reporust_rebootcancel

106,701 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Added support for industrial pipes having ridge sections at distance intervals
1 Year Ago
Setting up ability to set and change code from a vehicle lift
1 Year Ago
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1 Year Ago
merge from qol_nov_22
1 Year Ago
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1 Year Ago
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1 Year Ago
Apply icon material and LOD settings to conveyor
1 Year Ago
Added a UI warning when inserting blueprints into an industrial crafter that's attached to a workbench at an invalid tier
1 Year Ago
Merge from main
1 Year Ago
Quit dialog
1 Year Ago
Fix scrollable view, adding tabs to player screen
1 Year Ago
Brought throwable snowball impact effects in line with effects from snowball gun
1 Year Ago
Option to destroy a lock on a modular car now becomes available at 25% module health (was 15%). Still WIP, ported all basic code lock functionality to modular car locks.
1 Year Ago
Fixed not being able to drag non-cassette items onto the portable boom box
1 Year Ago
Fix streamed radio audio looping incorrectly if the players performance drops below 10fps There is likely still some stuttering but it should recover once performance improves
1 Year Ago
Added null check on the conditionals list in ConstructionSkin.SpawnGibs
1 Year Ago
Added canvas scaling to a bunch of other dialogs - modified codelock scene* - electrical branch prompt - counter - RF reciever - RC camera - rust+ notification - draw pumpkins - spraycan skins - timer prompt - drone marketplace
1 Year Ago
Gathering icons and weapons box
1 Year Ago
Fixed more UI too small on 4k screens - codelock - assign sleeping bag - rename sleeping bag
1 Year Ago
large xmas tree static
1 Year Ago
Creating player view ui with stats
1 Year Ago
Apply the updated external wall behaviour to ice walls
1 Year Ago
merge from networkgrid_layers
1 Year Ago
more
1 Year Ago
row tests
1 Year Ago
Update to industrial conveyor module mesh - fixed holes in mesh (where pipes would cover but would be exposed without pipes) - updated LODs (gibs were already fixed)
1 Year Ago
network++ save++
1 Year Ago
merge from main
1 Year Ago
merge from StaticCaboose
1 Year Ago
Fix bouncing off wall frames when climbing up & down netting by adding "block player movement" collider
1 Year Ago
Fixed getting stuck on the top of netting placed in wall frames
1 Year Ago
Root merge
1 Year Ago
Root merge
1 Year Ago
Disable bounds check from earlier, it marks a bunch of stuff as changed incorrectly Gib setups
1 Year Ago
Storage Adaptor prefab setup
1 Year Ago
Conveyor setup, icons, etc Running RecalculateBounds now marks a prefab as dirty in the prefab editor
1 Year Ago
Fixed underwater effect on the lowest quality setting
1 Year Ago
Lake / River normal fix on low quality
1 Year Ago
Developer menu (f1 menu) scales with resolution so it's readable at 4k
1 Year Ago
Crafter material setup
1 Year Ago
Updated CreateMenuPrefabs Added right click script for SimpleBones
1 Year Ago
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1 Year Ago
Merge from main -> steam_auth_tracking
1 Year Ago
Root merge
1 Year Ago
WIP replacing modular car key locks with code locks
1 Year Ago
updated industrial crafter module - split lights off to their own uv to control progress bar - updated lods - updated prefab - added textures and materials for the lights (this may change if/when we get a fix for the standard shader uv1 offset settings)
1 Year Ago
Add IOEntity.debugbudget and IOEntity.debugBudgetThreshold convars, prints out the entities taking up IO budget time if the total takes longer than the threshold Modified LiquidContainer to only update it's drain targets when a circuit changes, not during UpdateOutputs UpdateOutputs generally happens as part of a circuit change so we were doubling up work, this was exacerbated by long chains of water catchers getting drained immediately as water is produced
1 Year Ago
Updated cake tunnel entrance greybox
1 Year Ago
Merge from xmas_2022
1 Year Ago
Root merge