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127,293 Commits over 4,109 Days - 1.29cph!

1 Year Ago
Some fixes Leave "random color based on position in world" to shader until we get the "color set by players" working
1 Year Ago
HAB now has a proper icon and name on the death screen
1 Year Ago
Merge Main -> HotAirBalloon DeathScreen
1 Year Ago
Alternate door option: Shared health with main balloon/armor. Added ChildDoor - a standard door with extra options to redirect damage and protection to parent. Switched HAB door to use ChildDoor.
1 Year Ago
Default multidraw to false on 2019 (for editor) as it only works in 2021 and causes nothing to render when enabled
1 Year Ago
More work on getting colors working
1 Year Ago
HAB armor door is no longer immortal, has own health.
1 Year Ago
Manpad FX files
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from HomingMissileLauncher
1 Year Ago
merge from initial_airborn_patch_balance_pass - Everything subject to change
1 Year Ago
HAB armor upgrade can be purchased at bandit camp vehicle parts vendor
1 Year Ago
HAB armor repair, research, crafting Parachute armor repair, research, crafting homing missile repair, research, crafting homing missile launcher repair, research, crafting Techtree updates HAB uses slightly less fuel, cheaper to repair
1 Year Ago
Include customColor in GlobalUpdate & send update when building block color is changed
1 Year Ago
merge from main
1 Year Ago
merge from patrolheli_water_fixes
1 Year Ago
merge from hab_repair_costs
1 Year Ago
merge from hab_decay_improvements
1 Year Ago
Support custom colors per mesh, effectively allowing us to override MaterialProperyBlock per mesh like old rendering system Will fix container not being recolored by players with instancing
1 Year Ago
initial HAB banditcamp purchase
1 Year Ago
Parachute Backpack updated art
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
Change tooltip for global rendering option & add tooltip for global render distance
1 Year Ago
launcher vm prefab update
1 Year Ago
Add menu option to turn instanced rendering on and off (called global rendering) Rename `building_distance` to `global_render_distance` Add `instanced_rendering` convar that is saved but only applies at startup
1 Year Ago
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1 Year Ago
viewmodel prefab update
1 Year Ago
merge from main
1 Year Ago
merge from Attack Helicopter (hand position fixes)
1 Year Ago
launcher vm - set up ironsights correctly ( still needs ui screen)
1 Year Ago
Merge from main
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
merge from global_networked_bases
1 Year Ago
folder name change
1 Year Ago
Cherrypick 86832 (compile fixes)
1 Year Ago
Split InstancedPrefabConverter into 2 classes Fix compile errors
1 Year Ago
Update global_networked_bases/2021
1 Year Ago
Increase initial size of mutlidraw buffer Log info instead of error when resizing since it seems to work
1 Year Ago
Cherrypick 86780 (cache meshes for multidraw)
1 Year Ago
Added and Setup First Aid Cabinet Prop Prefab
1 Year Ago
deleted old 3p anim set
1 Year Ago
anim folder changes
1 Year Ago
override controller updates
1 Year Ago
Backups
1 Year Ago
brutalist skin creation gibs replacement list