200,925 Commits over 4,171 Days - 2.01cph!
▅▅▇▄▅ ▄▌▆▋▍▆ ▇█▇▊ ▍▌█▌▍▄▌███ ▅▉▌▅▅█▊▅▉▊ ▄▇▄▅█▇▄█▇▄▉▆ (▄▌▉▉█▍▅▋ ▆▊ ▍▊▄█▍▅▊, █▊▅▍▊▉ ▉▋▇█ ▊▍█▅▇▌▌▉▄▊_▉▄▋▄▋█▇██▅ ▄)
added MatchMode.Tutorial to to MatchMode enum. Set it at tutorial start.
Disabled fast forward in tutorial.
Disabled end turn button until the end of the hand-held tutorial steps.
jenkinsfile 18.1.b13, misc stuff
fixed default squad for map causing 2 units to spawn in the air
tweaked car1 map so you don't get stuck by tilefall and to make it more readable
Changed EntityManager destruction event to be invoked after entity if removed from EntityManager
Added destroy button to EntityList
Social editor NRE fix
New search in databrowser
Some tweaks to mounted scientists.
tutorial prompt panel UI.
wip adding tutorial prompt into game mode selection.
Scientist hostility when mounted to a ch47.
Loading coroutine, UI progress
Updated post processing stack
Added dir adherence control over height blend
Lowered maximum globals 2-2 on wind prefab
Updated shadergui for rust/std shaders and copy/paste for core set
Probably fixed issue with camera getting destroyed. (Buck bug)
Entity list search / flag filter
more tutorial integration
refresh entity list on manager add/remove
Cherry picking corpse NRE fix from Helk's branch
Senses resets threat scores for dead units
ThreatThresholdCondition tweak
tutorial played flag is now saved in player prefs, tutorial prompt no longer appears once you've declined tutorial or played it
Made PositionLerp more generic to eventually be usable in other projects
Extrapolation time on player entities is clamped to 0.1 seconds
Polished beech tree textures and models
Tweaked a few vegetation material wind params for too much distortion or not enough motion
Agent persists installed modules (previously we assumed that creation and loading Effects would suffice, but this didn't account for modules installed from other systems, e.g. game events such as Animal Raid)
GameEvent is now a Definition
Added GameEvent console command (event.trigger)
Fixed icesheet decal movement
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
Fixed problems with spawning vehicle.
server/client ifdefs
cargo heli event
protocol++
updated player boat sitting source
updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)
Fixed water depth mask on glcore (rowboat)
Fixed potential NRE in MaterialColorLerp (CLIENT-10EP)
Fixed potential number overflow in occlusion culling (CLIENT-10J2)
When a junkpile times out, ensure that the junkpile scientist(s) despawn with it.
Fixed potential argument exception in motion blur (CLIENT-2RSG)
ch47 event spawning
boats no longer spawn directly in water (server perf)
boats use half as many buoyancy points (server perf)
slightly less boats spawning
Scientists will stop mid-burst firing if they lose target.