reporust_rebootcancel

134,402 Commits over 4,444 Days - 1.26cph!

6 Years Ago
Code review changes
6 Years Ago
Merge from main
6 Years Ago
Added static tile renderer classes
6 Years Ago
Merge from main
6 Years Ago
wall.external.high.wood static version for monuments
6 Years Ago
re-made wall.external.high.wood to current visual standards
6 Years Ago
Fixed jerrycan clipping on rowboat
6 Years Ago
Merge from main
6 Years Ago
merge from wood barricade
6 Years Ago
motor shop set dressing backup
6 Years Ago
Added DropZone prefab for custom map makers - modding dir
6 Years Ago
Fixed broken LODs on industrial_bld_d
6 Years Ago
Use LOD1 for guide placement on external wooden wall - helps visual placement
6 Years Ago
Merge from thirdpersonskins (fixes skins not appearing on some third person models)
6 Years Ago
Cleanup
6 Years Ago
Merge from main
6 Years Ago
Added car key item. Plus minor edit to door key description.
6 Years Ago
Fixed some weapons not aligning properly when using ironsights on ultrawide resolutions Put the z offset that solves the clipping issues at ultrawide resolutions behind the graphics.vm_fov_scale convar so we can fully revert back to the old weapon look/feel
6 Years Ago
Adjust car steering speed, max speed
6 Years Ago
Merge from main
6 Years Ago
Disallow players placing items into minecart container
6 Years Ago
merge from main
6 Years Ago
Boar Fur setup
6 Years Ago
backup scenes, applied changes to the lighting prefab inscene
6 Years Ago
bandit helipad progress backup, setup area for second vendor upstairs at the back, lighting pass, coms mast models
6 Years Ago
Stop the BigWheelGame throwing errors on listen server: Remove client-side terminals from the server-side terminal list.
6 Years Ago
Merge camera culling change from Vehicles -> Main
6 Years Ago
Phrases
6 Years Ago
Save++ Protocol++
6 Years Ago
merge from /vehicles
6 Years Ago
Cull the Vehicle World layer on the main cam
6 Years Ago
Force adjustment
6 Years Ago
Steering and damage adjustments
6 Years Ago
Final collision adjustment
6 Years Ago
Use prevent building box collider on the static car lift, matching the deployed version
6 Years Ago
Transfer chassis damage evenly between modules
6 Years Ago
Collision damage adjustment again
6 Years Ago
Collision damage changes. Catch large damage events more reliably
6 Years Ago
Merge from main
6 Years Ago
Immediately after instantiating the UI, disable its root game object, then enable it again. The time spent in UI every frame will then drop by 0.5ms.
6 Years Ago
Adjusting collision damage after testing
6 Years Ago
Use a zero-time invoke on collision damage to avoid potential errors due to the restriction on DestroyImmediate calls via OnCollisionEnter
6 Years Ago
Increase average collision damage further
6 Years Ago
Fix car collisions only doing 10% of the damage they should be, due to protection properties. Ignore protection.
6 Years Ago
Add Vehicle World layer to the Main Camera culling mask.
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Add EnvironmentVolumeProperties to WhatUsesLayer
6 Years Ago
Save/load dof dist with camera state
6 Years Ago
merge from building_blocks_2020_surfacefixes
6 Years Ago
Merge from main