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Road / bridge analysis improvements
Better lakeside / oceanside / beachside topology generation
replaced fps.graph with perf
setting perf to 2 will show more details
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
tweaked rail texture on wild west rail
Updated Igor smash anim, added clips
UnityAnalytics event with frame timings
fixed cloud city cloud shader (rebuilt)
Added collision meshes to CC
Gibs now have physics material setting
building damage particle giblets ( wood / stone / metal )