123,741 Commits over 4,171 Days - 1.24cph!
Store tab now has a "NEW" tag when theres new weekly skins the client never saw
Limited tab opening sequence when showing new skins for the first time
Updated Pilot Hazmat Textures
Greatly improved speed of the new server search
Around 20 ms for over 10k servers with 3 combined searches - not bad results!
slightly increase cloud haze density for fog weather clouds, blends horizon better
Build manifest to be able to spawn scientists (got erased from merge)
clothing mannequin mesh tweaks wip
Updated pilot hazmat vm prefab with new mesh
Async-ed the steam inventory crate definitions filtering
use per frame integrated scroll offset for cloud detail noise instead of absolute time
3p bandage and basket anims, entity and override controller setup
Added all rustiggé eggs to the skin viewer
merge from fogmethod1 (sky branch)
fix weird atmosphere fog at night, also fix randomized cloud offsets using the same seed for each noise and xform component
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Changed shipping containers in food market area to green. Changed blend layers.
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3p military flamethrower anims, entity and override controller setup
Add support for doubles,floats and primitives in reset static field gen.
Removed the white sphere on the bow arrow in the skin viewer (??)
3p anim updates for shotguns and launcher
Fixed skin viewer panning controls staying ON when exiting full screen while panning
Added an editor command to randomise the skins in the store
Add escape capture to server search
Draw map grids on our map viewer in the play menu.
Grid shader is somewhat based off hopes and dreams.
More wip.
Refactor all individual calls to IsBuildingBlockedByX to a single BlockedByAnything function
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
turned backface cull back on on ejector seat 2nd material
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
RHIB LOD material optimisation
Added Ghost Ship Anchor Model and Textures
Setup Ghost Ship Anchor Prefab, LODS, Materials, Collider
floating city scene update
Added NEW tags to header nav button
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3p blunderbus anims exported and edited world model reload anim timing to match viewmodel
Create custom inspector to make editing voicelines easier, stop using the "bark" term and try to always use "voiceline"
Refactor voicelines to replicate with voiceline index instead of voiceline hash, also allows per-category cooldown work to start
Updated steam inventory modal breakdown button design, made the delete button less attractive
Updated wording