202,167 Commits over 4,171 Days - 2.02cph!
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Make the mission screen not show missions that aren't active. It was confusing people
adding category header and currency icon
NPC Player should use same area mask as Animals for now.
Some gc optimizations in NPC Player.
update font material on menu button
NPC Players samples less positions around them for better optimization.
More strict disabling of AI when nav_disable is true.
Merging in global+water reflection fixes and optimizations
Removed Role scoring from DM.
Added a Consideration for it.
A bit of optimization with respect to navmesh obstacles when nav_disable is true.
Subtracted
23551... you win, unity
EntityManager update gate
added tutorial screen for Find A Friend
Hide unit path widget when UI in modal state
Skill definitions can specify attribute gain params in data
Added Role preferences to personality defs, which give different people randomised base weights for certain roles
Attributes have a calculated soft cap
Nixed a load of shitty placeholder beliefs and added some new personality types
Roles refactoring and cleanup
UnitIsCollectionMember data fix
Fixed party members not actually getting their combat targets set to the leader's one
Eliminated some GC from logging player deaths
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Don't work with imperfect position information for AI.
tweak background shader for screen ratio deformation
merge from release to main
Jewellery for testing.
Manifest.
Random stuff.
combat debug panel shows if target was player commanded
Fixed the broken tree stumps.