reporust_rebootcancel

136,325 Commits over 4,324 Days - 1.31cph!

19 Minutes Ago
Apply the same changes to all 4 tropical islands, expecting similar savings
50 Minutes Ago
Simplify the tutorial island mesh collider in blender, most of the detail was under the ocean and in a grid pattern so not needed 293k tris -> 17k 8.53mb -> 496kb on disk Should go from 29.3mb in memory to 500kb, will need to verify final savings in build
1 Hour Ago
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3 Hours Ago
Equip Weapon Tool now looks through children of selected object before rescanning from the transform root
3 Hours Ago
Merge from sunken_and_combat_knife_orientation_fix
3 Hours Ago
Merge from puddlefix
3 Hours Ago
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3 Hours Ago
Merge from increased_deepsea_render
4 Hours Ago
Applied LODGroupDeepSeaConfig to RHIB and PT boat
5 Hours Ago
Added a new LODGroupDeepSeaConfig component for stuff using LODGroups, modifies the culling screen height percentage if the renderer is in the deep sea Applied to sails
6 Hours Ago
LOD components that are dynamic and in the deep sea will now return a quarter of the actual distance in GetDistance, should make things render further out without having to make changes across all prefabs
Today
merge from deepsea_fixes
Today
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Today
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
Today
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Yesterday
Store page baseline, skin viewer for the 16 boxes
Yesterday
Start work on a way for us to be able to make custom maps in editor for testing. Primarily revolving around modifying procgen settings: such as monuments to place, roads, rocks, etc. - Setup disabled flag on all procedural components
Yesterday
train_coupling_sound_fix -> main
Yesterday
Fixed train car coupling and line up audio playing twice
2 Days Ago
Add deep sea open notification sound to monument notification sound system codegen for RPC call
2 Days Ago
Moved ghostship scripts in the right folder
2 Days Ago
Deep sea initial loot fill is now around 70% Loot slowly respawns over time (except for elite crates and airdrops) S2P all islands
2 Days Ago
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2 Days Ago
Fixed wallpaper still using batching in boats
2 Days Ago
merge from large_oilrig_misc_fixes
2 Days Ago
Changed all "collider_helper" gameobject colliders on large oilrig to use the Prevent Movement layer so you never get Line Of Sight antihack violations/invalids when shooting directly down from vent openings. These colliders exist to help you get inside the vents. Ran S2P
2 Days Ago
Swapped the 3 lingering black fuel barrels on the top floor of large oilrig with 2 yellow barrels and 1 red barrel (see oilrig_remove_static_oil_barrels) - Ran S2P
2 Days Ago
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2 Days Ago
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2 Days Ago
Add weight threshold to modular boat physics sounds so dropped items, thrown C4, etc don't play the boat's phys impacts
2 Days Ago
Boat building blocks can always be demolished (in edit mode), removed timer. Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
2 Days Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
2 Days Ago
new textures for building generic trim set to enable vertex blend use
2 Days Ago
merge from painting_qol_fixes
2 Days Ago
merge from main
2 Days Ago
remove debug logs
2 Days Ago
added flag toggle for hopper on all component boxes
2 Days Ago
Switch LoadNativeSimData() from reading into a managed array to reading into NativeArray so it doesn't affect heap watermark
2 Days Ago
Add FileEx.ReadAllBytesNative() that returns a NativeArray<byte> instead of byte[]
2 Days Ago
Updated conditions for component boxes showing contents, removing competitive disadvantage of raiders seeing box contents. Added flag for hopper on component boxes, to hide some parts of visuals
2 Days Ago
Fix the deep sea OceanSimulation loading a 2nd copy of the ocean sim data since they both read the same file from disk - pass in NativeSimData from outside of OceanSimulation instead of reading it inside the constructor - only dispose NativeSimData once when it's shared - saves 80MB
3 Days Ago
Fixed a spawn group on Tropical1 using a boat prefab instead of a ruin dwelling
3 Days Ago
Merge from main
3 Days Ago
Fix client compile error
3 Days Ago
Refine fix for scientists going to the floor above when player stands on something like a desk, better but not ideal, need our recast integration sadly to properly fix this
3 Days Ago
merge from main
3 Days Ago
regenerate testlist
3 Days Ago
merge from optimize_sleeping_bag -> main