244,445 Commits over 3,898 Days - 2.61cph!

9 Years Ago
added 3rd person animation for when the player is on fire.
9 Years Ago
Merge from main
9 Years Ago
Tweaked ocean shader and material further; custom lighting path for RUST_STD_WATER, avoiding indirect lighting and reflections Added edit-mode placeholder water material; updated water prefab Added quality modes affecting mesh and ocean shader lods Final tweaks in terrain shader water interaction before merging
9 Years Ago
changed FOV on camera select cam
9 Years Ago
Updated character select prefabs
9 Years Ago
RPC + networking quality hacks.
9 Years Ago
ItemComponetSettings creation first pass
9 Years Ago
Updated anim controller - Igor / LionEL Targets build error fixed on Xbox Added new platforms to Court Shader
9 Years Ago
pistol and all the files!
9 Years Ago
addded work files to deuce art
9 Years Ago
tweaked bottle anims and ribcage ropes. added water drip anims, added tin cans, tweaked lighting
9 Years Ago
Fixed move back to catcher
9 Years Ago
entity pie menu ordered properly drinking direct from catcher
9 Years Ago
- Added noob-simple tutorial text panel to Area0 - Restructured Area0 and Area1_1 hierachy to support level swapping again - ChangeLevel can now toggle specific objects
9 Years Ago
missed
9 Years Ago
Water Catcher loot panel wip
9 Years Ago
- Area0 boss now drops a specific loot item - Reworked Area0 to be more open and noob friendly - Mission items for Area0
9 Years Ago
Updated building block prefabs to use draw call batching
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9 Years Ago
OSX Build 775
9 Years Ago
Added AssetPool Improved draw call batching
9 Years Ago
Added Lion-El run anims & clips
9 Years Ago
Re-exported Lion-El anims & character with updated rig
9 Years Ago
updated Lion-El anims & rig
9 Years Ago
- Item Refactor - ItemSettings, Item and ItemView no longer abstract - Added ItemComponent - Resource renamed to CraftingMaterial - Containers renamed back to Resource (TODO : Add generic Container that Resource and others will derive from) - Resource, CraftingMaterial, Consumable and Equipment all derive from ItemComponent - Added Editor tabs for different ItemComponents
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9 Years Ago
VPK Build 476
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9 Years Ago
Linux Build 638
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9 Years Ago
LinuxDS Build 647
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9 Years Ago
Windows Build 551
9 Years Ago
* Possibly fixed a physics crash * Fixed glass PHX panels igniting when shot * Fixed a PHX material (zc_tube.vmt) having bad symbols * Fixed models/noesis/donut.mdl erroring to console when spawned
9 Years Ago
Drop into item contents
9 Years Ago
Added anim randomizer
9 Years Ago
Fix ZoneEditor not persisting the correct Biome enum
9 Years Ago
Selected item HUD cleanups
9 Years Ago
updating Lion-El run maya files
9 Years Ago
Cleanup
9 Years Ago
added water ripples to swamp scene, tweaked anim play speed
9 Years Ago
Updated barricade.wood to use the generic texture atlas
9 Years Ago
gibs for mining quarry @helk Also adding a missing texture for oiljack
9 Years Ago
Arid Biome + Palm FloraGroup. ZoneSeasons editor update tweak (fixed biome editing preview)
9 Years Ago
Added Lion-El run north
9 Years Ago
Updated quarry bucket collision Added Oiljack gibs
9 Years Ago
Merge from ZoneResources
9 Years Ago
Merge from main
9 Years Ago
Removing Colliders from Zone in all scenes
9 Years Ago
added yesterday's changes to unity. (lanterns, bottle, water)
9 Years Ago
Missing parentheses.. Doh
9 Years Ago
First pass at bullet flybys
9 Years Ago
- Added AddToStockpile Action - Added DepositItem Action - Added ConsumableView, ContainerView - Added Placeholder Sticks and Wood Views - Added Constructable SO - Cleanup/Fixes
9 Years Ago
Added selection history editor window Unified itemicon's smaller icon Show contents on vessel item icons
9 Years Ago
Building construction requirements groundwork