reporust_rebootcancel

141,059 Commits over 4,383 Days - 1.34cph!

12 Minutes Ago
Menu items cleanup
18 Minutes Ago
update textures for prototype upgrade
20 Minutes Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
28 Minutes Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
52 Minutes Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
1 Hour Ago
Stripped out TMP sprites
3 Hours Ago
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3 Hours Ago
Stripped out TMP style sheet
3 Hours Ago
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3 Hours Ago
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4 Hours Ago
Industrial Storage - WIP textures
4 Hours Ago
merge from unity_6.3.11/new_inputsystem
4 Hours Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
4 Hours Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
4 Hours Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
4 Hours Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
5 Hours Ago
exported edited 3p crouch movement anims
5 Hours Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
5 Hours Ago
wb3 setup
5 Hours Ago
restore wb2 placement mesh ref
5 Hours Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
5 Hours Ago
Potential fix for "can't call stop on disabled agent" log spam
5 Hours Ago
BDU texture updates
5 Hours Ago
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5 Hours Ago
Hook up t2 filler/upgrade item links
5 Hours Ago
Patched TMP shaders to work with soft mask
6 Hours Ago
forgot to commit empty filler prefabs
6 Hours Ago
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6 Hours Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
6 Hours Ago
Restored scroll speeds
6 Hours Ago
Use absolute path when downloading world
6 Hours Ago
added empty states for tier 3 like tier 1 & 2
6 Hours Ago
Apartment penthouse brick walls - WIP and material exploration
Today
apartment lights collision added
Today
apartment lights lods update
Today
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Today
Replace tabs in spawn.report output (they confuse the new console)
Today
merge from unity_6.3.11/new_inputsystem/tmp_update
Today
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
Today
fixed missing mesh in prefab
Today
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
- Fix connections potentially being added more than once in RpcTarget.FromFlags - Fix spectated player name and health text being invisible when spectating in third person - Add LocalPlayer.GetLocalOrDemoPlayer() to cleanup some usages for retrieving the local player. Consequently fixed a few incorrect usages of GetLocalOrSpectatePlayer()
Today
mannifest and skins
Today
updated tier2 workbench fbx import settings fixed defence upgrade position
Today
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Today
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs
Today
merge from main
Today
3p jump north anim edit