128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                smoother transitions out of mine tunnels in military tunnels
 
                
                
                
                
                
             
         
        
            
            
            
                
                improved env volume accuracy in sewer tunnel prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Changed spoiled produce consume sound
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Re add open animations between the pages
Added editor support for play on awake
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed the culling zone missing a cave segment in cave_large_sewers_hard
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked barricade cover barricadeDamageMultiplier
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from foliage_instancing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added play on awake to flex transitions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Schizlobium - added padding to bark texture and fixed UVs to remove seam on lower LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed wallpaper clipping on legacy wood floor, triangle floor, foundation and triangle foundation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Speaker blockout. Spotlight adjust.
 
                
                
                
                
                
             
         
        
            
            
            
                
                split off wood beam on edge of stone tier roof
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set constant for max refresh distance for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main to jungle update improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Checking in floating walkway progress to switch branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from environment_volume_lods
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only adding the EnvironmentVolumeLOD component on the Client and changed it to add and remove the component from the enabled spatial volumes set rather than enabling and distabling the EnvironmentVolume component
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed missing material reference on gibs on jungle floor prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main to naval update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted obsolete metas. Submitting continued work to floating walkways.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved transition into train tunnels by a dozen meters - more work is needed for a complete solution
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed driftwood from buildable caves as it interferes with small deployables
 
                
                
                
                
                
             
         
        
            
            
            
                
                missed a part of the cooling towers earlier. Will get batched into a global S2P later on as more fixes are coming
 
                
                
                
                
                
             
         
        
            
            
            
                
                split the frontier floor planks as detail to allow hiding when wallpaper
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from cooling_towers_volumes_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                disabled spatially aware feature on powerplant cooling towers prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from jungle_update/jungle_update_improvements (fix - Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Testing a new invite flow for team members from the team dock
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added bamboo barrels to the storage adaptor prevent building exemption list so that all of the surrounding adaptor sockets can be used
 
                
                
                
                
                
             
         
        
            
            
            
                
                Auto turrets in peacekeeper mode now wait 5 seconds before attacking a player if they draw a weapon, will attack immediately if a player is hostile (similar to old safe zone behaviour)
Shows the disarm warning and timer on the client
TriggerHostileWarningZone is now valid on the client and server (in order to send the disarm timer to players that are in range on the server)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Wrapped a potential NRE in BowWeapon
Did a bit of a cleanup, replaced SendMessage with direct calls and used hash codes for animator changes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Category buttons now ask the server browser to requery