuse the WaitForSeconds object.
                
                
                
                
             
         
        
            
            
            
                
                Lowered optimal water saturation amount for planter boxes.
Moved optimal value to a server convar (optimalPlanterQualitySaturation)
                
                
                
                
             
         
        
            
            
            
                
                Make smart switch and alarm not craftable or researchable
                
                
                
                
             
         
        
            
            
            
                
                Clamp SLOD distances to world grid spawn distance
                
                
                
                
             
         
        
            
            
            
                
                [D11] [#1605][#3344] Ambient light in buildings and underground tunnels. 1. Setting the shadow color to black on the main light source: Scene setup.prefab -> Light -> Shadows -> Tint -> black 2. Using the existing ambientLightMultiplier to scale the Sky Volume exposure when inside the buildings: RustSkyGradient.cs
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Long overdue cleanup of building parts folder - removing unused files
                
                
                
                
             
         
        
        
            
            
            
                
                ▉▉▆▊▇▇▋ ▅▊▍ ▇█▋▋▉▌▇▄▍ ▅▅▆ ▋ ▅▅▍▊▄▍ █▇ ▅▋█ ▆▌▉▌▉▆ ▌▆▋▍▅, ▅██ ▊▋▊ ▉██ ▅▆▌▄█
                
                
                
                
             
         
        
        
            
            
            
                
                ▉▄▌▅█▉▌ / ▅█▆▌▌█ ▋▅ ▉█▋▍▇▌
                
                
                
                
             
         
        
            
            
            
                
                [D11] More visibility tweaks
                
                
                
                
             
         
        
            
            
            
                
                [D11] More visibility tweaks
                
                
                
                
             
         
        
            
            
            
                
                Added sprinklerRadius and sprinklerEyeHeightOffset server convars
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed localisation for bandit town.
                
                
                
                
             
         
        
            
            
            
                
                [D11] Added missing ref on flamethrower
                
                
                
                
             
         
        
            
            
            
                
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