reporust_rebootcancel

134,493 Commits over 4,444 Days - 1.26cph!

38 Days Ago
merge from /main/hackweek_parented_ddraw
38 Days Ago
merge from main
38 Days Ago
Server compile fix
38 Days Ago
Assigning the duration of a ddraw shape / text to -1 will now make them never expire, unless user / server runs ddraw.clear, ddraw.clearid or client reconnects
38 Days Ago
underwater post effect initial
38 Days Ago
Kamikaze FPV Drone - Added gibs
38 Days Ago
Added optional ddraw shape / text identifiers (so they can be individually cleared with the new ddraw.clearid command) https://files.facepunch.com/raul/1b1511b1/15_19-42-FixedSnowdog.mp4
38 Days Ago
updated lr300 sprint pose to anim loop
38 Days Ago
bone knife deploy animation update
38 Days Ago
illuminated pressure pad; - Gibs added - fixed bug on pad stacking on itself
38 Days Ago
Update(tests): even more edge case unit tests - escaped double quotes - split escaped double quotes Tests: ran tests
38 Days Ago
Update(tests): add a couple more edge case unit tests - torn nested string - single quotes nested - torn single quote nested - Added a whitespace to first nested string in all tests to validate trimming Tests: ran unit tests
38 Days Ago
Salvaged icepick anim update
38 Days Ago
- New PoolCueViewModel setup - strip off rotational changes - Update viewmodel rotation based on mountable - New setup for the viewmodel
38 Days Ago
Ensure mountable is killed (again)
38 Days Ago
Add(tests): add StringExtensionTests Currently only covers SplitQuotesStrings. Baseline allocs - 33allocs, 1.8KB Tests: ran tests
38 Days Ago
illuminated pressure pad; - Lods created - Prefab updated
38 Days Ago
Fixed transforms on playground assets and prefabbed up
38 Days Ago
Optim: fully remove function temporary Saves 1 alloc (63 allocs, 3.9KB) Tests: ran tests
38 Days Ago
Update(tests): add case or command with no args Tests: ran unit tests
38 Days Ago
Optim: don't recreate temporary klass and function substrings, fetch the full name at the end Saves 2 allocs (64 allocs, 4.2KB) Tests: ran tests
38 Days Ago
First pass LOD0s and materials for playground assets - still need vertex blends to bed in
38 Days Ago
UZI Material changes
38 Days Ago
Optim: skip lowercasing command class and function names We rely on case-insensitivite comparator for map lookups - saves 2 allocs (66 allocs, 4.3KB) Tests: ran unit and perf tests
38 Days Ago
van test
38 Days Ago
UZI 9mm LOD0 and Textures
38 Days Ago
UZI 9mm LOD0 and Textures
38 Days Ago
Update(tests): also validate uppercase commands are resolved properly Tests: ran unit tests
38 Days Ago
illuminated pressure pad; - textures polished - icon updated - prefab updated illuminated buttons; - buttons now illuminate both when power is recieved and when sent. - prefabs updated for buttons https://files.facepunch.com/curtis/1b1511b1/15_23-41-FrivolousGrackle.mp4
38 Days Ago
Hatchet 3p anim updates
38 Days Ago
Molotov animation and holdtype updates
38 Days Ago
New(tests): add basic Facepunch.Console.CommandTests tests(3 unit, 1 perf) Need it before I start optimizing out allocs Tests: ran tests, they pass and show allocs (68 allocs, 4.4KB total for test string)
38 Days Ago
fixing some flow issues on the damaged side of the apt building
38 Days Ago
apartment_complex_1 s2p
38 Days Ago
Adding HLOD to apartment_complex_1 fixing some terrain topos, repainting a proper blend map for terrain
38 Days Ago
Industrial Torch first pass animations
38 Days Ago
resetting this silly dofexposer asset that saves with local tweaks to camera
38 Days Ago
removing decorative skull from flat medium as it throws errors
38 Days Ago
cleaning a bunch of missing references in the level and in project art prefabs
38 Days Ago
Fixing vagabond jacket skinning
38 Days Ago
Bugfix: ensure UseMutexPool feature switch catches all pool calls Now pools lazy-update their internal storage when toggling the feature switch - this makes sure calls are routed to the right pools Tests: played on craggy, slapped breakpoints into Take and made sure no calls were made to fallback/new pool when new/fallback mode was set
38 Days Ago
Updated sprint idle with correct prop rotation, updated clip used in lr300 entity subsystem
38 Days Ago
Fixng roadsign armour clipping with hoodie
38 Days Ago
cleared a prop from clipping in basement flat
38 Days Ago
Fixing swim wear skinning
38 Days Ago
Updating horse mask to fix clipping
38 Days Ago
Exposed chanceToFall variable
38 Days Ago
"Converted" supply drop selection to the radial menu. Replaced smoke signal colours for all variations: Default = Blue Green = Medical / Food Orange = Resources / Building Supplies Yellow = Weapons / Ammo / Tools Supply drops have been set up to accept different variations of their own loot pool, loot tables still to be added. https://files.facepunch.com/hog/1b1511b1/Unity_dSXb7JlnYE.mp4
38 Days Ago
overgrowth set dressing polish, hiding/pruning foliage where not needed
39 Days Ago
Revert added inventory UI, going to shift airdrop selection to radial menu instead.