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137,730 Commits over 4,352 Days - 1.32cph!

Just Now
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
17 Minutes Ago
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21 Minutes Ago
progress on vpaint, facade set dressing
24 Minutes Ago
Added Salvaged Axe Workshop Source OBJ
29 Minutes Ago
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
38 Minutes Ago
Prevent path leaking when agent is destroyed
45 Minutes Ago
merge main -> rust_server_relay
1 Hour Ago
Update: more research - looks like we do need our own task type Tests: uni tests
1 Hour Ago
Compile fix
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
1 Hour Ago
Merge from cargo_player_boats
1 Hour Ago
Merge from main
1 Hour Ago
Fix convar behaviour
1 Hour Ago
Rapido underwear fix attempt
1 Hour Ago
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1 Hour Ago
Add TriggerDestroyPlayerBoats.Activer servervar.
1 Hour Ago
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1 Hour Ago
Fixed tank top model clipping with swimsuit
1 Hour Ago
merge from shield_idle_collider
1 Hour Ago
Fix a logic issue causing the colliders to be enabled while the shield is not deployed
1 Hour Ago
Fix the wooden and reinforced shield colliders not working at all
2 Hours Ago
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
2 Hours Ago
Update: initial investigation trying to reduce async-await gc overhead Goal is to find better alternative to custom async states I've been handwriting, as they still require an alloc per task Tests: ran unit test
2 Hours Ago
Merge from main
2 Hours Ago
Fix metal shield new collider exclude layers
2 Hours Ago
fixed skeleton issues in all cocoknight prefabs
2 Hours Ago
armoured hatch and triangle hatch building guide mesh
3 Hours Ago
Add a client-only player boat trigger to cargo ship that displays a toast warning that cargo destroys player boats
3 Hours Ago
Updated eye controller fudge rotations to account for eyetransform changes
3 Hours Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
3 Hours Ago
Krieg backpack skin fix
3 Hours Ago
Cargoship kills colliding player boats. Added cargoship.kill_player_boats convar to toggle it. Codegen
3 Hours Ago
merge from weapon_refresh_salvaged_axe
3 Hours Ago
edited 3p beach chair anim
4 Hours Ago
Fixed first person legs stretched/glitched
4 Hours Ago
exported edited 3p sitting 360 shooting/sit boat anims
4 Hours Ago
easter floorpaper - updated textures, icon easter wallpaper - updated id, temp icon
5 Hours Ago
texture for bulky sofa
5 Hours Ago
set up steam item on bunny costume, and set steam ids on bunny costume, rustige egg amethyst, and wallpapers
6 Hours Ago
merge from main
6 Hours Ago
merge from main
6 Hours Ago
merge from main preserve destination deletes of meta files
6 Hours Ago
merge from main
6 Hours Ago
merge from main preserve destination deletes of meta files
Today
Check any workshop prefab when finding skinnable, fixes BBQ not found.
Today
Fixed first person light effect not working
Today
Merge from main