reporust_rebootcancel

140,530 Commits over 4,383 Days - 1.34cph!

24 Minutes Ago
25 Minutes Ago
Protobuf for upkeep
25 Minutes Ago
Add safezone trigger to apartment complex and make the building blocked + safezone triggers a bit bigger
25 Minutes Ago
Calculate upkeep time per apartment based on amount of items inside storage - only network to the players who own the apartment rooms - cost is based on explosive items (as configured previously) - payment is based on scrap that is inside your chests (may make a dedicated payment box later) Show upkeep in bottom right when you are within the apartment complex
1 Hour Ago
update apartment_complex_monument/prototype
1 Hour Ago
Fix priority on apartment scene menu item
1 Hour Ago
fixed normals on flame turret guidemesh
1 Hour Ago
Remove using as well
1 Hour Ago
merge from main -> apartment_complex_monument
1 Hour Ago
Unity Editor compile fix
1 Hour Ago
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2 Hours Ago
merge from main
2 Hours Ago
Add mortar pitch display, refactor generic overlay to allow for appending prefabs
2 Hours Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
2 Hours Ago
merge from main
3 Hours Ago
vendingmachine_ui_refresh -> main
3 Hours Ago
WIP setting up dart board prefab
3 Hours Ago
Second set of fixes - fake inventory compile errors
3 Hours Ago
Compile fix - swap to using flags
3 Hours Ago
vendingmachine_ui_refresh -> main
3 Hours Ago
Clear hover over button fixes
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
- Fix bugs with suggestions not being clickable - More final polish
3 Hours Ago
- Final style changes - Added suggestions area in admin panel
4 Hours Ago
Updated sprint anim (test)
5 Hours Ago
Clean: removed FilterInvalidPlayers now that I've validated that all kicks were grouped at end - cleaned up comments that pointed out kick locations Tests: none, trivial change
6 Hours Ago
industrial electric furnace - added lods - split glass and furnace - updated item skin - updated prefab
6 Hours Ago
Bugfix: avoid NRE after kicking a player while iterating over a player cache - consolidated all kicks in ServerUpdateParallel to end of the method Tests: got kicked for terrain violations, no NRE
6 Hours Ago
Update murderer (scarecrow) and gingerbread man to use new navmesh agent.
6 Hours Ago
Replace navmesh agent of tunnel dwellers, bandit guard and underwater dwellers
Today
Potential fix for scientists not spawning on cargo
Today
Fix minor typo in WhatUsesThis
Today
Merge fixes.
Today
Delete old wolf prefab and class, a consequence of this is that the population convar is now "wolf2.population", todo rename wolf2 to wolf
Today
Update: StableObjectArray.RemoveAtSwapback can now optionally invalidate stable indices - added unit tests Should help us maintain packed state of dependent arrays - will start converting current use cases next. Tests: ran unit tests
Today
merge from main -> fix_dynamic_occlusion_pausing
Today
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
Today
simplified encryption again
Today
Simplify encryption
Today
Merge from main
Today
All remaining monument fixes.
Today
Fixed a bunch of errors when baking and using the LOD baker tool
Today
merge from playerboat_droppeditem_parent_fix
Today
ensure DroppedItems are woken before boats are built so that trigger events aren't missed
main -> vendingmachine_ui_refresh
Today
range and accelerated visuals LODs and material setup prefabs replaced and updated.
Today
Updated encryption strategy
Today
removed sneaky anim event sfx from 3p sitting anims
Today
exported unique firecracker 3p animations and linked to new holdtype anim controller