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106,703 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Added an extra peacekeeper on platform next to static caboose. Added some AI data for caboose. Tweaked navmesh obstacle to block ground but not inside caboose. Set caboose collision data to readable for navmesh generation. Added custom navmesh data to platform next to caboose so AI can navigate the gap to caboose.
1 Year Ago
Allow rotation of roofs blocks before placement
1 Year Ago
Added gingerbreadman impact decal textures
1 Year Ago
Miners hat now offers better protection values
1 Year Ago
Merge from water5
1 Year Ago
Fix for sim data not loading properly
1 Year Ago
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1 Year Ago
Fixed AI data that was sitting under the static caboose. S2P compound.
1 Year Ago
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1 Year Ago
Made ambientmultiplier, reflectionmultiplier and ao settings client only
1 Year Ago
Initial pass on switching quarries and pumpjacks to diesel fuel, adjusted output and production rates - all values subject to change
1 Year Ago
added industrial crafter model and lods - pipe entry points are slightly longer to coincide with concept. Added textures and materials Updated prefab with new mesh - removed old temp mesh
1 Year Ago
merge from ModelViewer
1 Year Ago
Disabled ambientmultipier, reflectionmultiplier, ao
1 Year Ago
Removed chair static from Tunnel Dwelling E - Fixes chairs leaking to world origin
1 Year Ago
Increased Oilrigs reset timers Cargoship events less frequent
1 Year Ago
Merge from ModelViewer
1 Year Ago
Updated HeliLoot - Removed the chance of getting a single laptop/cctv, adjusted loot chances
1 Year Ago
Reduced underwater labs to 1 from 3
1 Year Ago
Hot Air Balloon storage increase 12 -> 18 Boat storage increase 12 -> 18 RHIB storage increase 30 -> 36 Submarine storage increase 12 -> 18
1 Year Ago
Stone spear cheaper to craft Reduce stone spear crafting time Removed stone spear from elite/hackablee crates Fixed baseball bat available in loot tables
1 Year Ago
merge from main
1 Year Ago
Added new wire colors - light blue - orange - pink - purple - white
1 Year Ago
Added seperate despawn variable to avoid changing rarity (incase) Explosives 20min -> 60min despawn Aiming module 5->60 MLRS rocket 40->60 HE grenades 5->60 Rockets 40->60 Sam site 5->60 Beancan 20->40 Grenade launcher 5->60
1 Year Ago
Made custom icons for each type of berry clone to better differentiate each colour
1 Year Ago
Metal ore 5 min -> 20 min despawn (match metal fragments)
1 Year Ago
HQM ore 5 -> 40 minute despawn but stacksize 1000 -> 100
1 Year Ago
Add a different, slightly darker material to the Hemp ripe stage so it looks different to Fruiting
1 Year Ago
Merge Main -> MoreCabooseFixes
1 Year Ago
Merge Main -> StaticCaboose
1 Year Ago
Fixed badly positioned payout UI on the caboose slot machine
1 Year Ago
The flashlight held entity can now be toggled on/off (uses light toggle key like light attachment)
1 Year Ago
Fixed slot machine NRE if player dismounts during a spin
1 Year Ago
Replaced slots, poker table, and blackjack in the static caboose with new static variants
1 Year Ago
Removed fire barrel on rail platform at Compound
1 Year Ago
Made the static caboose an entity. Fixes RealmedRemove not working correctly on it. Updated Compound with the change.
1 Year Ago
Added static caboose to Compound, ran S2P
1 Year Ago
Þe olde manifest update
1 Year Ago
Fixed static caboose lighting not working
1 Year Ago
Keep authorize UI open when authorizing players on a turret
1 Year Ago
Static caboose dressing prefab minor edits
1 Year Ago
Merge from beltbar_improvements (flashlight/laser attachment icon on belt bar)
1 Year Ago
New static variant of Caboose Dressing ("Caboose Dressing Static"). IsDynamic set to off on all the culling/LOD/etc scripts
1 Year Ago
Re-enable light icon Fix icon persisting after moving item with light enabled
1 Year Ago
Merge from main
1 Year Ago
- Removed StaticTrainCaboose.entity, replaced with TrainCaboose.static that has the latest Caboose work (still not actually a Prefab Variant since it's so different, being a static object). - Various changes to scripts, colliders, etc, to make it a static mesh instead of an entity.
1 Year Ago
Merge Main -> Static Caboose
1 Year Ago
Fixed Caboose not shutting off the lights anymore when there's no-one nearby
1 Year Ago
Add radial option to Harvest/Clone/Clear all plants in a planter Will apply that action to all valid plants in the planter eg, if 2 out of 9 plants are harvestable using Harvest All will only affect those 2 plants The option will only appear if at least one other plant in the planter is at the same stage as the plant being looked at
1 Year Ago
Fixed ability to hit wall in weakspot when a floor or stairs is in the way