144,175 Commits over 4,413 Days - 1.36cph!

15 Minutes Ago
Update large apartment with new positions
15 Minutes Ago
Fix the large apartment prefabs centering
24 Minutes Ago
More lighting
24 Minutes Ago
exported edited 3p run anims for holdtypes starting with an E to H
25 Minutes Ago
Use Application.installPath instead of Path.GetFullPath when downloading map files
25 Minutes Ago
Use full path when loading workshop bundles
26 Minutes Ago
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
36 Minutes Ago
Added a gaussian blur to the EVSM shadows as part of the shadow caching process to improve the filtering
40 Minutes Ago
Update: replace member variables with cacheline sized counterparts Didn't see any notable change in perf tests, but wouldn't hurt Tests: ran tests
52 Minutes Ago
Better error log when ItemName is set wrong in ApprovedSkinInfo
1 Hour Ago
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1 Hour Ago
Merge: from pool_mt
1 Hour Ago
Merge: from pool_mt
1 Hour Ago
Merge: from pool_mt
1 Hour Ago
Update(tests): add a couple tests - Perf: AllocDeallocMPSCAtomicCounter - Unit: TestAllocWhenEmpty, TestFreeWhenFull Tests: ran tests
1 Hour Ago
Update bounds on apartment entities
1 Hour Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
1 Hour Ago
Work on ceiling of penthouse, and bathroom. Enabled AO on medium apartment ceiling material.
1 Hour Ago
Ball collision detection (against other bodies that arent walls) Velocity response when two of those bodies hit (equal and opposite reaction) 🤓
1 Hour Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
1 Hour Ago
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1 Hour Ago
merge from main
1 Hour Ago
Fix camera jitter on mortar from eye pos always being 1 frame behind the mortar rotation, re-add lerping that ballista/cannons had. Bump up renderer bounds on mortar model again
2 Hours Ago
tertiary prefab variants for all remaining charms
2 Hours Ago
set lr300 and blowpipe to pushedout charm
2 Hours Ago
Updating industrial torch viewmodel fbx
2 Hours Ago
Switch out the entities in the large apartment
2 Hours Ago
Bump up mortar extents to prevent it from disappearing at some angles while looking around
2 Hours Ago
Manifest for new entities
2 Hours Ago
Create entity versions of the storage inside large apartments
2 Hours Ago
pushed-out charm setup for backpack for position testing on other VMs, set blowpie to use pushed-out charm
2 Hours Ago
main -> game_room_dlc
3 Hours Ago
- Add entity name and create/update distinction to Entities inbound profiling - Add packet profiling to GlobalNetworkHandler - Improve network profiler coverage for entity packets
3 Hours Ago
Reapply 150883 "Add version printout to the server log file, was only on client before" It was nuked to oblivion in the great nav spam incident 2026
3 Hours Ago
Fix mortar mount vs pickup annoying interaction Don't require looking at the usable primary collider to show the mount menu for mortars, it only makes sense for ballistas/cannons
3 Hours Ago
some 64bit CEF stuff Remove 64bit srcds launcher from builds Temporarily roll back FRAGMENT_BITS * Testing for the P2P issue
3 Hours Ago
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3 Hours Ago
Merge from main/bowless_crossbow
3 Hours Ago
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3 Hours Ago
code support for tertiary charm prefab setup
3 Hours Ago
Add the apartment furnace to the large apartment
3 Hours Ago
Turn the wood stove in the large apartment into a furnace
4 Hours Ago
Optimized the way the timer works for limiting the shadow caching framerate
4 Hours Ago
merge from misc_vendingui_fixes
4 Hours Ago
merge from mortar_prototype
4 Hours Ago
merge from deployable_snapping_fix_3
4 Hours Ago
Removed interleaved shadow rendering implementation as this is now handled via the framerate limiting. Also, added defaults for distance-based framerate limiting to be enabled by default when shadow caching is enabled.
4 Hours Ago
merge from empty_country_list_fix
4 Hours Ago
merge from defaultsortingorder_update
4 Hours Ago
Use actual PerInstanceData buffer instead of IndirectArgs in BatchRendererGroup