143,439 Commits over 4,383 Days - 1.36cph!

32 Minutes Ago
supermarket freezer blockout
43 Minutes Ago
merge from mortar_prototype
55 Minutes Ago
added 3p upperbody state anim clips
55 Minutes Ago
updated 3p pickup & drop anim clip lengths
57 Minutes Ago
Remove unused steam client libraries on Linux * game\bin\libtier0_s.so and game\bin\libvstdlib_s.so specifically. They are not used since we use SteamCMD's automatic download of steamclient.so now Delete linux_server_cycle.sh * Unused file? Remove height2normal.exe & height2ssbumb.exe * Idk if they are useful for anyone. If need be, we can set them up to be compiled by the build system, since they aren't right now.
1 Hour Ago
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
1 Hour Ago
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
1 Hour Ago
Add one shot handles, blend IK back in after firing mortar
1 Hour Ago
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
2 Hours Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers Disable clientside "invalid sequence ack nr" check for now
2 Hours Ago
Codegen
2 Hours Ago
merge from automated_testing
2 Hours Ago
Fixed raiding tests CI filtering Test lists
2 Hours Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation Fixed a crash with ragdolls when spawning in teleport triggers
3 Hours Ago
Fixed a crash with ragdolls when spawning in teleport triggers
3 Hours Ago
Add pilot dlc box, electric furnace and electric furnace io entity to StorageAdaptorAllowCollisionGroup Commit RidableHorse because it wants to and when it wants to we listen
3 Hours Ago
Fixed regression with PhysicsCollide hooks double support internal variable entity funcs Nullout solid_t on creation
3 Hours Ago
merge from main
3 Hours Ago
merge from main -> apartment_complex_monument
3 Hours Ago
Fix compile error from non-existant namespace
4 Hours Ago
merge from optimize_plant_lod_wind
4 Hours Ago
Industrial Storage - tweaked gibs
4 Hours Ago
Terrazo b texture set
4 Hours Ago
added more parameters to equations for getting score area on the board, to account for non-standard board shapes. added a gizmo to view scoring areas, toggleable so you can match the math to the mesh
4 Hours Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
4 Hours Ago
Fix recast save being called in unity mode (even though it early outs, it logs a warning)
5 Hours Ago
- Grab geo location from hello - Initial setup
5 Hours Ago
Mortar view model updates to fix up ammo syncing
5 Hours Ago
Merge from workbench_upgrades
5 Hours Ago
Merge from main
5 Hours Ago
Merge from final_code_cleanup
5 Hours Ago
5 Hours Ago
Remove visualPointLookup and related build-lookup code. It's not needed any more.
5 Hours Ago
updated textures part 2
5 Hours Ago
merge from automated_testing
5 Hours Ago
industrial floorpapers update, renamed them as well to match with the rest of the textures
5 Hours Ago
Fixed CI testlist loading
5 Hours Ago
set 3p card game anim to loop
5 Hours Ago
Cache items and upgrades server-side, iterate these instead. Removes a bunch of getcomponent and tidies up functions too.
6 Hours Ago
Update(tests): add simple pool perf tests (ST & MT) ST avg: 1.29925ms for 10k alloc-deallocs MT avg: 21.16116ms for 1k alloc-deallocs per task, 32 tasks Tests: ran tests
6 Hours Ago
industrial garage door - texture polish
6 Hours Ago
Updating bowless crossbow worldmodel rig with arrow mesh
6 Hours Ago
edited 3p minicopter and generic sit idle anims
6 Hours Ago
set 3p zipline anims to loop and anim edited
6 Hours Ago
edited ik hand/feet positions on magnet crane entity and sled ik hand/feet positions on sled seat prefabs
Today
some more marketplace, rejigged trees to produce a bigger focal point
Today
Update: move Utils Measure routines to Facepunch.System.Tests - also make it auto-referenced Tests: compiles
Today
FX debug setup. Alt ammo prefabs.
Today
Refactor to GetInstalledUpgradeMods.
Today
merge from main