200,925 Commits over 4,171 Days - 2.01cph!

7 Years Ago
▅▅▇▄▅ ▄▌▆▋▍▆ ▇█▇▊ ▍▌█▌▍▄▌███ ▅▉▌▅▅█▊▅▉▊ ▄▇▄▅█▇▄█▇▄▉▆ (▄▌▉▉█▍▅▋ ▆▊ ▍▊▄█▍▅▊, █▊▅▍▊▉ ▉▋▇█ ▊▍█▅▇▌▌▉▄▊_▉▄▋▄▋█▇██▅ ▄)
7 Years Ago
added MatchMode.Tutorial to to MatchMode enum. Set it at tutorial start. Disabled fast forward in tutorial. Disabled end turn button until the end of the hand-held tutorial steps.
7 Years Ago
merge from 2018
7 Years Ago
jenkinsfile 18.1.b13, misc stuff
7 Years Ago
merge from 2018
7 Years Ago
fixed default squad for map causing 2 units to spawn in the air
7 Years Ago
tweaked car1 map so you don't get stuck by tilefall and to make it more readable
7 Years Ago
Changed EntityManager destruction event to be invoked after entity if removed from EntityManager Added destroy button to EntityList
7 Years Ago
Social editor NRE fix New search in databrowser
7 Years Ago
Some tweaks to mounted scientists.
7 Years Ago
tutorial prompt panel UI. wip adding tutorial prompt into game mode selection.
7 Years Ago
Scientist hostility when mounted to a ch47.
7 Years Ago
Build error fixes.
7 Years Ago
Loading coroutine, UI progress Updated post processing stack
7 Years Ago
Added dir adherence control over height blend Lowered maximum globals 2-2 on wind prefab Updated shadergui for rust/std shaders and copy/paste for core set
7 Years Ago
Probably fixed issue with camera getting destroyed. (Buck bug)
7 Years Ago
Merge from main
7 Years Ago
Entity list search / flag filter
7 Years Ago
Fix
7 Years Ago
more tutorial integration
7 Years Ago
refresh entity list on manager add/remove
7 Years Ago
Cherry picking corpse NRE fix from Helk's branch
7 Years Ago
wip
7 Years Ago
Senses resets threat scores for dead units ThreatThresholdCondition tweak
7 Years Ago
tutorial played flag is now saved in player prefs, tutorial prompt no longer appears once you've declined tutorial or played it
7 Years Ago
Editor UI color fix
7 Years Ago
Made PositionLerp more generic to eventually be usable in other projects Extrapolation time on player entities is clamped to 0.1 seconds
7 Years Ago
Polished beech tree textures and models
7 Years Ago
Tweaked a few vegetation material wind params for too much distortion or not enough motion
7 Years Ago
Agent persists installed modules (previously we assumed that creation and loading Effects would suffice, but this didn't account for modules installed from other systems, e.g. game events such as Animal Raid) GameEvent is now a Definition Added GameEvent console command (event.trigger)
7 Years Ago
Fixed icesheet decal movement
7 Years Ago
Extrapolation time on NPC entities is clamped to 0.1 seconds as well
7 Years Ago
7 Years Ago
7 Years Ago
7 Years Ago
Fixed problems with spawning vehicle.
7 Years Ago
server/client ifdefs cargo heli event protocol++
7 Years Ago
merge fix
7 Years Ago
merge back in
7 Years Ago
updated player boat sitting source
7 Years Ago
updated sitting 360 shooting anim, added kneeling version test ( keeping head at same level)
7 Years Ago
Fixed water depth mask on glcore (rowboat)
7 Years Ago
Fixed potential NRE in MaterialColorLerp (CLIENT-10EP)
7 Years Ago
Fixed potential number overflow in occlusion culling (CLIENT-10J2)
7 Years Ago
When a junkpile times out, ensure that the junkpile scientist(s) despawn with it.
7 Years Ago
Fixed potential argument exception in motion blur (CLIENT-2RSG)
7 Years Ago
ch47 event spawning boats no longer spawn directly in water (server perf) boats use half as many buoyancy points (server perf) slightly less boats spawning
7 Years Ago
merge from main
7 Years Ago
merge into main
7 Years Ago
Scientists will stop mid-burst firing if they lose target.