255,046 Commits over 3,990 Days - 2.66cph!
Fixed supply signal instantiating its effect incorrectly (now uses effect library)
Fixed parent destruction handling of smoke signal and smoke cover effects (now fade out smoothly)
Fixed incorrect smoke signal sound setup (now uses SoundPlayer)
Less twist on forest grass
Made grass a bit more grounded
Sounds that are set to ignore voice limiting don't block the voice limiting queue
Fixed SoundManager.PlayOneshot not calling Sound.Init
Fixed lantern having a sound template clone stored in its prefab
Fixed lantern spawning in the switched on state
added gun LODs to the helicopter prefab
Added cursor and line when creating roads.
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updated the helicopter prefab to include LOD models
modified the deploy animations for various firearms so they transition to ironsight better
Fixed white clothes at lower shader levels
increased file storage cleanup speed
Retired sound player chance
Updated Owl select breathe, added select idle
Added diagnostics to SpawnHandler report, fixed NRE
TOD settings and rays tweak
Made barricade placement on terrain a bit more forgiving
Updates to the city editor structure.
Added intros
New FE bits
Camera fixes
Added three static ladders to ladder points in sphere tank dome, until we allow ladders in monuments
Fixed barricade lods referencing wrong materials in there
re-textured and unwrapped court and court_outer so they match up
re-textured and unwrapped court and court_outer so they match up
- Flamethrower audio is now 3D
Removed SoundPlayer OnDisable hack (no longer needed, now handled by OnParentDestroying)
Fixed SoundVoiceLimiter keeping references to sounds that have already been pooled / retired
SoundVoiceLimiter removes sounds ordered by their remaining play time
FOR FUCK SAKE town placeholder
- Fixed sound warp bug
- Audio system changes so effects can be 3D
- Projectiles and impact sound effects are now 3D
Fix stupid shit in SmartObject
Reset all attachment point data for item views, buffer AP offset list in ItemViewEditor when refreshing
More LINQ removal, GC opt and profiler hooks
Collision pass
90 rotation on sockets spheres to match model
Added NullRefChecker which will spit errors if StatModifier assets have nulled fields
Optimising Unit Item and Attachment systems
Fixed barricade damage trigger effects
DataAsset no longer abstract
Added test radiation zone to CraggyIsland
Fixed RadiationOverlay never stopping its last sound
sentry models, textures, mats, prefab art refactoring
LODs,Gibs
- More audio
- Individual BaseEntities can be set to not pull the camera
All socket mods include their name in the fail message
Fixed mining quarry / pump jack sounds not turning off properly
Fixed mining quarry / pump jack pitch modifier not being applied when switching on / off