135,596 Commits over 4,293 Days - 1.32cph!

18 Minutes Ago
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19 Minutes Ago
LOD fixes variable zoom scope
24 Minutes Ago
Fixing offsets and incorrect conditionals on the space station roof blocks
28 Minutes Ago
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40 Minutes Ago
Merge from artist_pack_dlc
41 Minutes Ago
Modify hat/head wearables which had head clothing slots set for both under and over to now only be set to over, so that they can be worn with clothing items which are set to be underneath head. This is in line with other head item wearables.
43 Minutes Ago
Paintball gun - new ammo material updates
43 Minutes Ago
exported paintable target rig with latest mesh
58 Minutes Ago
Remove cannon barrel z offset on root for all animations
1 Hour Ago
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again
1 Hour Ago
Bugfix: fix leaking onCycle items when calling Item::Remove - Consolidated onCycle callback cleanup to DoRemove - ItemManager::DoRemoves(bool) can now force remove all items - Added a unit test to validate the logc Tests: ran unit test, cooked meat on a campfire, ate it, cooked again - no exception
1 Hour Ago
Merge from main
1 Hour Ago
Simplify wooden collision
1 Hour Ago
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
1 Hour Ago
Merge from Main
1 Hour Ago
armor box prefab updated
1 Hour Ago
merge from artist_pack_dlc
1 Hour Ago
BakeBallPositionsToVertexColor compile fix
1 Hour Ago
merge from artist_pack_dlc
1 Hour Ago
random meta keep deleting itself
1 Hour Ago
Fixed reactive target not paintable
1 Hour Ago
Merge from parent
1 Hour Ago
Merge from small_engine_col_simpler
1 Hour Ago
Fixed paintable window ground watch
1 Hour Ago
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1 Hour Ago
Holosight refresh update
1 Hour Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
2 Hours Ago
cannnon ball world model
2 Hours Ago
Handmade Sight LOD fixes
2 Hours Ago
Standing frames rotation fix
2 Hours Ago
merge from hopper_shader_test
3 Hours Ago
cherrypick from 141464
3 Hours Ago
set deploy rotation on frames to 90
3 Hours Ago
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
3 Hours Ago
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3 Hours Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
4 Hours Ago
toggled rotate on deploy and after deploy on frames
5 Hours Ago
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Today
Merge from naval_update
Today
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
Today
Merge from floating_cities
Today
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
Today
Merge from boatplanner_worldmodel
Today
Merge from artist_pack_dlc
Today
Merge from naval_update
Today
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
Today
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Today
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
Today
Merge from main
Today
Merge from Reserialize_Prefabs_2