reporust_rebootcancel

123,741 Commits over 4,171 Days - 1.24cph!

45 Days Ago
Trim shader options
45 Days Ago
Don't give the player the selected item (we don't want multiple viewmodels) Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
45 Days Ago
▌▄▄ ▍▆▄▄█▇ ▋▋▋▄ ▌█▊ █▇█▇'▅ ▋▄█▅▆▌▋.
45 Days Ago
Reapply stomped changes
45 Days Ago
Merge from main (had to stomp BaseViewModel changes)
45 Days Ago
Merge from hardore_refresh
45 Days Ago
Don't show the mission button on the map if missions are disabled by the active game mode
45 Days Ago
Better map handling of sleeping bag clusters and fog, fixes clusters disappearing when opened
45 Days Ago
Merge from hardcore_refresh
45 Days Ago
Don't allow a client to send fog of war updates until they receive the initial fog update form the server
45 Days Ago
merge from main
45 Days Ago
merge from rectmask_optims
45 Days Ago
Compile fixes
45 Days Ago
merge from rectmask_optims
45 Days Ago
Merge from main
45 Days Ago
Removed the rectmask2d and its world space canvas on the industrial conveyor, replacing it with sprite renderers and a stencil mask For 100 conveyors packed into a small space this saves us ~0.30ms on ClipperRegistry.Cull
45 Days Ago
Added friends, chat, crafting, deathscreen and inventory mask update groups No more useless masks enabled, saves ~0.25ms when running around in craggy with only the HUD visible
45 Days Ago
merge from main
45 Days Ago
Removed some unnecessary masks from map and contacts screen Added contacts update group
45 Days Ago
merge from new_menu
45 Days Ago
merge from main
45 Days Ago
merge from new_menu/tmp_optimms
45 Days Ago
Added group based update for RectMask2D in ClipperRegistry Assigned all the main menu 2D masks to the mainmenu group, skipping mask updates when its closed Added ui.printmaskupdategroups to debug the masks state
45 Days Ago
Fixed streetlight distance glow being an absurd giant blob
45 Days Ago
Improved rain. No longer sometimes partially clips through ceilings.
45 Days Ago
Swap model out for a base cube
45 Days Ago
More fixes
45 Days Ago
Few different ideas
45 Days Ago
Main menu pages now cache their texts and register/unregister them when toggled, reduces TMP overhead when the menu is not visible
45 Days Ago
Walkway progress
45 Days Ago
Moved TMP rebuilds from Camera.onPreCull to Canvas.willRenderCanvases Fixes stacked camera doubling invisible TMPs overhead
46 Days Ago
merge from new_menu
46 Days Ago
Fixed TMP input fields blocking scroll events in the settings menu
46 Days Ago
Fixed some fake items not appearing as owned in the store Restored the takeover priority
46 Days Ago
Cache what skin breaks into what on warmup instead of calling GetRecipesContainingThis everytime
46 Days Ago
Check if its pooling related - force the particle system to reinit on create
46 Days Ago
new_menu -> main
46 Days Ago
Flex graphic transform NRE fix
46 Days Ago
Fix attempt (culling mode change)
47 Days Ago
Added a tool to automatically tag glowing skins when generating the item schema
47 Days Ago
fix LOD baker mesh decals not showing up in bake
47 Days Ago
merge from main
47 Days Ago
- Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases - Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing - Convar to toggle suppressing stringpool warnings in the editor
47 Days Ago
Added unsigned number types to TMP input field, fixes slider input option taking negative numbers in the settings menu
47 Days Ago
Move out translation phrases to static readonly constants
47 Days Ago
Lowered music preview volume in the soundtrack dlc page
47 Days Ago
Fixed store bamboo barrel and bamboo shelves redirecting to the wrong pack Fixed adobe page using brick background Fixed some tiles not redirecting to any pages
47 Days Ago
Move server restart chat messages to toasts
47 Days Ago
Fixed bug case where UIGodOverlay could be enabled by setting godforceoffoverlay false when god and godforceoverlay were both already false, changed argument
47 Days Ago
floating city tarp fixes and lods