reporust_rebootcancel

138,827 Commits over 4,352 Days - 1.33cph!

9 Minutes Ago
Rename
10 Minutes Ago
bunny costume store icon and square images for steam
29 Minutes Ago
move audio deploy to rpc (for now), code gen
44 Minutes Ago
Unitask metas appeared only after opening editor, committing that
43 Minutes Ago
Use bitwise and for entity flag checks like on main
47 Minutes Ago
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
49 Minutes Ago
Merge from main
57 Minutes Ago
Refactor path following, fix issues with animals, slow down after root motion anims remain, isReachable inconsistent, swim speed not handled
1 Hour Ago
setup salvaged hammer refresh world/projectile/entity prefabs
1 Hour Ago
Added container corpse tests Checks setup, pickup, repair, protection is correct All pass, but would have caught a recent issue
1 Hour Ago
roll back gestures in playeranimation controller
1 Hour Ago
Bugfix(tests): CompanionServerTests - use persistent RelationshipManager - house RelationshipManagerDB in a temp folder Tests: ran CompanionServerTests unit tests, 1 sporadically fails
2 Hours Ago
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3 Hours Ago
Re exporting anims with out of date hierarchy
3 Hours Ago
Codegen and made UI_Console_CommandList partial
3 Hours Ago
Fix armored ladder hatches being included in the convex collider test, they have an explicit socket blocking placement on boats
3 Hours Ago
Updating skinning and burstcloth for pilot hazmat
3 Hours Ago
Bugfix(tests): CompanionServerTests - setup player lookup map Broke since one of our optims way back. Tests: ran CompanionServerTests - now 2 failing
3 Hours Ago
3 Hours Ago
adjusted ao of water wheel
3 Hours Ago
setting up salvaged hammer refresh viewmodel prefab and anim events
3 Hours Ago
New deployable tests Check pickup item matches item definition Check redirect deployables have the same hp, protection, various pickup and repair properties as base deployable Finds 17 things to fix
3 Hours Ago
merge from playerrigupdate2
4 Hours Ago
More hair setup, dye sets
4 Hours Ago
Bugfix(tests): CompanionServerTests - use unique persistence database per test run If a test goes wrong, the cleanup doesn't happen, which borks all the subsequent tests in a run Tests: ran CompanionServerTests - 16 pass, 3 fail
4 Hours Ago
Bugfix(tests): rewrite GrowableGenesTests no allocs tests to use ServerProfiler new api Think my old hacky solution finally broke Tests: ran GrowableGenesTests test - it passes
4 Hours Ago
merge from main
4 Hours Ago
Committed 3p chair updates with sitting loop to show issue with transitioning from sitting to idle if 3p sitting is an anim and not a pose
4 Hours Ago
Bugfix(tests): workaround "don't add editor components" safety check when running editor unit tests Tests: ran GameTraceTests unit tests - they now all pass
4 Hours Ago
ElectricWaterWheel compile fix
4 Hours Ago
set rustige egg gems to be opaque
4 Hours Ago
Bugfix(tests): fix missing InvokeHandler in GamePhysicsTests Tests: ran GamePhysicsTests unit tests, now all pass
5 Hours Ago
Added shutters for rentable kiosk B. Tidied up prefab (removed missing refs etc).
5 Hours Ago
Merge from main
6 Hours Ago
merge from main
6 Hours Ago
merge from new_console-ui
6 Hours Ago
Tweaked shared convar colors again
6 Hours Ago
merge from waterwheel_deployable
6 Hours Ago
merge from new_console-ui
6 Hours Ago
Fixed inputfield culling issues after entering long strings
6 Hours Ago
Console command list is now a UI_Window, some refactoring and cleanup
Today
Added a fourth row to the hud components panel in the tools tabs
Today
Fix LOD extents validation, causing rendering issues.
Today
Changed color for shared convars
Today
Fixed additional space for commands with no default value to show Show [?] instead of nothing if the value is set by the server
Today
Changed deepsea.enabled logs to normal logs
Today
Console set its text size on init [truncated] shows in yellow
Today
Switch to BigEndian, fixes static AAC is working!
Today
Refactor the ShoutcastStreamer to support different underlying codecs, load the appropriate decoder for each stream MP3 is up and running (already works), AAC is implemented but not quite working yet Very experimental
Today
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