reporust_rebootcancel

134,990 Commits over 4,324 Days - 1.30cph!

12 Minutes Ago
Fixed UI_SkinViewerControls.ExitFullscreen NRE
19 Minutes Ago
Added LNY armour LODs to horse ragdoll
49 Minutes Ago
merge from rhib_screen_streamermode
50 Minutes Ago
merge from trees_scale_fix
50 Minutes Ago
merge from oilrig_rhib_fix
51 Minutes Ago
merge from torch_boat_fix
52 Minutes Ago
merge from skinviewer_naval_fix
53 Minutes Ago
merge from bbs_limit_fix
53 Minutes Ago
merge from boat_projectile_radial_dmg_fix
56 Minutes Ago
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
1 Hour Ago
merge from compound redesign to collect all the art assets created during that branch dev
1 Hour Ago
post subsurface pass beginnings
1 Hour Ago
setting compound scene back to 'main' state for now
1 Hour Ago
1 Hour Ago
bring over WaterCamera changes into RRP
1 Hour Ago
merge from main
1 Hour Ago
merge from main
1 Hour Ago
Submitting LNY horse armour with new tassels
1 Hour Ago
merge from main
2 Hours Ago
moving the redesigned level to another scene for safer merges across branches
2 Hours Ago
Guns box / model / prefab / lods and textures
2 Hours Ago
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
3 Hours Ago
merge from LNY26/horse_armour_LODs
3 Hours Ago
Updated ridablehorse prefab with new fbx and added LODs Fixed tassel material using wrong textures
3 Hours Ago
Charcoal Box - texture update
3 Hours Ago
Physics pass on silly horse mask, added custom neck model so we can hide the head. Added female version because of custom neck model.
3 Hours Ago
Fixed toggling the hidden item buttons resetting your search
3 Hours Ago
Wick improvements. Screen shake tweaks on attack.
4 Hours Ago
Silly Horse Mask Hair, icon update
4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
4 Hours Ago
merge from main
4 Hours Ago
Wick prefab consistency fixes
4 Hours Ago
UGC filtering panel
4 Hours Ago
Adding new horse armour fbx with LODs
4 Hours Ago
Change original fuse animation time to 1s to fix animation timescaling.
4 Hours Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
4 Hours Ago
Merge from naval_update (spawn fixes for island cannons for testing)
4 Hours Ago
anim update for cannon ball position in hand
4 Hours Ago
Fix variable name typo
5 Hours Ago
Merge from main
5 Hours Ago
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls - Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins - Paintball overalls item icon now updates to show whatever colour that overalls item last had applied - Removed an unnecessary allocation when saving mannequin protobuf data - Fixed a pool leak in PlayerModel when updating overalls colour
5 Hours Ago
added new sounds for the salvaged sword actions
5 Hours Ago
First pass on giving real weapon entities to new scientists
5 Hours Ago
trumpet anim updates
5 Hours Ago
early layout for the marketplace
5 Hours Ago
sulfur box lods
5 Hours Ago
More fixes to oilrig rhibs being despawned - ready to merge
5 Hours Ago
Vending machine and sculpture UGC widgets