135,334 Commits over 4,324 Days - 1.30cph!
- Wire up new golf hole
- Setup animator
- Reset mechanics
Stripping out more useless stuff, adding in more needed stuff
Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial
Added some new string and logistic network nodes
Added zoom in the graph editor
Merge from 3p planner animation update
Animation fixes and code improvements
- Setup new golf idle pose
- Bring back the arms when swinging
- Club refinements + polish
Added a config panel for the dot matrix screen
Fixed some recursion bugs when evaluating the graph
Cleanup
added golf hole bucket thing
Golf Hole logic:
- hole players can putt into
- confetti on gettng the ball in
Craggy with hackweek junk on it
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
Make Trailer it's own entity class that inherits from BaseSiegeMachine
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
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updated the anim clips of the door closer
Added dot matrix screen item, can display any string sent by a computer
Planning to add a config panel to set the text and colors manually too
Various tundra/arctic biome edits and experiments.
Fixed all 3 NREs, finally have both UI panels appearing at once and only one of them is in the wrong position
Fixed print node only printing floats
Different styling for exec connection lines
New items supporting data chips:
Batteries
- isCharging
- chargeTimeLeft
- capacity (0-1)
- activeUsage
- powerIn
Door controller
- doorHealth
- doorOpen
Electric furnace
- isPowered
- isSmelting
various pot plants and pot colour variants
Data IO wires can parent to doors
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InvokeMethod and GetData nodes now have dropdowns to select the connected device and method/field
layout and set dressing work on the apartment front yard continued
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Got both panels in the same spot finally but still NREs and also its the wrong spot
Merge from 3p wallpaper animation update
Cleanup old door closer code, open/close anims basic setup
edited pivots of greybox golf clubs and exported test 3p chip swing anims
Removed one shot from the horse armor store images
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
layout and set dressing work on the apartment front yard
greybox mesh for apartment building sign
S2P
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
silly horse mask world mdoel variant outline fix
Added simple player course blocks for mini golf
Include some needed scriptable objects
Strip out deep sea, cargo ship and other expensive vehicles
Show a loading screen while the tutorial server is booting
Fixed cook mission stage not working
Fixed respawn stage not working
Merge from hackweek_local_tutorial/mesh_strip
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
- Swing club mechanics to power up/down shots
- Add putter
- Better idle head position values
- Refactor swing data into a struct since we need to pass it to a few places
- Add crappy trail renderer to the ball
- Add crappy prediction trail (still needs tweaked)
Entity plugged with a chip can expose methods that can be called in the graph
Search light has a SetAimPoint method
Custom UI panel for items that need to show both protection properties and the Vessel UI at the same time, WIP