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121,377 Commits over 4,018 Days - 1.26cph!

39 Days Ago
Fix compile errors
39 Days Ago
Reassign all the corpse references since the field name was changed
39 Days Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
39 Days Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
39 Days Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them
39 Days Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
39 Days Ago
Half boomerang outwards travel distance
39 Days Ago
Merge from snakes
40 Days Ago
Merge from jungle_update
40 Days Ago
Merge from corpse
40 Days Ago
Set viewmodel loaded anim param
40 Days Ago
Added support for fog and snow machines
40 Days Ago
some aggressive optimizations to vectorize better, mostly switching out repeated inline coordinate->index operations with single int2x4 operation - makes a difference with the loop count we're looking at
40 Days Ago
Added snake to hunting trophy (large)
40 Days Ago
Merge from env_volume_performance_testing
40 Days Ago
Fixed a bug that caused the deferred indirect lighting pass to not run
40 Days Ago
Snake ragdoll setup
40 Days Ago
Merge from snakes
40 Days Ago
Slightly increase snake slow duration
40 Days Ago
Baseball Cap - Added new baked AO texture and also turned it into the gloss channel for the existing spec texture
40 Days Ago
Large Wood Box - Added an interior mesh to the box, with normals pointing inwards, and a new UV shell in a spare space to allow for much improved transparency support on this asset, giving workshop creators a lot more freedom Updated all textures to support the new UV shell, the rest remains unchanged (Not really necessary since it wont be seen on the default skin, but might be useful to creators that don't export the model to find the new UV)
40 Days Ago
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40 Days Ago
fixed material setup on security gate
40 Days Ago
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40 Days Ago
added effects game object in prefab copied similar lights from duo sub and tweaked values
40 Days Ago
cant save thrown boomerang
40 Days Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
40 Days Ago
Rover Sub LODs, Col, and GIBs materials and textures setup propellers individually to be controlled via code
40 Days Ago
Updated hide pants and hide shirt material dirt layer
40 Days Ago
Added spec/gloss texture to hide pants and hide shirt, plugged existing AO texture in and tweaked material to use it
40 Days Ago
Boomerang wm fix
40 Days Ago
Refreshed LODs with the new lod baking tool, a first pass
40 Days Ago
Update: adding throw away tests to investigate how I cuased a native crash yesterday So far everything points to BasePlayer being removed after we cache all transforms for the burst jobs and before the first RecacheTransform invoke, but I haven't tracked where it's coming from. Tests: ran the hacky unit test
40 Days Ago
Merge from env_volume_performance_testing
40 Days Ago
Removed the additional flags buffer from the deferred indirect lighting implementation as the data is now packed into the emission target's alpha channel instead. This should hopefully fix the performance issues with the deferred indirect lighting.
40 Days Ago
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40 Days Ago
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40 Days Ago
Animation updates for boomerang viewmodel content
40 Days Ago
Desal tanks texture update
40 Days Ago
Desal tank LODS and prefab update.
40 Days Ago
Fixed bug causing has thrown not to be reset properly (clientside)
40 Days Ago
merge from banners
40 Days Ago
Double max placement distance for wall mounted hanging banner, no need to build annoying scaffolding for placement - https://files.facepunch.com/Alistair/121/03/2025/4p71/Unity_YR5BwCX2Mx.png Pole banner max placement increased Pole banner can now be rotated before placement Pole banner can now be placed on construction
40 Days Ago
Route catch through RPC rather than flags to reduce the back and forth
40 Days Ago
security gate bug fixes
40 Days Ago
merge from main
40 Days Ago
Desal Update
40 Days Ago
Manifest