248,584 Commits over 3,928 Days - 2.64cph!
updated player gestures source anim
Set all native plugins to always be available when in-editor
Added bear asset. Started reworking camp building assets and prefabs (still WIP).
First draft shark rig and swim animation
Revamped the cabinet test scene.
Revamped the cabinet test scene.
Altered vm rock 'hit' reaction anim
Fixed debug_units context error
More work on group spawning mechanics. Still not quite there, trying to solve some editor debug viewing of what will spawn... not as easy as I had hoped :P Oh well, getting there!
Updated hammer wm prefab (so now he actually holds a hammer)
Changed voice playback method, but it isn't working
Clamped cursor positions.
Clamped cursor positions.
Auto-updated texture import resolutions
Set native plugin platforms explicitly (keeps Unity from copying them to the output folder of platforms they're not used on)
[ultimate_soldier] mouse aiming
[ultimate_soldier] mouse aiming
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Added Controls.CursorPosition for convenience.
Added Controls.CursorPosition for convenience.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Moved simplex noise to native code
Tweaked terrain generator height amplitudes
Protocol++
SmashBlox paddle now has a limited movement speed.
SmashBlox paddle now has a limited movement speed.
Bear rigged and procedural run anim drafted. Building cleanup.
[ultimate_soldier] merged, cleaned up
[ultimate_soldier] merged, cleaned up
Added left and right click as alternate binds for A and B respectively.
Added left and right click as alternate binds for A and B respectively.
Added a toggle for edge scrolling camera movement. Fixed the camera mode switch issue. More prefab updates.
Finished cursor controls, SmashBlox now uses the cursor position to move the paddle.
Finished cursor controls, SmashBlox now uses the cursor position to move the paddle.
Changed Linux and OSX commit scripts to commit all libs in a single commit
Added extern "C" to all noise functions
Refactored Controls, started work on a cursor axis.
Refactored Controls, started work on a cursor axis.
Made 50 degrees the maximum walkable angle to make stairs work again
Added hpp to files filter