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136,962 Commits over 4,352 Days - 1.31cph!

6 Months Ago
more progress
6 Months Ago
Allow melee weapons to network if they can be thrown - fields `canThrowAsProjectile` and `onlyThrowAsProjectile` Add `setthrowable` command to test that it works 0 = not throwable 1 = throwable 2 = only throwable
6 Months Ago
Cleanup & spawn fixes.
6 Months Ago
Spawns
6 Months Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
6 Months Ago
merge from fix_sam_site_reload -> main
6 Months Ago
merge from hackweek_crosshair_customization
6 Months Ago
Fix crosshair not getting initialized correctly with the settings
6 Months Ago
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6 Months Ago
Cargoship path no longer goes around oil rigs
6 Months Ago
Fix sam sites not reloading after a period of inactivity - fixes SAM sites shooting <6 rockets before pausing to reload when an MLRS strike happens (or air vehicle but that's not as much of an issue) - will automatically reload after 45s of no target (convar `autoreloaddelay`) - rename Reload() -> LoadAmmo() because the reload code wasn't actually loading ammo
6 Months Ago
Update tooltip phrases, rename static 2 to semi-static Fix some options not getting darker on hover
6 Months Ago
Allow spacing to bet set closer to 0 for more customization freedom, like making small crosses Set opacity to 1 instead of 0.8 when dynamic
6 Months Ago
merge from modding_drone_tax -> main
6 Months Ago
fix rain button not displaying particles, added parameter to set initial rotation when loading objects into scene
6 Months Ago
Add `ent dronetax {Amount or Item Name}` to manually change drone tax for testing
6 Months Ago
merge from modding_drone_tax -> main
6 Months Ago
Reapply proto changes Only send delivery fee in network data, don't save to disk
6 Months Ago
Cherrypick CS 113029
6 Months Ago
Make preview crosshair size more similar to the real crosshair, it was very slightly off before
6 Months Ago
Fixed warmup method not waiting before calling PostWarmupPage
6 Months Ago
Fix settings preview crosshair staying visible when switching away from the settings tab, also stop it from updating when it doesn't have to
6 Months Ago
merge from modding_max_hp -> main
6 Months Ago
- fix ent commands sometimes showing "no command found" - modified setmaxhealth command to work with new maxHealthOverride - clamp maxHP after overriding it - fix compile errors
6 Months Ago
Code review: - Use ForceMode.VelocityChange - Scale by bike performance fraction - Max 10 bunnyhop multiplier force - Recalibrated bunnyhop force values during testing - Cleanup of old and new input state checks
6 Months Ago
merge from main -> modding_max_hp
6 Months Ago
Add `maxHealthOverride` to BaseCombatEntity so any entity can have their max HP overridden - setting it to anything >0 will cause MaxHP to be overridden on both server & client - check for maxHealthOverride in every MaxHealth() override - works for all entities (except nodes because they don't show their HP to client) Add `ent maxhp` command to allow setting max HP to a non-default value
6 Months Ago
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6 Months Ago
Halloween Wallpaper - Final textures, WIP Icon placeholder
6 Months Ago
Merge from main
6 Months Ago
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
6 Months Ago
Boat building station triggers setup. Cleanup.
6 Months Ago
merge from fix_turret_interference_order -> main
6 Months Ago
merge client_io_standalone_lines to naval_update
6 Months Ago
merge from naval_update
6 Months Ago
merge from main
6 Months Ago
Comment
6 Months Ago
Added new emission features to the Standard (Specular Setup) shader and fixed a null ref
6 Months Ago
Serialize list of interfering turrets during save so we can restore the same state after restart
6 Months Ago
Add toggle for DepthOfField in workshop scene, add tooltips to all control toggles
6 Months Ago
Regenerate manifest
6 Months Ago
Added a generic await WaitForWarmedUp method in UI_Page
6 Months Ago
Fixed a tmp nre caused by UI_Page text caching
6 Months Ago
Added comments in store warmup methods
6 Months Ago
Anim updates for smg and l96
6 Months Ago
Rejigged barge prefabs to centre pivot at origin, fixed transforms in scene. Vert painted barge surfaces on supplies, farm, food market.