reporust_rebootcancel

113,689 Commits over 3,959 Days - 1.20cph!

10 Months Ago
Fixed sprinkler guide mesh scale
10 Months Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
10 Months Ago
Fixed counter snapping pivot issues
10 Months Ago
Fixed components being flipped upside down when placed on walls facing south/north
10 Months Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
10 Months Ago
Fix compile error from namespace
10 Months Ago
merge from effects_pooling_warmup
10 Months Ago
merge from sprinkler_drain_fix
10 Months Ago
merge from cabooselights_fix
10 Months Ago
merge from reduce_server_tags/compact
10 Months Ago
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10 Months Ago
Heli strafing now sets up correctly with new parenting logic. Orbit strafing now recalculates moved target positions correctly
10 Months Ago
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10 Months Ago
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10 Months Ago
Implemented dynamic position target updates. Ground mask now checks for large vehicles (cargo, tugs) More accurate player strafe runs
10 Months Ago
set up vm minigun to use viewmodel renderer
10 Months Ago
set up vm paddle to use viewmodel renderer
10 Months Ago
Weapon rack setup for new size
10 Months Ago
Zones positions now properly follow parent
10 Months Ago
Fix all heavy scientists sharing the same loadout name when rolling loot
10 Months Ago
fixed scale issue on military flamethrower.worldmodel
10 Months Ago
Update reduce_server_tags/compact
10 Months Ago
Merge from main -> reduce_server_tags
10 Months Ago
Increase performance when updating zone scores
10 Months Ago
Fixed problem causing zones to spawned when they shouldn't be
10 Months Ago
Merged main into io_entity_snapping/fixes/2
10 Months Ago
merge from fluid_push_perf_improvement
10 Months Ago
merge from electricity_powerfixes/2/counter
10 Months Ago
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10 Months Ago
merge from chicken_costume_block_prompt_fix
10 Months Ago
Add a new tests folder to the community UI directory to store future tests Include ScrollTest
10 Months Ago
Implement Community UI PR - Adding Support for Scrollable Containers #54
10 Months Ago
Unsaved deletes
10 Months Ago
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10 Months Ago
Recorder presets dir
10 Months Ago
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10 Months Ago
Adjust priority of blocked by clothing prompt when wearing the chicken costume so it appears underneath prompts to open vehicle storage/push/etc Fixed blocked by clothing prompt appearing when the mount menu isn't visible, only affected mountables where we allow mounting while looking at specific colliders (eg. trains)
10 Months Ago
Added a proper localized string and icon when the player is killed by the moving shipping containers
10 Months Ago
Modify the map marker for the cargo ship so players can tell if it has already docked The map marker tooltip will now read "A Cargo Ship - Docking" while it is docked and "A Cargo Ship - Already Docked" once it has departed the harbor
10 Months Ago
Spawn the containers to be picked up when the cargo ship starts it's docking approach rather than when it docks, giving more time for players to get into the containers
10 Months Ago
Apply to chicken corpses as well
10 Months Ago
Don't allow harvesting of animals on the tutorial islands with weapons that don't preoduce any resource (eg. hitting a bear corpse with a spear will now do nothing rather than destroying the bear corpse and leaving the player with no resources)
10 Months Ago
wip tests
10 Months Ago
Set home position of scientists
10 Months Ago
Heavy bradly scientist navigator distances changed to match regular bradley scientist
10 Months Ago
merge from main
10 Months Ago
messing around
10 Months Ago
Fix headbags not dropping when trophy is destroyed or picked up Fix headbags not returned to player when "clear head" is clicked