130,950 Commits over 4,232 Days - 1.29cph!
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
Fix NRE on bradley's death
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merge from main/naval_update
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More agressive LOD distances on improvised walkway set
Changed LOD1 from 10 to 5
LOD2 from 25 to 15
Thin supports and railings culling set to 60 from 75
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Merge from naval_missions
Rename new missions to have helpful prefixes
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
Artist Canvas M - LOD and gibs and setup
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat
When waking up, you are unparented for a few frames, causing some fuckery
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
merge from ice_sculptures2/pointgrid_to_sdf
updated space station lr300 description
Fix some dialogue options going to the wrong resulting node upon being pressed (bug introduced in
137685 with fix for dialogue options showing the wrong response number)
- Boat vendor on floating cities no longer sells submarines
- Misc improvements to boat vendor dialogue tree
- English string localization fixes for various bits of NPC dialogue
updated ice sculpture description
Hide 'Condition Amount' field in blackboard in conversation editor for some condition types for which this is not relevant
updated item descriptions for birthday candle hat and balloon pack, removed SSS profile being used by latex balloons for now
Updated male model/prefabs
set up lr300 space entity with space gun rig
Bugfix: Ensure NavAgent properly initialzied when trying to spawn on a detached navmesh
Tests: spawned ghost ship, AI started patrolling and running around to shoot me when spotted
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
Parent entities before initializing them
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Gibs and LODs for Artist Canvas S
Balloon config UI improvements
player update car pose change + IK adjustment
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull
More agressive distances for LOD1 on all casino elements
don't let you push a PlayerBoat if you're parented to it
Make sure placement error is correct for the deep sea build fix
and added the texture too
added store icon for birthday candle hat
Fixed being able to build in the deep sea when looking at an entity
setup worldmodel prefab for lr300 space gun
Removed deep sea hackable crate map marker
Admin killing the PT Boat turrets will now also destroy the bpat itself
50cal_animations -> naval_update