reporust_rebootcancel

139,625 Commits over 4,383 Days - 1.33cph!

Just Now
Fix croc swim speed
7 Minutes Ago
Remove unecessary double reset of croc swim depth, remove log spam in sense component
8 Minutes Ago
▅▌▅▇▄ ▌▌▅█▇▆
8 Minutes Ago
Fix animals slowing down to a crawl when fleeing
10 Minutes Ago
Update(tests): emit valid timestamps when running profile exporter tests Tests: confirmed seconds-scale ranges in perfetto
19 Minutes Ago
Mannequin poses
28 Minutes Ago
Fix a few shader compilation errors with rare variants
45 Minutes Ago
Make mortar 3 functional: - swap out the script to allow for overriding behaviour. (empty for now) - hook up mortar shells as ammo - fix missing references for animator, ammo, fuse
51 Minutes Ago
Bugfix: handle cases where main thread doesn't have any profiling marks Veeeeeeery unlikely event to happen, but should be supported Tests: ran ExportEmptyMainThread test - it now passes
52 Minutes Ago
Fix animals looking behind unnaturally, bring back the fix from previous implementation
53 Minutes Ago
added a bunch more boat layouts for testing
54 Minutes Ago
Reduce guaranteed slots from defensive to 1
1 Hour Ago
New(tests): ProfileExporter unit tests Synthesizes basic profile streams and sees if it sucesfully exports them, without checking contents. Tests: ran tests, 2 fail. inspected some outputs of passing ones
1 Hour Ago
merge from render_pipeline_testing (reflection fix)
1 Hour Ago
fix vclouds not showing up in water reflections in BiRP
1 Hour Ago
basis of test to print table of front-on drag of a set of different copypaste boats, going to be used for retuning drag-by-angle values
1 Hour Ago
1 Hour Ago
Industrial Autoturret - Updated textures
1 Hour Ago
Fixing skinning for lumberjack hazmat
1 Hour Ago
New gesture animation polish pass
1 Hour Ago
merge from waterwheel_deployable
1 Hour Ago
fix label of new io info on item
1 Hour Ago
Workbench level 2+3 loot panel assignment
1 Hour Ago
▋ █▌▄█▋█ ▉▉▍██ ▆██▉▋▆▇▋▆▆▌▋▉▊▆▄▊▄▉▆█▍
1 Hour Ago
▆▅▅▌▄▌▍▄ █▉▋▊▉▌
2 Hours Ago
fixed missing texture on tier 2 workbench
2 Hours Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
2 Hours Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
3 Hours Ago
Mannequin fbx update
3 Hours Ago
Merge from vital_icons
3 Hours Ago
merge from main
3 Hours Ago
Ton of general workbench client/server compile fixes
3 Hours Ago
▊ ▌▊▌ ▇██▄▄▆ ▅▌ ▆▇▅█▉▆▉▉▇ ▅▍ ▉▋▄▇ ▅▊▋▌▊ ▋▆▉▆█▍▊▉▋ ▍▌▊█▉▊▆▅▅█▊▋▊██▍ ▄▅▇▄▇ ▇▆██
3 Hours Ago
Merge from chainsaw_hotspot_gathering
3 Hours Ago
Merge from main
3 Hours Ago
▄▄▉▆▄▋ ▄▉▊▅ ▌█▆▋
3 Hours Ago
Fix server log when throwing items at trees and ore nodes
3 Hours Ago
▍█▅▋ ▅▄▅▉▇██▍▌ ▋▊▇█▅ ▇▉▊▍▅▌
3 Hours Ago
Add a convar to gate the icon display behaviour.
4 Hours Ago
█ ▉▄▅▋█▌ ▍▄▇▆▉▋▅▉█ ▅▇▇█▇▅▊▋▍▌ █▅█▆▌▉▉ ▄▋ ▍▌▉▇▄▉▋▆▋ ▆▉ ▍▄▇ ▅▉▄ ▍▄▌▆▍▆▅▌ ▍▊▉▋█▊▄ ▋█▊▉▊▄▆▌ ▉▌▌▉█▍ ▇▋▇▋▌▊▉▅█ ▄▊ ▇█▄ ▌▆▉ ▇▉ ▉▆▊▋▉▌▄▊ ▅▇▇▄▊▋ ▍▉ ▌▆ ▍▊▄▉▉▍▊
4 Hours Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
4 Hours Ago
merge from main
4 Hours Ago
stripped back workbench 2, added new corpse
4 Hours Ago
Cleanup
4 Hours Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
4 Hours Ago
Update prefab MetalIceVest
4 Hours Ago
IceMetalChestplate and IceMetalFacemask setup
5 Hours Ago
updated workbench tier3
5 Hours Ago
workbench tier 1 corpse update
5 Hours Ago
WIP show icons of equipped upgrades in workbench vital panel