128,586 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                retro toolcupboard crate and tool lod distance tweaks
                
                
                
                
             
         
        
            
            
            
                
                Update: reimplement UI_StoreItemGrid population
- Warmup completelly skips initialization of tiles
- Expanded the interface to permit existing custom usage (filtering via search, editor test tools)
Tests: Clicked through a bunch of tabs and tiles, used search
                
                
                
                
             
         
        
            
            
            
                
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                Regenerate ConVars and force bounds to be always huge (experiment)
                
                
                
                
             
         
        
            
            
            
                
                Implement one shot in/out blending. Fix input weight on the main animation controller always being set to 0, causing transitions to jitter.
                
                
                
                
             
         
        
            
            
            
                
                initial lighting pass on sec tower, supply barge, food barge
                
                
                
                
             
         
        
            
            
            
                
                Fix player model OnEnable being called before any of the init fields were set.
                
                
                
                
             
         
        
            
            
            
                
                Added dilapidated elevator to casino barge. Updated manifest.
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                higher drag for boats with no thrust-providing sails, calced infrequently
                
                
                
                
             
         
        
            
            
            
                
                merge from deployable_cannon
                
                
                
                
             
         
        
            
            
            
                
                Update: remove extra CacheBundleIcons calls from store tabs
Previously were needed because tab could open before the store - since it was fixed, it's unnecessary
Tests: navigated to store tabs - no errors
                
                
                
                
             
         
        
            
            
            
                
                character offset animation update for cannon
                
                
                
                
             
         
        
        
            
            
            
                
                Clean: StoreItemGrid.Warmup -> OnOpened
Review feedback pt 2
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                Horrendous merge and wip conflict resolving. I've definitely broken stuff
                
                
                
                
             
         
        
            
            
            
                
                Clean: rename WarmupIcons to CacheBundleIcons
Review feedback pt1
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                merge from deployable_cannon
                
                
                
                
             
         
        
            
            
            
                
                scale sail thrust while lower/raising for smoother transition and less jerk
                
                
                
                
             
         
        
            
            
            
                
                adding LODs for barrel and base cannon prefabs
                
                
                
                
             
         
        
            
            
            
                
                Cannon anim export update
                
                
                
                
             
         
        
            
            
            
                
                Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)
                
                
                
                
                    
    
        
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                lighting pass on floating walkways docks
                
                
                
                
             
         
        
        
        
            
            
            
                
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                All Catapult ammo fires further (SO GOOD)
catapult now reloads 3 seconds faster (WOW!)
catapult crafting reduced by 1 gear and 1 rope
battering ram sheet metal cost reduced by 2 (DAMN YOU GOT TO USE IT NOW)
Balista reduced by 1 gear
Propane explosive bomb deployed and thrown damage increase, slightly (USE ME)
Bee bomb reduced by 1 bee grenade
ballista.bolt.incendiary low grade fuel reduced by 10
Pitchfork bolt reduced by 100 wood
                
                
                
                
             
         
        
            
            
            
                
                merge from charity_plushies
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                hook into construction guides, configurable backface blend, neutral material
                
                
                
                
             
         
        
            
            
            
                
                Play recoil anim on the mounted player model, push up missing protobuf files
                
                
                
                
             
         
        
            
            
            
                
                Clear one shot layer once the clip is done playing, add a full body mask.
                
                
                
                
             
         
        
            
            
            
                
                Sync mounted player references to clients