reporust_rebootcancel

128,586 Commits over 4,201 Days - 1.28cph!

34 Days Ago
retro toolcupboard crate and tool lod distance tweaks
34 Days Ago
Update: reimplement UI_StoreItemGrid population - Warmup completelly skips initialization of tiles - Expanded the interface to permit existing custom usage (filtering via search, editor test tools) Tests: Clicked through a bunch of tabs and tiles, used search
34 Days Ago
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34 Days Ago
cleanup
34 Days Ago
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34 Days Ago
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34 Days Ago
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34 Days Ago
Regenerate ConVars and force bounds to be always huge (experiment)
34 Days Ago
Implement one shot in/out blending. Fix input weight on the main animation controller always being set to 0, causing transitions to jitter.
34 Days Ago
initial lighting pass on sec tower, supply barge, food barge
34 Days Ago
Fix player model OnEnable being called before any of the init fields were set.
34 Days Ago
Added dilapidated elevator to casino barge. Updated manifest.
34 Days Ago
34 Days Ago
More merge repairs
34 Days Ago
higher drag for boats with no thrust-providing sails, calced infrequently
34 Days Ago
merge from deployable_cannon
34 Days Ago
Update: remove extra CacheBundleIcons calls from store tabs Previously were needed because tab could open before the store - since it was fixed, it's unnecessary Tests: navigated to store tabs - no errors
34 Days Ago
character offset animation update for cannon
34 Days Ago
reduce wheel turn speed
34 Days Ago
Clean: StoreItemGrid.Warmup -> OnOpened Review feedback pt 2 Tests: none, trivial change
34 Days Ago
Horrendous merge and wip conflict resolving. I've definitely broken stuff
34 Days Ago
Clean: rename WarmupIcons to CacheBundleIcons Review feedback pt1 Tests: none, trivial change
34 Days Ago
merge from deployable_cannon
34 Days Ago
scale sail thrust while lower/raising for smoother transition and less jerk
34 Days Ago
adding LODs for barrel and base cannon prefabs
34 Days Ago
Cannon anim export update
34 Days Ago
Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)
34 Days Ago
removed log
34 Days Ago
Merge from parent
34 Days Ago
lighting pass on floating walkways docks
34 Days Ago
merge from naval_update
34 Days Ago
manifest network++
34 Days Ago
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34 Days Ago
meta_shift -> main
34 Days Ago
All Catapult ammo fires further (SO GOOD) catapult now reloads 3 seconds faster (WOW!) catapult crafting reduced by 1 gear and 1 rope battering ram sheet metal cost reduced by 2 (DAMN YOU GOT TO USE IT NOW) Balista reduced by 1 gear Propane explosive bomb deployed and thrown damage increase, slightly (USE ME) Bee bomb reduced by 1 bee grenade ballista.bolt.incendiary low grade fuel reduced by 10 Pitchfork bolt reduced by 100 wood
34 Days Ago
merge from charity_plushies
34 Days Ago
merge from main
34 Days Ago
merge from main
34 Days Ago
mat tweaks
34 Days Ago
shaders in bundle
34 Days Ago
hook into construction guides, configurable backface blend, neutral material
34 Days Ago
Play recoil anim on the mounted player model, push up missing protobuf files
34 Days Ago
Clear one shot layer once the clip is done playing, add a full body mask.
34 Days Ago
Sync mounted player references to clients