200,687 Commits over 4,171 Days - 2.00cph!
Make sure that nav stops when attacking
AI must have FOV and LOS checks to attack
Finally got Z Game player counts working correctly with zombies killing players
Added vehicles option to game mode, and destroying vehicle at end of round. Although I need to deal with the wreckage issue.
Got rid of vehicle wreckage at end of round
▇▅▅▇█ ▌▆▆▄▄ ▄▇▊▉▉▍ - ▆▊▇▇▄ ▇▌▍▍▇▆▇ ▋▌▅▌ ▄▍▇▌ ▇ ▊█ ▊, ▅▅▋▅ ▍▇▄▌ ▉▅▊ █▊▅▍▄ ▇▆█ ▅▊▌▉▅ ▌▅▆▋▅▊ ▊▉▅ ▊▆▌▉▊▄▉ ▇▇▋▉▆▊▅▍▍▇▉ (▅▆▇ ▄▆▊▊▆▋▄▆▋▍▉▅▇▍▍▄▉ ▊▆▌▌▆▅ ▍▍ ▅▄▇▌▌▅█ ▆▋▊▍▆)
NPCs don't generate ragdolls at end of round anymore either
▇▉▋▍▉ ▅▇▆▋▆▉ ▋▇█▅ ▋█▇ ▇▉▌▌█▆▋ ▄▉▄▅ ▆▇ ▆▆▌▊▋▋ ▇▅ ▉▊▊▊▍
Added an onKeybindingsChanged event to GlobalMessages, updates string displays when invoked
Got payer characters to de destroyable without ragdoll etc as well.
▆▇▄▄▋ ▊▉▆▆▋▉▊▉█▇ ▆▋▍▆ ▄▆▌▌▌▇█▄ ▊▄▄
Sped up casting progress bar so it could keep up with new spell speeds
▄█▄▍▆ ▌▄▆▄▅▆▌ ▊▆▇▍▉▋▍ ▅▍█▅▇▇▄██▇ ▍▆▉▊█▌▅▅ ▋▋▊▌▋▊▇▉▆ ▉▊▄▄▌▆▄ ▌▋▊▇▊▉▅█▊ ▍▄▌▊▅▅█▅▌▋ ▍▇▆▆▋▋▌▅█▌ ▇▆▅▍▉▋▋ ▅▌█▆ ▉▅▆▌▉ █▌▄█ ▆▌▅ ▄▆▋▉▉▌▉▋█▋▉ ▆▊▌▌▄█ (█▆▇▇▉█)
! ▅▄▇▆▇ ▍▄▄▊█▄▄▋▌▅ ▆▇▆▋▋▌▊▍ ▅▋▉▌▊▍▍ ▉▋▉▌▉▉▅ ▊▆▌▇▊▍▋▉▋ ▅▆▆▅▌▄▊▋▉▉ ▄▆▉▋▅█ ▄▊▍▇▉ ▌▆▊▅ ▋▄▌▇▅▋▆ ▊▍▇ ▊▇▋▄ ▉▅ ▌▇▄█▌ (▅█▊▌▉▆)
Scene.
Asset nav exclusions.
Casting and null checking of the action in the callback in ItemAction.
Logging if it fails.
Various spell & anim improvs.
Scene
Moved Go To Smart Object out of SetDestination and into its own class.
Updated loads of data with the new action.
Added spaces to DataAsset logs.
residential buildings update
texture sets added: windowdoor_wood/ windowdoor_conc
compound scene2prefab
More spell stuff.
Manifest.
Good shit spell stuff
Scene
Spells
Added multi-vectors to the physics force script.
Gravitational Orb WIP
Less obnoxious hit marker sounds
Defaultinventory changes
Enabled gpu instancing on a couple hundred materials
Scene
Cone spell collider fix.
Proper underground HDR test
tweaked igniter anim
add burning trap model/mat /texture
fixed unit squad button death particle sorting
Team vs team assets
Scene
Added deferred mesh decal instancing
Team equipment
Scene stuff
Manifest
Various combat arena related.
Gravity spell WIP.
Hud improvements.
Other minor things.
Reworked some logic in PhysicsForceCurves to use non-allocating physics and use local forward/up when calculating directions