reporust_rebootcancel

135,177 Commits over 4,324 Days - 1.30cph!

44 Minutes Ago
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47 Minutes Ago
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2 Hours Ago
Better fix, match the old capsule entirely with an OBB If anything this will allow sprinklers to hit more planters slightly
3 Hours Ago
Adjust sprinkler splash bounds box to more closely match last months behaviour Should fix sprinklers on walls
4 Hours Ago
Fixed redirect skins not working with Industrial filter optimisations Added a test to cover this case
5 Hours Ago
Fixed possible NRE when looking at an object thrown into a small ramp
5 Hours Ago
merge from bbs_exploit_fix_v2
5 Hours Ago
merge from lowfps_oven_improvements
5 Hours Ago
Improve handling of BaseOven at extremely low frame rates Still apply delta in increments of UpdateTime, but allow for multiple increments to be processed each tick to speed up the backlog Very minor HasAttachedStorageAdaptor optimisation, seemed to save maybe 0.01ms sometimes
5 Hours Ago
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6 Hours Ago
Merge from main Conflicts auto resolved on: Rowboat.prefab, Cannon.deployed.prefab, paintballgun.entitiy.prefab, HeldEntity.cs, HeldEntity.Client.cs, PlayerModel.cs
Today
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Today
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Today
merge from guntrap_leak_fix
Today
merge from fix_texture_streaming_naval
Today
merge from bbs_overlapping_building_construction
Today
merge from hold_type_swap_footstep_fix
Today
Logistics baseline: Added data chip, can be deployed on entities to add data ports and expose new data - HBHF sensors expose detected player positions - Auto turrets expose their exact number of ammo left Added ethernet tool, used to wire the new data IO type Added data computer, has data inputs and is where you can consult data from all connected chips
Today
Revert mip streaming on textures used by foliage grid system Fixes blurry rocks, sea weed, corals
Today
merge from main
Today
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Today
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Today
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Today
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Yesterday
merge from Frame_Playerboats
Yesterday
merge from artist_pack_dlc
Yesterday
merge from smallartistframe_placement_fix
Yesterday
merge from artistpack_storepage
Yesterday
merge from paintballgun_viewmodel_fix
Yesterday
merge from boat_destroy_ents_fix
Yesterday
Fixed small artist canvas frame being placeable on top of itself
Yesterday
merge from strenghtenedwindow_rugs_fix
Yesterday
Restored rug and bear rug prefabs to their versions before rug_window_fix
Yesterday
Set paintable window glass collider layer to Construction too
Yesterday
Restored strengthened window glass collider layer to Construction
Yesterday
Implement no respawn icon for player boats
Yesterday
Subtract subtraction of naval_update merge, fix compile error on server
Yesterday
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Yesterday
Fix null exception when quickly switching between paintball guns
Yesterday
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
Yesterday
subtracting 142870 naval_update merge
Yesterday
merge from island_shore_seam_fix
Yesterday
merge from minor_turret_adjustments
Yesterday
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Yesterday
merge from naval_update
Yesterday
merge from pt_turret_reload_mag_fix
Yesterday
merge from bbs_nre_fix
2 Days Ago
scientist_boat_aggro_fixes -> main
2 Days Ago
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2 Days Ago
scientist_boat_aggro_fixes -> main