reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

6 Years Ago
6 Years Ago
[D11] Checking in menu theme with the correct number of bars as this prefab didnt get saved till i quit unity.
6 Years Ago
AND OR switch no longer share same phrase desc
6 Years Ago
[D11] Delete some old voice stuff
6 Years Ago
[D11] Ongoing implementation of voice chat
6 Years Ago
LS main building radiation tweaks
6 Years Ago
[D11] Last PlayFab stat!
6 Years Ago
phrases
6 Years Ago
recycler typo fix recycler no longer marks players as hostile laser attachment, muzzle brake, chair, dbs, leather, bone fragment, road sign desc updated
6 Years Ago
[D11] DTLS client-server connections exposed to any build now for testing through debug commands.
6 Years Ago
recycler no longer shares phrase string with furnace
6 Years Ago
[D11] PlayFab stats/Achievements
6 Years Ago
6 Years Ago
fixed FOV bug which zoomed weapons in too much if fov was not default (75)
6 Years Ago
code cleanup
6 Years Ago
[d11][Audio] Renamed Animal Emote Sound defs with sdef_animalname prefixes. Also set up mixer snapshots for correct volume consistency where required.
6 Years Ago
▍▇▉▋▆▊▅▋ ▇▊▆▍▄
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
fractional reloading low fps bug fix antihack
6 Years Ago
6 Years Ago
[D11] Checks in D11Mixer switching for Stafford to preview
6 Years Ago
Fix for adding and then removing mesh instances in the same update
6 Years Ago
Fix for incorrect scaleOverride on GibbableAttributes (typo)
6 Years Ago
Fix for incorrectly stripping off PrefabAttributes when converting to instanced rendering
6 Years Ago
[D11] temp disable refresh server loop sfx as per putsons request.
6 Years Ago
[D11] temp disable refresh server loop sfx as per putsons request.
6 Years Ago
subtracting 33575 (server stall)
6 Years Ago
[d11][Audio] Started fixing unlinked Animal Sound Defs
6 Years Ago
[D11] Latest audio fixes
6 Years Ago
Fix for conversion of RendererLODs with deferred mesh decals.. although i'm still a bit dubious about them being enabled for lower LODs
6 Years Ago
[D11] [UI] added a missing comma that was preventing the game from playing
6 Years Ago
[D11] stops spamming "ui_fe_tab_next.wav" and "ui_fe_tab_prev.wav" on the front end menu even though there are no more screens either far left or far right....
6 Years Ago
Fix for instanced mesh shadow culling WIP on instanced mesh texture streaming
6 Years Ago
[D11] Change to the UI Background images and compression
6 Years Ago
[D11] Hooks up back sound to PopUp menus
6 Years Ago
[D11] [UI] Fixed not being able to connect to servers.
6 Years Ago
[D11] Compile fix
6 Years Ago
[D11] Puts the join game stinger on the MUSIC channel in the D11 Mixer
6 Years Ago
6 Years Ago
Pass on the 'Create Game' section, 60% complete
6 Years Ago
Merge from parent.
6 Years Ago
6 Years Ago
Bandit light fixture prefabs & related.
6 Years Ago
[d11][Audio] Fixed UI sounds being mixed through interior reverb spaces (All UI sound defs were using the default template rather than UI). Mix adjustments to footsteps ongoing (started in order to identify why some singular sounds of the same type are suddenly louder than others, this appears to be down to some kind of animation blend issue when walking in circles/turning on slopes)
6 Years Ago
[D11][UI] Adjustments to the PVE/pvp options in the create server screen
6 Years Ago
[D11][UI] stopped the ps4 controller overlaying on the xbox controller in the control screen
6 Years Ago
bolt rifle fractional reload anim fix
6 Years Ago
[D11] [UI] Fixed server list duplicating entries when refreshing without leaving the page. Fixed server ID list not clearing fully.
6 Years Ago
Oil filter silencer, materials and prefab setup.