243,174 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Merged all lighting models into a single one with toggable parts Re-enabled some features in std rust shader
10 Years Ago
Part 2
10 Years Ago
Trunk miscoloring fix.
10 Years Ago
Added TENN smash source
10 Years Ago
Added TENN smash & .meta
10 Years Ago
updated TENN forehand stretch
10 Years Ago
Added test river mesh material Made terrain raycasting optional
10 Years Ago
Two sided STs to test backlighting
10 Years Ago
Added backhand volley to TENN controller
10 Years Ago
Got most of the base player networing updated.
10 Years Ago
Assemblies loaded by GameHost are now strongly signed.
10 Years Ago
More tutorial work
10 Years Ago
Added occlusion awareness to wetness
10 Years Ago
Network tweaks
10 Years Ago
added test_court gameplay courts to unity and set up shaders. Added water jet shader to test court. Started on test_court 3ds max scene
bot
10 Years Ago
Linux Build
10 Years Ago
Moss rock mat fix
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
10 Years Ago
Network tweaks
10 Years Ago
Fixed shader typo causing grayscale albedo in wetness
10 Years Ago
Now using strongly named builds of `Pngcs.dll` and `Mp3Sharp.dll`.
10 Years Ago
Terrain modifier cleanup
10 Years Ago
Added rules in premake script to sign various assemblies.
10 Years Ago
River tweaks
10 Years Ago
Directional damage indicator Fixed death screen background
10 Years Ago
Fixed testlevel terrain not showing properly Fixed menu scene and a few other terrain mats; added back 4-layer terrain shader temporarily until menuscene gets remade Moved horizon fade env refl occlusion into RustPBSLighting to save ALU Traded detail spec map for occlusion map; also affects env refl occlusion Swapped rust std shader wetness order to be after particle accum Improved shader parity with original std shader
10 Years Ago
Autospawn decor rock tweaks.
10 Years Ago
Working on strongly naming assemblies loaded by the game host process.
10 Years Ago
Added delta modifier methods to the terrain height map (mostly for rivers) Cleaned up some terrain map code
10 Years Ago
Buncha mats, and some cleanup.
10 Years Ago
Added TENN backhand volleys & .meta
10 Years Ago
Added river water mesh generation (WIP)
10 Years Ago
Updated playground
10 Years Ago
merge fix
10 Years Ago
merge from main
10 Years Ago
Fixed neon green clovers.
10 Years Ago
Scene stuff
10 Years Ago
Fixed tone tweaks.
10 Years Ago
missing files
10 Years Ago
metabolismwork - comfort
10 Years Ago
Fixed pixel offset shift on TerrainSplatMap apply
10 Years Ago
Nature tint tweaks.
10 Years Ago
Coldness screen overlay
10 Years Ago
- Added support for additonal weapon anchors, started propper implementation of dual/multi wielding
10 Years Ago
[smash_blox] Ball now bounces non-uniformly.
10 Years Ago
Made TriggerTemperature suck less
10 Years Ago
Fixed mistake in demo recording logic, fixed SmashBlox demo.
10 Years Ago
Missing files.
10 Years Ago
New 3x cheaper pine trees.