136,178 Commits over 4,293 Days - 1.32cph!

30 Minutes Ago
Fix some traces not being added in the correct category of the npc visual debugger
33 Minutes Ago
Merge: from leavedeepsea_teleport_fix - Bugfix: using leavedeepsea should no longer cause random bugs/random wake up positions Tests: went on to a ghostship, then used leavedeepsea
35 Minutes Ago
Codegen
34 Minutes Ago
Bugfix: unparent player if running leavedeepsea This fixes player waking up in random location, potentially being killed for going out of bounds Tests: on Craggy, went up to ghostship top and used leavedeepsea couple times
37 Minutes Ago
- When sniped, make scientists hide before returning fire - Fix scientists ignoring sounds in some contexts (all scientists properly go into hiding even if the sniper shot missed them)
42 Minutes Ago
merge from main -> mortar_prototype
45 Minutes Ago
added new pickup sound for coconut
50 Minutes Ago
Skip food detection on scientists
1 Hour Ago
Shader preset balancing pass
1 Hour Ago
Subtract 141985 (merge from client_parenting_callback_fix)
1 Hour Ago
Merge from naval_update
2 Hours Ago
Rename a cannon collider to fix duplicate warning
2 Hours Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
2 Hours Ago
Merge from naval_update
2 Hours Ago
Merge from deesea_alarm_component_remove
2 Hours Ago
Commit dev.sand.mat because it's always popping up
2 Hours Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
3 Hours Ago
main gesture set and rps anim updates
3 Hours Ago
Merge from analytics_warning_fix
3 Hours Ago
Fix unreachable code causing compiler warning in AnalyticsManager
3 Hours Ago
Merge from naval_update
3 Hours Ago
Merge from naval_missions
3 Hours Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
3 Hours Ago
Merge from main
3 Hours Ago
Updating skinning for horse costume
3 Hours Ago
merge from non_convex_col_cleanup
3 Hours Ago
added comment comp to sign
3 Hours Ago
large banner sign pole as convex hull set
3 Hours Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
4 Hours Ago
Fix a log message
4 Hours Ago
Merge from main
4 Hours Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
4 Hours Ago
merge from main
4 Hours Ago
merge from indirect_instancing
4 Hours Ago
rebase on /main
4 Hours Ago
bbq workshop camera position
4 Hours Ago
Fixed one more docks barrel
5 Hours Ago
Merge from naval_update
5 Hours Ago
Merge from main
5 Hours Ago
beanbags as generated convex hull set
5 Hours Ago
wooden window shutters as primitives
5 Hours Ago
Merge from naval_update
5 Hours Ago
Array size check for ReceiveFogOfWarImages
5 Hours Ago
creation gibs gib replacement update
5 Hours Ago
floor and wall frame models and prefabs
5 Hours Ago
easel colliders
5 Hours Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
Today
crypt building skin prefabs, building grade
Today
merge from save281 - staging wipe
Today
network++ save++ persistance++