137,114 Commits over 4,474 Days - 1.28cph!
Added LODs for the quarry deployable
Add explicit linking of corpses to their spawn groups
Don't use RequireComponent on QuadDecal - server doesn't like it as it wants to remove the DecalRecycle component
thatched floor gibs read/write fix
merge from PlayerInventoryPropertiesBeltFix
Fixed some lod scaling issues
Tweaked NMS height map to fix floating props near one of the gates on certain seeds
Passing all vertex attributes
Fix stashes spawning visually buried into the ground (pooling issue)
Mark loot in train tunnels as 'tunnel' or 'tunnel_stop'
World space UV and camera near fade on parameter.
merge from cctv_crosshairs
fixed Adobe typo - double "a"
set up the recycler with an intro and outro animation
Fix general crosshair not showing up
merge from authradius_cmd_2
Include "quitting" tag when errors are logged while rust is quitting
Manifest rebuild - removed "Brick Skin Window Bars" from WorkbenchTier_1 lootspawn gen. Brick Skin Window Bars are in private bundles (not shipped), causing "SubCategoryIntoContainer: This should never happen!" but it happened.
Added entity name (if found) to SpawnIntoContainer warning message
merge from esp_improvements
Renamed Twitch Rivals dropbox panel
Fixed several gibs read and write error messages when construction is destroyed
merge from building_skins_3
merge from nuclear_missile_silo
merge from recycler_animated_v2
Added crosshair turret for RC view.
inventory.deployloadout and inventory.clearloadout will no longer apply to random players if no player string is provided, they should now always use the player who called the command
Add OverlayNonScaled community UI panel
Updated ext fence signs to new prefabs. Fixed position errors
NMS S2P
Added some more detail to the error message when SubCategoryIntoContainer reaches the "this should never happen!" point
Added fence variant signs_generic prefabs - includes a backface + collisions for usage on wired fencing
Add description to command
Add `skin_radius skin radius` command
Add `skin` optional parameter to BuildingBlock.ChangeGrade
Found another place for ignoreplayers
Disable the knock option on the silo hatch and elevator doors (cleared the knock effect variable)
S2P
Fixed delete button not appearing on list widgets
Add a new tab to the server list for nexuses and actually load into the list
Broke steam servers though so I gotta fix that
Update FP.Nexus