reporust_rebootcancel

136,792 Commits over 4,324 Days - 1.32cph!

6 Minutes Ago
merge from indirect_instancing
6 Minutes Ago
Fixed NRE and missing objects after toggling Indirect Instancing at runtime. - Don't reuse MaterialPropertyBlock arrays and allocate completely new ones instead. - Keep separate MPB references for per-renderer and per-material blocks and decide which one to use later. - Ignore empty LOD states everywhere it makes sense.
16 Minutes Ago
Update(tests): add BuildSnapshotDependencyChains unit tests - DummyServer now automatically cleans up spawned entities in CleanTestState Tests: ran unit tests
36 Minutes Ago
Added frame marker with magic length delimiter "RRTS" (Rust Relay Time Stamp) to segregate from real packets
36 Minutes Ago
The main menu now instantiates its tabs, removed them from the menuui2 prefab Saving any menu prefabs ended up taking a few seconds because unity had to reimport all the nested prefabs, its much better now
40 Minutes Ago
exported minicopter 3p idle anims and edited left hand ik target in entity
49 Minutes Ago
merge from boxes_dlc
49 Minutes Ago
merge from main
55 Minutes Ago
clothing box - added matrix model game mesh with its lods, updated prefabs, updated icon
1 Hour Ago
Clean: refactor some of unit tests - take out DummyServer and move bot, player creation logic into it - move out Measuring utils to it's own file Tests: ran occlusiongroup tests, all pass
1 Hour Ago
missed consolesystem commit for painting line tool
1 Hour Ago
Added packet count flushing
1 Hour Ago
merge cannon_fuse_burn to main
1 Hour Ago
Retarget fuse burn bones to make it work with the cannon barrel, fix reload viewmodel anim again.
1 Hour Ago
Skin pass for vagabond jacket
1 Hour Ago
merge from main
1 Hour Ago
update from main
1 Hour Ago
Fix cannon handle spinning due to buoyancy.
1 Hour Ago
merge from 144620 failed merge
1 Hour Ago
merge from storepage_boxes
1 Hour Ago
Restore component box prefab Tweaked cyclegameobject timing
1 Hour Ago
Apply the door fix to the unused boat door
1 Hour Ago
added RustRelay ArrayPool to print_arraypool
1 Hour Ago
Add ability to keep entity hold type override on 3rd person playermodel active after the entity has been destroyed, until an animation event has been received (same setup as for viewmodels) Fix an issue where overrides of DoPrepare were not being called when invoked from the context menu button
1 Hour Ago
merge from boxes_dlc
1 Hour Ago
Fixed loot not respawning on deep sea ghost ships
1 Hour Ago
merge from main
1 Hour Ago
switch to using DecayEntity.GetPrivilege
1 Hour Ago
merge from main
1 Hour Ago
merge from doors_deploy_fix
1 Hour Ago
Removed old includeAllDoors hack in DeployVolume, unused
1 Hour Ago
Cleanup EntityListScriptableObject, removed unused code
1 Hour Ago
Fixed all doors not deployable on top of prevent building volumes, regression from 141211
1 Hour Ago
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2 Hours Ago
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2 Hours Ago
merge randomize_seed to main
2 Hours Ago
fixed boat priv issue with boxes, added check for when TC is placed after boxes
3 Hours Ago
Adding burnt fuse into cannon barrel rig
3 Hours Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.
3 Hours Ago
exported 3p batteringram idle anim and enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 batteringram prefab
3 Hours Ago
Merge from Main
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
various stools (4) blockout
3 Hours Ago
clothing box corpse fix pooled string and manifest updated
3 Hours Ago
File changes on the bone knife swing action
3 Hours Ago
clothing box corpse
3 Hours Ago
Optim: Jobs 2 - rewrite BuildSnapshotDependencyChains - fix a bug that caused more snapshots to be sent than necessary (causing massive inflation) - add a couple fast paths, rewrote it to be a single-pass algo - reduced number of pooled lists usage Need to write unit tests for this Tests: with useplayerupdatejobs 2 set from start, loaded craggy and 2.5k procgen world in editor, visited ferry terminal - didn't see anything missing, npcs had weapons and were shooting
3 Hours Ago
Imported and implemented new sounds for the bone club