248,600 Commits over 3,928 Days - 2.64cph!

10 Years Ago
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
10 Years Ago
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
10 Years Ago
Added name tags
bot
10 Years Ago
OSX Build 230
bot
10 Years Ago
Windows Build 143
10 Years Ago
Fixed file.Find returning non Lua files in the directories table when used with the LUA path file.Delete can now delete empty directories
10 Years Ago
More fixes to group spawning. Not quite there yet, but getting there.
10 Years Ago
updated vm source files
10 Years Ago
updated player rock attack source file
10 Years Ago
Spawning of viewPrefab from the HumanUnitSettings now works through the HumanTribeGroupController, but for some strange reason, I can't drag UnitViews onto Gender specific View Prefabs...?
10 Years Ago
Started on new Group Controller implementation based on the new Unit/Group Settings implementations.
10 Years Ago
Line endings, etc.
10 Years Ago
[ultimate_soldier] enemy death anim
10 Years Ago
[ultimate_soldier] enemy death anim
10 Years Ago
More Wolf and Mammoth updates
10 Years Ago
Missed the anim
10 Years Ago
Added StateMachineBehavior for animation randomisation. Sends random numbers to a blendtree based on the number of animations available (currently entered by hand, but will make it automagic)
10 Years Ago
adjusted the positioning on some vm_ prefabs to fix some clipping issues
10 Years Ago
fixed some clipping for some of the vm_ models
10 Years Ago
Nuked unused plugin.
10 Years Ago
[ultimate_soldier] muzzle flashes
10 Years Ago
[ultimate_soldier] muzzle flashes
10 Years Ago
fixed a small bug on the player anim controller
10 Years Ago
tweaked the 3rd person melee attack animation (the speed should match the vm_ and it also is aimed more towards the center now )
10 Years Ago
hide cursor while in a game
10 Years Ago
hide cursor while in a game
10 Years Ago
Initial ragdoll tests on Mammoth and Wolf. Mammoth animations (death, walk, idle). Added subfolders for Unit Views.
bot
10 Years Ago
LinuxDS Build 138
10 Years Ago
Mammoth rig tweaks and rear up death anim
bot
10 Years Ago
Windows Build 142
10 Years Ago
Sync with Git
10 Years Ago
icepick prefab
10 Years Ago
remaining icepick animations; sound files for the icepick
10 Years Ago
Updated Wolf and anims (idle, sit, walk, run)
10 Years Ago
Wolf idle
10 Years Ago
Wolf walk and run anims (first draft)
10 Years Ago
Reduced footstep sound volume Reduced door close/open sound volume Restored campfire sound
10 Years Ago
Re-rigged wolf.
10 Years Ago
Eoka pistol now working in 3rd person
bot
10 Years Ago
LinuxDS Build 136
10 Years Ago
protocol++
10 Years Ago
Added case insensitive String.Compare extension method Did Tools -> Update Prefab Names
10 Years Ago
Fixed deploying campfires etc through some building parts Fixed wooden box guide not functional Fixed foundation collision sometimes being 10cm high Added trim to foundation triangle
10 Years Ago
updated vm bota bag prefab
10 Years Ago
Edited stone hatchet wm prefab
10 Years Ago
Added temp stone hatchet world model ( No lods as new stone hatchet is currently being modelled)
10 Years Ago
Fixed being able to build on unbuilt triangular frames Fixed walls/railings placed on triangles facing inwards instead of outwards
bot
10 Years Ago
Linux Build 230
bot
10 Years Ago
OSX Build 228
10 Years Ago
Added new spawn filter category: topology Fixed ores and northern field trees spawning on mountain summits Allowed trees to spawn on mountains, as long as they're not high enough for snow Re-added rock clutter on dirt Increased the number of bushes in open fields