reporust_rebootcancel

106,703 Commits over 3,836 Days - 1.16cph!

7 Years Ago
food crates spawn 3x as much food can no longer put codelock on mailbox (not required) added waterjug - like bucket but has lid to be carried in inventory waterjug spawns in food boxes and crates
7 Years Ago
7 Years Ago
Cleaned up and prepared for both paths side by side
7 Years Ago
cave placements optimized cliffs & rocks
7 Years Ago
autoturrets randomly stagger their target time (l ess server lag ) ceiling lights can be deployed on angled surfaces (so they hang down)
7 Years Ago
waterjug.entity
7 Years Ago
jerrycan textures
7 Years Ago
mailbox implementation rifle body takes 250 scrap to craft map crafts in 5 sec note crafts in 5 sec drinking from the world is slightly less glitchy (maybe) manifest phrases protocol++
7 Years Ago
Reverted graphics setting hw tier to default, back to FP16; need target alpha for post-based SSS
7 Years Ago
Renamed specular map post processor; added manual trigger for batch processing to tools/textures menu Fixed NRE when subsurface profile is not assigned
7 Years Ago
HV arrows show up as having a metal tip (temp) lowered costs of metal hanging signs by 90% lowered wooden sign costs flamethrower can now damage AI
7 Years Ago
lod & topo fixes
7 Years Ago
backup
7 Years Ago
progress
7 Years Ago
Backup
7 Years Ago
crossbow reload time reduced by 0.8s fixed crossbow scope misalignment
7 Years Ago
spear attack rate very slightly increased duration between click and attack significantly reduced for spear spear attack range increased
7 Years Ago
Added deferred extension scripts w/ support for post-based subsurface scattering and extended gbuffer Added subsurface profile asset editor and runtime handlers
7 Years Ago
Added core skin shader gui
7 Years Ago
Added smoothness texture post processor for baked toksvig specular anti-aliasing Added freeimage native plugin (editor only)
7 Years Ago
Added new core brdf shaders
7 Years Ago
Updated encoding utilities
7 Years Ago
bugfix for semi auto weapons not firing as fast as they should fishtrap requires cloth instead of rope again SAR fire rate reduced to 0.175 to compensate SAP fire rate reduced to 0.15 to compensate Revolver fire rate reduced to 0.175 to compensate
7 Years Ago
Manifest
7 Years Ago
Rocket factory progress
7 Years Ago
rocket paneling, thermal cloth, metal_panels_b generic textures
7 Years Ago
Rocket factory prefabs / scene changes
7 Years Ago
Rocket factory backup
7 Years Ago
Removed antihack.enabled (toggle the protections individually instead) Add last violation type to player kick message and server log when enforcing Retired some legacy functionality
7 Years Ago
Cupboard has same protection properties as a wooden door
7 Years Ago
wip
7 Years Ago
wip
7 Years Ago
progress
7 Years Ago
wip
7 Years Ago
southwest
7 Years Ago
Fixed some missing scripts in overgrowth_dressing scene Scene2Prefab
7 Years Ago
Rocket factory / broken windows / interior polish / backup
7 Years Ago
Preprocessing fix
7 Years Ago
Fixed small culling issue in cave_small_hard
7 Years Ago
Scene2Prefab (RUST-1682)
7 Years Ago
Skip nested entities when preprocessing prefabs (fixes double preprocessing on monument entities, RUST-1665)
7 Years Ago
Tier 2 workbench. fbx/textures/prefab/materials/gibs
7 Years Ago
Mailbox. fbx/textures/prefab/materials/gibs
7 Years Ago
plastic_wrap generic textures
7 Years Ago
Can put code lock on cupboard
7 Years Ago
Rest of the caves.
7 Years Ago
More bespoke caves.
7 Years Ago
caves
7 Years Ago
Rocket factory building / interior / exterior / progress
7 Years Ago
Adjusted locker deploy / prevent building volumes (RUST-1681)