248,600 Commits over 3,928 Days - 2.64cph!
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
The JS bindings for Stage.Add should now accept both sprites and entities. Otherwise if a basic object is used it is converted to be an entity.
Fixed file.Find returning non Lua files in the directories table when used with the LUA path
file.Delete can now delete empty directories
More fixes to group spawning. Not quite there yet, but getting there.
updated player rock attack source file
Spawning of viewPrefab from the HumanUnitSettings now works through the HumanTribeGroupController, but for some strange reason, I can't drag UnitViews onto Gender specific View Prefabs...?
Started on new Group Controller implementation based on the new Unit/Group Settings implementations.
[ultimate_soldier] enemy death anim
[ultimate_soldier] enemy death anim
More Wolf and Mammoth updates
Added StateMachineBehavior for animation randomisation. Sends random numbers to a blendtree based on the number of animations available (currently entered by hand, but will make it automagic)
adjusted the positioning on some vm_ prefabs to fix some clipping issues
fixed some clipping for some of the vm_ models
[ultimate_soldier] muzzle flashes
[ultimate_soldier] muzzle flashes
fixed a small bug on the player anim controller
tweaked the 3rd person melee attack animation (the speed should match the vm_ and it also is aimed more towards the center now )
hide cursor while in a game
hide cursor while in a game
Initial ragdoll tests on Mammoth and Wolf. Mammoth animations (death, walk, idle). Added subfolders for Unit Views.
Mammoth rig tweaks and rear up death anim
remaining icepick animations; sound files for the icepick
Updated Wolf and anims (idle, sit, walk, run)
Wolf walk and run anims (first draft)
Reduced footstep sound volume
Reduced door close/open sound volume
Restored campfire sound
Eoka pistol now working in 3rd person
Added case insensitive String.Compare extension method
Did Tools -> Update Prefab Names
Fixed deploying campfires etc through some building parts
Fixed wooden box guide not functional
Fixed foundation collision sometimes being 10cm high
Added trim to foundation triangle
updated vm bota bag prefab
Edited stone hatchet wm prefab
Added temp stone hatchet world model ( No lods as new stone hatchet is currently being modelled)
Fixed being able to build on unbuilt triangular frames
Fixed walls/railings placed on triangles facing inwards instead of outwards
Added new spawn filter category: topology
Fixed ores and northern field trees spawning on mountain summits
Allowed trees to spawn on mountains, as long as they're not high enough for snow
Re-added rock clutter on dirt
Increased the number of bushes in open fields