201,689 Commits over 4,171 Days - 2.01cph!

8 Years Ago
- Work on Character, not completed yet - Moved NetworkEntity back out of its (accidental?) sub-folder, fixing all the missing NetworkEntity references in the project - Took some stuff out of GameModeUniversal that's now loaded separately by Bill's system
8 Years Ago
WIP weapon switching work
8 Years Ago
More character conversion work
8 Years Ago
Actually revert that commit for now because it breaks things in client/server only modes.
8 Years Ago
Spawns Cleanup Manifest
8 Years Ago
Attempting to make equipped items update automatically after being equipped
8 Years Ago
Fix not being able to equip spells in offhand slot
8 Years Ago
update career Ui
8 Years Ago
if we already have a home, unset the previous home when setting a new one.
8 Years Ago
Disabled wander to territory while raiding
8 Years Ago
fixed HasDesire data that got changed due to desire type removals
8 Years Ago
Lowered bravery stat to +10 so rats will attack people
8 Years Ago
Added runtime lookat debug info for ai.
8 Years Ago
Merged from main
8 Years Ago
▌▉▍▌▋ ▄▆▋▉.▇▄▆▌ ▋▌▌ █▅▆▌▌▉▇▊▄ ▇▊▍▌▆██▅▇▆▊▇▋.
8 Years Ago
Merged from ai branch
8 Years Ago
Undone some item serialization
8 Years Ago
Converted PlayerBelt (untested)
8 Years Ago
Removed unused AI unlocks
8 Years Ago
Converted PlayableCharacterInventory
8 Years Ago
more career ui
8 Years Ago
Converted HeldItem
8 Years Ago
more
8 Years Ago
Grid positions in entity debug view Minor senses tweak for easier debugging of entities from grid sample
8 Years Ago
Added Group Has Housing condition to Shelter tier
8 Years Ago
Converted HeldItem
8 Years Ago
vm crossbow wobble fix
8 Years Ago
Fixed ZoneEcology spawn routine starting handler coroutines instead of yielding to them ;x
8 Years Ago
ActiveItemController
8 Years Ago
Very important comment header consistency
8 Years Ago
wip mod list stuff
8 Years Ago
Group.Supplies maintains a list of all entity ids added to supplies Added InGroupSupplies condition, replaces all "X is within Y of Z" distance conditions
8 Years Ago
don't show enemy squad in career squad editor
8 Years Ago
Corpse stockpiling and hunting using the same target filters, which should stop people picking up a hunter's kill
8 Years Ago
FindCorpseToPickUp condition tweaks
8 Years Ago
Fixed potential NRE in debug spawner
8 Years Ago
actually fixed that NRE
8 Years Ago
CarryUnit removes the unit from its current container when applicable
8 Years Ago
Removed Patrol Goal from Human/Idle
8 Years Ago
Fixed CarryUnit detatch crap
8 Years Ago
wip mod panel, headers, list
8 Years Ago
Removed "being processed" condition from FindCorpseToPickUp
8 Years Ago
Hunting corpse management uses its own target filter
8 Years Ago
Fixed some UI widgets not being properly managed by modal state changes and sibling isolation
8 Years Ago
Added player building proxy meshes for reflection pass Added reflection.quality convar (0, 1, 2 - defaults to 0, unsaved for now)
8 Years Ago
more market wip
8 Years Ago
Ported the rest of the serialization methods. all untested.
8 Years Ago
more
8 Years Ago
Protobuf things for Raiding component
8 Years Ago
Scene backup