reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] Fuel Engine Material Fix
6 Years Ago
[D11] [UI] Fixed some localisation issues.
6 Years Ago
[D11] Fixed missing function in PS4 specific file.
6 Years Ago
[D11] Added define around overrideShader variable.
6 Years Ago
Fixed compile error
6 Years Ago
Crosshair/LookingAtTooltip UI no longer use animators LookingAtTooltip text uses RustText Throttle UpdateLookingAt instead of running every frame
6 Years Ago
[D11] Added support for XB Crossplay Auth as outlined in 3075. Fixed block list issue missed in 44604.
6 Years Ago
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6 Years Ago
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6 Years Ago
[D11] [LOC] Added translations for languages.
6 Years Ago
Added missing river mesh script to world stack
6 Years Ago
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6 Years Ago
[D11] Removed unneeded components/ gameobjects from Find/join game and ingame options prefabs
6 Years Ago
[D11][#3310] Move Serialized variables outside of client define in ui
6 Years Ago
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6 Years Ago
Throttle HasVoiceData check
6 Years Ago
Profile SoundManager.Update better
6 Years Ago
Simplified TimeWarning to just do a ScopedProfile - holding off on renaming it until next year (alocation free, should have less impact in release builds)
6 Years Ago
[D11] Wood Spikes Fix
6 Years Ago
protocol++
6 Years Ago
merge from xmas_2019
6 Years Ago
[D11][#3310] Restore client define to standalone default defines.
6 Years Ago
Throttle and cache foot IK traces, added player.footikrate
6 Years Ago
SRP implementation of Render Complexity Debug Shader, fixed for HDRP
6 Years Ago
[D11] Launch Site Planter Fix
6 Years Ago
[D11] Fix for Floating Assets in Stone Quarry
6 Years Ago
[D11] Bump network protocol
6 Years Ago
[D11] Bump network protocol
6 Years Ago
[D11] Missing file from 44603
6 Years Ago
[D11] Complete player blocking system allowing for platform (xbl/psn) blocked users to be automuted in game. Warns players about blocked users in a server.
6 Years Ago
[D11] Fix for NRE #3306
6 Years Ago
Disable ScrollRectEx on MapView when not in use
6 Years Ago
Gate eye controller logic by distance and don't run eye controller on local player in first person
6 Years Ago
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6 Years Ago
Removed a useless Mathf.Max with one parameter that was allocating every frame
6 Years Ago
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6 Years Ago
updated modules
6 Years Ago
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