reporust_rebootcancel

138,707 Commits over 4,352 Days - 1.33cph!

8 Minutes Ago
Handle missing LastGroundedPosition in cache add/removal
13 Minutes Ago
Replicated vars are shown as [SHARED] Rcon vars are now visible in editor as [RCON] Empty default values are hidden in the autocomplete as well Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules
29 Minutes Ago
Old fluors.
37 Minutes Ago
BC - handle null root chain entries and chains that have no nodes
37 Minutes Ago
merge from bc_null_chain_fix
57 Minutes Ago
merge from waterwheel_deployable
58 Minutes Ago
remove debugging ddraw, compiler issue
1 Hour Ago
merge from waterwheel_deployable
1 Hour Ago
Add condition to waterwheel item, retained when picked up
1 Hour Ago
Fixed stalls when pasting something in the console input field. We now defer auto completion to the next frame, so all new characters added in a frame aren't tested (like the old console)
1 Hour Ago
fix missing ! from refactor
1 Hour Ago
merge from main
1 Hour Ago
replaced single doors with double doors in apartment complex
1 Hour Ago
Fixed Scrollbar OnBeginDrag and ClickRepeat not taking into account additional hitboxes, causing jitters depending on where you click Reconnected all scrollbars to their prefabs and tweaked the hitboxes
1 Hour Ago
merge from main
1 Hour Ago
manifest
1 Hour Ago
4k armoured ladder hatch textures
2 Hours Ago
Merge from Main
2 Hours Ago
static double door prefab
2 Hours Ago
easter grass store icon and square images
2 Hours Ago
more wear on the spotlight
2 Hours Ago
merge from new_console-ui
2 Hours Ago
Codegen
3 Hours Ago
merge from new_console-ui
3 Hours Ago
Missed a file earlier when fixing the command list inputfield
3 Hours Ago
Renamed editor auth level convar, to make sure it defaults to 3 in editor
3 Hours Ago
fixed roof.triangle.down conditional top line wrong prefab link
3 Hours Ago
store icon for rattan wallpaper + steam images
3 Hours Ago
Clean(tests): 30% restructure of Assembly-CSharp-Editor.dll tests Tests: none, will rerun once all moved
4 Hours Ago
Don't hide the asset path paste input when the options are closed.
4 Hours Ago
Clean(tests): restructure Facepunch.System.Tests.dll tests - removed FPTask and associated tests (was experimental code) Tests: ran unit tests
4 Hours Ago
merge from easter2026_dlc - new rustige egg sounds plus updated store icons from some easter steam items, tweaks to burst cloth on bunny costume, added descriptions to wallpaper steam items for store/inventory
4 Hours Ago
top tier hatch HP reapply
4 Hours Ago
Clean: restructure Rust.Global.Tests.dll tests Tests: ran unit tests. some OBBTests sporadically fail, but pass on 2nd run - think same as before
5 Hours Ago
Merge from Main
5 Hours Ago
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
5 Hours Ago
Removed WireTool::SharesRootParent client side check, so servers can mod it (only called on the server now)
5 Hours Ago
merge from new_console-ui
5 Hours Ago
Deselect the command list input field when closing Make sure the command list escape capture is disabled when not visible
5 Hours Ago
Fixed TMP color overriding issue when selecting multiple texts with different colors
5 Hours Ago
Merge from main
5 Hours Ago
Added a mute button to the admin UI player panel Also added current player's position
5 Hours Ago
Hide World in info tab if theres no world available
6 Hours Ago
fixed crypt foundation step culling before network grid
6 Hours Ago
Use NativeArray to hold terrain heights for texture creation Add debug logs
6 Hours Ago
merge from main
Today
new store icons for some easter limited items
Today
merge from main
Today
merged rust_relay_server -> main (splash screen + dupe send fix)
Today
merge main -> rust_relay_server