reporust_rebootcancel

137,428 Commits over 4,474 Days - 1.28cph!

7 Years Ago
[D11] Added silencer/muzzlebrake support to the tweaked LR300, and updated the AK47
7 Years Ago
[D11] Powerlines cables material fixed
7 Years Ago
[D11][#3488] Trees no longer affected by 'Orb of invisibility'
7 Years Ago
[D11][UI] Swap out loading sprite sheet for single image
7 Years Ago
[D11] + Office_planter_300 broken LOD3 fix
7 Years Ago
[D11] + Plantpot transitioning through LODs too quickly
7 Years Ago
Reduced road direction randomization ("wobbliness") at layout stage by 60%
7 Years Ago
Removed script, updated prefab
7 Years Ago
Cherrypicked shader
7 Years Ago
[D11] Resolved 3553 Amount in a found Water Jug is higher than in Steam
7 Years Ago
Roadside monuments terrain blend map improvements
7 Years Ago
Prefab setup
7 Years Ago
Fixed powerlines not spawning along the ring road
7 Years Ago
[D11][UI] Unload spinning wheel image when not needed. Fix issue with reloading controller images.
7 Years Ago
+ Fixed the underwater bubbles issue
7 Years Ago
Reduced road terrain offset from 0.05 to 0.01 (looks better after the previous fixes)
7 Years Ago
[D11] Campfire incorrect vert colour fix
7 Years Ago
Maintenance mode: localizing the timestamps.
7 Years Ago
Fixed some edge cases where the road could clip into the terrain
7 Years Ago
Merge from skeleton optimisations
7 Years Ago
Merge from skeleton optimisations
7 Years Ago
Merge from main
7 Years Ago
Fixed workshop preview bugs, fixed censored torso tint bug
7 Years Ago
Set road mesh to LOD0 to have sufficient steps with terrain river foam texture direction change
7 Years Ago
[D11] Rendertarget optimisations fixed and turned back on.
7 Years Ago
Removed debug logging
7 Years Ago
Tweaks
7 Years Ago
[D11] Turn off rendertarget opts for now. Theres a warning that greg pointed out.
7 Years Ago
Fixed path mesh scale fuckups (fixes road and river texture tiling)
7 Years Ago
Added "Particles/PixelLit Advanced" shader with linear and flow-based frame blending
7 Years Ago
[D11] Fix for Black Bin Rotation + Z-fighting at Bandit camp dredge
7 Years Ago
[D11] Define Fix
7 Years Ago
river_foam albedo
7 Years Ago
river mesh debug material
7 Years Ago
[D11] Dropping Road Height again.
7 Years Ago
River mesh model
7 Years Ago
[D11] Fix for Bollard rope incorrect rotation
7 Years Ago
[D11] Platform Icons displayed next to Gamertags and Uid's for players on the same platform
7 Years Ago
Maintenance mode: show the message in the main menu for informational purposes.
7 Years Ago
[D11][MEMORY] Render target optimisations. Tested and working on editor/ps4/xbox debug and release. Saves 110meg on ps4. Swichable via code define.
7 Years Ago
Potato text setup
7 Years Ago
[D11] Edited script to prevent spamming the console with particle system log messages on console. (Still logs in editor.)
7 Years Ago
Fixed potential edge case with not blocking deployment on narrow roads
7 Years Ago
[D11] Fixed 3508 Collecting water from a water pump using a water bottle spawns a error message
7 Years Ago
[D11] Edited script to prevent spamming the console with particle system log messages on console. (Still logs in editor.)
7 Years Ago
Fixed incorrect road mesh scaling along path (from the axis changes)
7 Years Ago
basic initial potato item/entity setup, manifest.
7 Years Ago
Some more changes to the water added in subtle distortion
7 Years Ago
[D11] Updating Materials to new Shaders.
7 Years Ago
Grabbed spud models from new_plants