reporust_rebootcancel

123,739 Commits over 4,171 Days - 1.24cph!

44 Days Ago
Fixed a null ref coming from the DeferredMeshDecalRenderer
44 Days Ago
Adding some seaweed to anchor, hanging tires prefabs
44 Days Ago
Fixed general store buttons not scrolling to the section correctly when opened for the first time
44 Days Ago
Merge from hardcore_refresh
44 Days Ago
Another possible map clearing while server restarts fix
44 Days Ago
Updated store page arrow buttons Fixed scrollrect focus not working the first time
44 Days Ago
ship anchor prefab, tex res, some mat tweak to AO intensity Added the new anchors to the ship prefabs
44 Days Ago
new_menu -> main
44 Days Ago
Automatically disable the loading spinner if it takes too long
44 Days Ago
Cancelling a running query will also hide the loading spinner
44 Days Ago
Fixed overlapping texts in the checkout result screen
44 Days Ago
If you turn on a setting thats only available in one menu it will automatically turn off when you go into another menu Eg if you turn on PVE only servers in community then go to official it will no longer be looking for PVE only servers
44 Days Ago
Shader level option range is now 1 to 6, same as before just without the unnecessary in betweens
44 Days Ago
Re-added visor material to cinematic pilot rig
44 Days Ago
Show the amount of results on each tabs when searching in the settings screen
44 Days Ago
merge from rectmask_optims
44 Days Ago
Missed a mask in the death screen
44 Days Ago
Remove the closed line from appearing underneath 'mode' in the play menu even though its open
44 Days Ago
Long loading screen tips will now wrap properly
44 Days Ago
Add subtext on view modal
44 Days Ago
F1 menu and stats can now be seen over the loading screen
44 Days Ago
Bump up the alpha cutoff range on terrain material to avoid terrain hole clipping with xlarge monuments.
44 Days Ago
Add the ice king pack, lumberjack item media
44 Days Ago
Update AO
44 Days Ago
Pilot Hazmat MAT update
44 Days Ago
Pilot Hazmat Textures Update
44 Days Ago
changed blackbox deploy and ui sounds to metal sheet
44 Days Ago
Fix ultrawide subnavigation BG, play page header absolute and padding match
45 Days Ago
Fix styling issues on store
45 Days Ago
Merge from render_pipeline_testing
45 Days Ago
Fix toolbar state being incorrect if you switch branches.
45 Days Ago
pilot_hazmat_dlc -> main
45 Days Ago
merge from god_indicator
45 Days Ago
merge from restart_message_toasts
45 Days Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
45 Days Ago
airfield and LS S2P
45 Days Ago
Allow slightly more clipping to make a seamless "wall"
45 Days Ago
merge from sandbag_barricade_placement
45 Days Ago
Several improvments to sandbag placement, easier to deploy, placement less strict overall
45 Days Ago
merge from main
45 Days Ago
Merge from hardcore_refresh
45 Days Ago
Fill in changes on hardcore prefab (for inventory game mode UI)
45 Days Ago
Reduce material SHDO intensity
45 Days Ago
Merge from hardcore_refresh
45 Days Ago
Updated the compass description to mention the behaviour when it's on the belt bar
45 Days Ago
Fix a regression where the map was briefly visible when the map was closing while fog of war is active
45 Days Ago
Merge from main
45 Days Ago
Foliage assets rebake
45 Days Ago
Trim shader options
45 Days Ago
Don't give the player the selected item (we don't want multiple viewmodels) Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)