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106,702 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Root merge
1 Year Ago
Merge from main
1 Year Ago
Merge from water5
1 Year Ago
Merge from quality
1 Year Ago
Fixed quality for normals
1 Year Ago
Fixed env fish above water
1 Year Ago
Final'ish lighting for Outpost
1 Year Ago
cherrypick 76892
1 Year Ago
Early out of everything if water layer is not visible
1 Year Ago
Merge in roof fixes
1 Year Ago
Rearrange checks & add a few comments
1 Year Ago
merge from steam_auth_tracking
1 Year Ago
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1 Year Ago
Rows setup wip
1 Year Ago
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1 Year Ago
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1 Year Ago
Created gibs for gingerbread barricades
1 Year Ago
Row/anchor tests
1 Year Ago
Added SlotSize and set it on weapon mount defs
1 Year Ago
adjusting slot sizes
1 Year Ago
set texture import resolution for crafter texture properly
1 Year Ago
Splitter fbx file that got missed out for some reason
1 Year Ago
Added LODs to all modules Added GIBs to all modules - updated prefabs with LOD'd meshes Moved meshes into appropriate folders
1 Year Ago
merge from qol_nov_22
1 Year Ago
Fixed shreddable pickup truck server collider errors
1 Year Ago
merge from qol_nov_22/debris
1 Year Ago
Debris layout improvements Debris HP tweaks
1 Year Ago
Switched to PrefabUtility.InstantiatePrefab to keep prefab links
1 Year Ago
Added an editor script to to automate spawning enough weapon racks for all weapons, mounting the weapons and then applying their configs, to make setup and testing faster. Added weaponrack gallery scene.
1 Year Ago
Updated gingerbread barricades textures
1 Year Ago
External wall debris despawn time is 120s instead of debrisdespawn convar (DebrisDespawnOverride time added to DebrisEntity)
1 Year Ago
Implemented "Eat" radial menu option for player grown foods too.
1 Year Ago
Initial pass on external wall and gate debris blockers - prevents spamming down new external walls/gates during raids
1 Year Ago
merge from main
1 Year Ago
▉▌▊▊▄ ▊▅▇▆▊▉▄█▌▆▆ ▌▊▇▄ ██▆▉ █▇▆▋▋ ▊▆▄▉▆▉▉ ▊▄▍▄▉▌▉ ▄▄▇▍ ▌▇▉ ▉▆▊█▇▅ / ▉▅▅▋ ██▉▉▇█ ▉▆▇▋▉ ▌▋▆█▊ ▌▆▉▅▇▇█▅▄▄ █▅▌█▍▉▌ ▅▊▅▆ ▍▊ ▉▌▋█▊ (▄▋▉▇ ▍▋▆▇▉ ▄█▄▍ ▇█▇▍ ██▍▋▄ ▍▉ ▉▇▇ ▌▉▍▆▉▍ ▌▅▇ █▅▅ ▅▅▊▍▋▋▊▅▌ ▉▇ ▉█▆ ▉▌▍▋ ▍▋▊, ▇▇▋ ▊▌▌▅▅ ▆▅▌▌▆ ▆ ▌▄▄)
1 Year Ago
zeroed transforms on 3 industrial assets - sorry jarryd, i swear it doesn't always happen.
1 Year Ago
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1 Year Ago
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1 Year Ago
External walls and gates can now be rotated 90° instead of 180° before deployment
1 Year Ago
Further heli crate loot tweaks: Removed single MLRS rocket, now has a chance to spawn within the rocket ammo collection instead Removed chance of 1 low-end attachment loot spawn Reduced the chance of lower tier weapon spawns
1 Year Ago
Garage door no longer requires a hammer to be equipped to be picked up, still requires building auth and lock removed - In line with other doors.
1 Year Ago
Changed building blocked message to tell the player when they are trying to build on a building they don't own the TC on
1 Year Ago
Industrial splitter setup
1 Year Ago
Industrial crafter prefab setup, icons, etc
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Removed flashlight/laser sight sfx from viewmodel effects (these can be spawned at the entity) Added the option for EffectMount to block the off sfx when disabling, prevents the off sfx playing when holstering a weapon with an active light
1 Year Ago
Root merge
1 Year Ago
Fixed override for MotorRowboat MountMenuVisible