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137,732 Commits over 4,352 Days - 1.32cph!

6 Months Ago
Fix up dismount points on cannons and cannonball LODs
6 Months Ago
change "GiveItem failed!" item pickup error to "Cannot take item: Inventory full!"
6 Months Ago
Try to fix infinite stability updates happening rarely on servers by not sending a stability update if the distance to the ground has changed but the stability is the same
6 Months Ago
Update: can now use PathProxyFor attribute to automatically show an asset picker for a string property - converted StoreTakeoverDrawer to use it Tests: enabled the path drawing paths and made sure it renders and interacts correctly
6 Months Ago
merge from clamp_mipmap_reduction -> main
6 Months Ago
Decreased minimum mipmap from 3 -> 4 (250MB -> 60MB reserved for lowest level mipmaps)
6 Months Ago
swapped the surface for the painted one
6 Months Ago
WIP game tip setup for bicycle sprinting, bell and bunnyhopping
6 Months Ago
boat building station lods
6 Months Ago
casino sign mesh and textures supplies sign textures fluorescent light e for casino bargesurface medical added (painted verison)
6 Months Ago
Merge from boat_building
6 Months Ago
grenade animation updates - throw anims
6 Months Ago
setup 3p player update minicrossbow animations
6 Months Ago
rotated cannon and removed lod setup on the prefab for now.
6 Months Ago
Removing split cannon fbx(subbed to wrong branch)
6 Months Ago
cleaned up some dead code in playerboat controls
6 Months Ago
Apply blurring over the whole context space to try and prevent oscillations between very similar states Use scoring for picking context directions rather than lowest danger weighting
6 Months Ago
Rifle anim updates
6 Months Ago
floorpaper tweaks
6 Months Ago
Convert stairs to BoatBuildingBlock to fix them not parenting to the boat
6 Months Ago
merge from bed_skinviewer
6 Months Ago
Added bed to skin viewer
6 Months Ago
merge from main
6 Months Ago
floorpaper tweaks
6 Months Ago
Steam DLC packs atlases
6 Months Ago
merge queryvisoptimization_bugs to main
6 Months Ago
Fix threading issues with removing transforms from query vis, clean up null transform access array entries for pending removals.
6 Months Ago
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6 Months Ago
Update: StoreTakeoverPath - generalize DrawSpritePathField into DrawPathProxyField<T> - fixed DrawSpriteField not matching how it used to be Need to extract it from StoraTakeoverDrawer as it'll be useful in other places, will do that next Tests: visualized takeovers in editor. Prefab picker is empty (shame) but drag-and-drop works
6 Months Ago
Rest of the misc packs atlases
6 Months Ago
More pack atlases, cleanup
6 Months Ago
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6 Months Ago
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6 Months Ago
Adding separated cannon fbxs
6 Months Ago
Update: StoreTakeoverDrawer - path proxy drawer now draws like a sprite field - fixed drawer using wrong fields for icons Tests: tested on cached Path override, clicked to get a cprite picker, drag and dropped - all work
6 Months Ago
merge from workshop_scene_improvements -> main
6 Months Ago
Merge from boat_building
6 Months Ago
Merge from parent
6 Months Ago
6 Months Ago
final fixes before merge
6 Months Ago
rpg incendiary ammunition adjusted lods
6 Months Ago
texture value tweaks
6 Months Ago
food barge set dressing cleanup (floating and colliding objects), reduced size of ladder volumes
6 Months Ago
halloween wallpaper icons, added to skin files, split out wallpaper_iconrender prefab to walls, ceiling and floor so we can preserve render camera transform properties per type
6 Months Ago
fix toggles code after component update
6 Months Ago
- Recalculating mesh batch uv distribution metrics when batches are updated. - Testing texture memory budget being set to 64GB and discarding always enabled.
6 Months Ago
Merge from naval_missions
6 Months Ago
Prevent boats from jiggling once they reach their target position Codegen
6 Months Ago
Cleanup
6 Months Ago
Building skins and hazmats atlas variants