userbillfordcancel
3 Days Ago
Improved shader added a detail amount parameter.
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3 Days Ago
Testing out using forceRenderingOff instead of renderer.enabled
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7 Days Ago
Fix for terrain margin bug
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7 Days Ago
Improvements to transparent detail shader
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7 Days Ago
Improvements
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7 Days Ago
Added shader that allows a detail layer on top of a transparent material.
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8 Days Ago
9 Days Ago
Created SetChildComponentsEnabled<T> and moved all calls to that instead.
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9 Days Ago
Forgot to free pooled list
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9 Days Ago
Added an extension method to enable / disable all child TMP_Text components. Implemented it on various screens.
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9 Days Ago
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15 Days Ago
Merge from main
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15 Days Ago
Merge from patrol_heli_wash
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15 Days Ago
Merge from main
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15 Days Ago
Added the unused wash particles to the patrol helicopter and reduced the cost of the raycast to ground.
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17 Days Ago
Merge from monument_hierarchy_flatten
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17 Days Ago
Unflattening hierarchies of spawned monument prefabs
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22 Days Ago
Merge from main
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22 Days Ago
Deleted temp utils etc.
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23 Days Ago
Excavator s2p
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23 Days Ago
Merge from main
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23 Days Ago
removed comments
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23 Days Ago
Run scene2prefab on multiple monuments to save prefab changes.
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23 Days Ago
Error fix
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23 Days Ago
Take 4 lights into consideration when calculating ore flare light attenuation.
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23 Days Ago
Removed BillboardViaShader property. Every flare is using it anyway.
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24 Days Ago
Added siren flare cull component to prefabs
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24 Days Ago
Component to LOD animations for siren flares
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24 Days Ago
setup update
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24 Days Ago
Shader updates
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24 Days Ago
dynamic prefabs
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24 Days Ago
Merge from main
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24 Days Ago
Set dynamic on prefabs
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24 Days Ago
Tidyup, dynamic, find flare utils
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25 Days Ago
Adjusted HDR Sphere materials.
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25 Days Ago
Using seed, dynamic LOD
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25 Days Ago
28 Days Ago
Fixed issue with matrix calculations
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29 Days Ago
Merge from main
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29 Days Ago
Finished off shader, tidy up
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32 Days Ago
Looking for properties on prefabs
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32 Days Ago
Shader tweak
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33 Days Ago
Utils for finding prefab properties.
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33 Days Ago
Merge from main
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35 Days Ago
Find flare utils
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35 Days Ago
Shader tweaks
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35 Days Ago
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36 Days Ago
Shader property setup
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36 Days Ago
Shader work, moved main functions into a .cginc to be used with the orb shader.
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38 Days Ago
CQF using ILOD + LODGrid to manage culling.
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41 Days Ago
Merge from main
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42 Days Ago
Merge from main
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43 Days Ago
Removed non shader billboarding and rotation support.
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43 Days Ago
Consolidated SimpleFlare and CoverageQueryFlare. Deleted unused Ore flare prefab.
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45 Days Ago
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46 Days Ago
Converted more monuments
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46 Days Ago
Updated a lot of common monuments to run the static group system for testing.
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49 Days Ago
Hooked up scene2prefab to output asset with all rendering info.
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49 Days Ago
Split up LOD calculation jobs to happen once per camera.
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52 Days Ago
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52 Days Ago
New tests, updated culling job
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53 Days Ago
Clamping LOD level support to 8 max, RendererInfo includes more information, updated the test scene to generate from a list of monuments.
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54 Days Ago
Added conversion utilities for all the other LOD components etc.
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55 Days Ago
Tidied up and commented code, added a test to compare to RendererLOD
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55 Days Ago
Now performing culling jobs only on tiles and batches that are visible.
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56 Days Ago
Resetting at the start of each cull routine.
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57 Days Ago
Tidy up
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57 Days Ago
Stopping overlapping jobs
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57 Days Ago
57 Days Ago
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57 Days Ago
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57 Days Ago
Tidied up renderer class and a setup a test.
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57 Days Ago
Added static tile renderer classes
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57 Days Ago
Merge from main
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60 Days Ago
Merge from main
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from merge_26.05
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2 Months Ago
Post merge fix
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2 Months Ago
Merge from main
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2 Months Ago
Merge from ObjectMotionVectorFix_improvements
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2 Months Ago
2 Months Ago
3 Months Ago
Making some small improvements to how ObjectMotionVectorFix works.
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3 Months Ago
Merge from LightEx fixes
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3 Months Ago
Fixed build errors
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3 Months Ago
Fixed intensity updates
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3 Months Ago
Added call to update light data in the LightEx script
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3 Months Ago
Fixed issue with first person shadows.
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3 Months Ago
Merge from merge_13.05
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3 Months Ago
Disabled NVG a bit better
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3 Months Ago
Additional light data
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