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106,139 Commits over 3,806 Days - 1.16cph!

12 Months Ago
Merge from halloween2023
12 Months Ago
Merge from main
12 Months Ago
Trains no longer collide with terrain. Fixes them not being able to enter train tunnels.
12 Months Ago
Play a bear roar sfx during the bear mission conversation
12 Months Ago
Don't play sfx for pings created by the mission objectives
12 Months Ago
Give more starting resources in base building mission Don't turn the mission provider to face the player Description fixes
12 Months Ago
Show all declared flags on the EntityFlag_Toggle inspector (needs to be declared in const fields)
12 Months Ago
Similar minor QOL edit. Add a note on why a flag is set client-side in CoalingTower
12 Months Ago
Added editor UI warning if EntityFlag_Toggle is used in an invalid location
12 Months Ago
merge from experimental
12 Months Ago
merge from main
12 Months Ago
merge from main
12 Months Ago
merge from io_bed_issue
12 Months Ago
merge from cached_browser_tag_fix
12 Months Ago
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12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
3p hmlmg hand clipping fix
12 Months Ago
Final grading for L. Light emission driven by its own entity to simplify.
12 Months Ago
viewmodel glove skinning fixes - diversuit skinning fixes - scientist suit skinning fixes - hazmat skinning fixes - boneknife base file update with correct bone positions - boneknife prefab updated - combat prefab updated
12 Months Ago
Removed tag filtering for cached queries since we didn't take into account excluded tags & the server browser filters out "weekly" tags already
12 Months Ago
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12 Months Ago
Merge from rail_network_link
12 Months Ago
Rail keeps more distance from monuments
12 Months Ago
Added player skeleton to HuntingTrophy_small Added chicken head to HuntingTrophy_small Texture tweaks for HuntingTrophy_small
12 Months Ago
Set the missing material in the entrance prefab
12 Months Ago
Added missing concrete pavement material
12 Months Ago
merge from DraculaCape
12 Months Ago
Merge from rail_network_link
12 Months Ago
Regenerating all rail splines
12 Months Ago
Network++ Enabled Halloween event Enabled scarecrowpopulation Enabled scoreboard Switched collectables to halloween themed Added bone collectables Updated ambience Enabled candy vision Updated menu video Frank table default craftable Updated loot tables Enabled halloween portals with a population of 1
12 Months Ago
Merge from rail_network_link
12 Months Ago
Improved ice_lake_3 terrain checks so it doesn't overlap train tunnel hatch entrance
12 Months Ago
merge from main
12 Months Ago
Merge from rail_network_link
12 Months Ago
Adding back prevSign workaround
12 Months Ago
Merge from rail_network_link
12 Months Ago
Better TerrainPath cliff and decor topology handling
12 Months Ago
merge from experimental - RC
12 Months Ago
merge from main - RC
12 Months Ago
merge from main
12 Months Ago
phrases / codegen checks
12 Months Ago
GenerateRailLayout paths rails closest to the ring rail first (so they aren't blocked by rails that start further from the ring rail) GenerateRailLayout cleanup for BlockedPointsAdditional TerrainPathConnect center point calculation fix in GenerateRailLayout Removing prevSign workaround from GenerateRailLayout
12 Months Ago
Pathfinder directional algorithm updated to new heuristic
12 Months Ago
PathFinder int overflow fix that led to crazy paths
12 Months Ago
Mesh.quality affects DecalCull component
12 Months Ago
Look at the conversation NPC's actual model head instead of the static eye position
12 Months Ago
Merge from tutorial_island
12 Months Ago
Added an ignore terrain option to MonumentNavMesh to stop nav mesh being generated under the tutorial island