201,023 Commits over 4,171 Days - 2.01cph!
updated wounded animation starting position, made current desired time range loop
Only use triangular wall conditional models if aligned perfectly with the roof (not when offset by 1/2)
wip end of season ui/code
basic end of season panel functionality
Added simple runds.sh to Linux server (just to get people started)
added UIButton and audio defs to a bunch of buttons in logo creator
Stricter construction socket connect distance / angle to fix some minor glitches
Switched Debug Steam Callbacks to command line switch
Fixed bug where respawns after the pre game wait weren't delayed, caused issues with shit not being cleaned up first.
branched for play match/squad editor button/flow rework
Latest Steamworks (Linux Callback)
Realmed remove doesn't point to a blank component.
Scene fix
Spawn FX timings
removed match squad dedicated button.
reworked continue/squad/match/play flow.
Added EntityList window
DataBrowser uses tree view for asset listing
merged new continue/squad/play button flow to main
WeatherSystem.LateUpdate null checks for extra safety
Nuked old grump rock terrain maps
Made Testbox map work
AI waypoints 1st draft
Fixed AI not following waypoints
fix for kit colours in PVP (needs more testing)
Fixed waypoint wait time not working
Fixed waypoint pingpong mode not working
Build fix
adding career screen
tweak WIP stat UI button
Definition cleanup
Move NPC defs to common NPCs/Resources folder so they can be loaded via Resoruces
Factions & Settlements boilerplate
Added a new time-based end game trigger timer. Can be useful for testing.
Wooden shield viewmodel fix.
weather.set should work from client
American beech trees / prefabs / LOD0 and LOD1 / textures and materials
server console log will now force server debug log output exclusivity. (fix for no console output on server)
Just renaming mostly. Also removed unused blimp meta.
weather stuff to bundle
code gen
end of season panel sponsorship bonus red/green