248,584 Commits over 3,928 Days - 2.64cph!
Started on integration of a Scriptable Object Asset based Unit Type Settings direction, and so far it's shaping up really well I think.
Made OSX plugin bundles only get distributed with OSX builds
Changed the simplex noise implementation to a port from GLSL that's a little more sane
Fixed missing material on attach impala corpse
Mouselook should be disabled by default
TOD/Camera/Fog tweaks. Island 2 updates. New LUTs. Fixed campfire rotations and tweaked fire FX. Added TimeControl script to Player (numpad +/-).
Ok, so things move again when selected. Might look like it supports multi-selection, but no, not yet :-)
Spawning now working with different gender weights and misc other stuff. Making selected units move to a location is broken though.
[ultimate_soldier] enemies that walk around
[ultimate_soldier] enemies that walk around
Even more work on group spawn mechanics.
Improved the snow blending.
attack animations for the salvaged ice_pick
Updated the rock inventory icon. That's great. This game will be good now.
Made the wood yield from a tree proportional to its size.
Replaced some bitmask voodoo with sane operators
ESC leaves cabinets now, instead of clicking outside screen
ESC leaves cabinets now, instead of clicking outside screen
made a new scene for testing a single game in peace and quiet
made a new scene for testing a single game in peace and quiet
changed camera zoom distance when focusing game
changed camera zoom distance when focusing game
Fixed the blurry rock 13_snow.
Added wind to ProcmapSmall.
Removed old field trees from the spawn list.
Field trees are now speedtree.
Data files for 2 more Speedtree forest types.
More work towards group spawns.
Game Manager is now a prefab.
Added GroundController to every scene and fixed subscene loading issue with new test scene.
All building assets exported and prefabbed. Standardised materials for animal assets. Updated template scene.
Adding new files before merging my shelved changes
Fixed jump animation being initiated twice when jumping
Refactored player movement
Added player jump cooldown
Improved player ground detection
Removed underwater crouch
Improved underwater movement
Updated project to Unity5b5
Updated to b5 + rebaked test scene navmesh.
Another native plugin update
Added 4 missing EXPOSE thingies
Updated native plugins to latest version
Trying some stuff to see if it fixes the entry point error on Windows