136,465 Commits over 4,324 Days - 1.31cph!

8 Minutes Ago
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
1 Hour Ago
Applied same logic to eat and clear options
3 Hours Ago
Slight reduction
4 Hours Ago
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
4 Hours Ago
Increase front turret rotate speed by 200 units
5 Hours Ago
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5 Hours Ago
Refactor Easel LOS checks
5 Hours Ago
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6 Hours Ago
Shorten time to first LOS check
6 Hours Ago
Update to Easel LOS, now checks deployable layer
Today
Alias prop_portal_stats_display to prop_dynamic * Fixes Portal 1 having missing elevators Material refcount changes * Fixed Portal 1 energy pellet having missing texture (0 ref count) * Do not precache AR2 ball materials until used, they can now also unload on map change * Do not forcibly precache muzzleflash materials that are not even used Render hook changes * Apply correct rendering matrices for PreDrawHUD and PostDrawHUD, so calling cam.Start2D is no longer necessary. * Move calling of PreDrawHUD slightly later, so it renders in the 2D view, just like PostDrawHUD does. * Moved GM:PostDrawEffects to be called slightly sooner than before, so it is called in the 3D view, not after it, and also is consistently called only when PreDrawEffects is Prevent opening chat with cl_drawhud 0 locking you out of main menu Do not precache some HL1 weapons Prevent gauss gun spewing about out of bounds values
Today
set paintable reactive target culling distance to 100 from 35
Today
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
Today
WIP - script to export UI dropdown, sliders and toggles names, tooltips and values/ranges to be exported and loaded into ADX for more readable grafana/analysis.
Today
reduce paintball gun attack/impact volume a little bit
Today
merge from artistpack_storepage
Today
apartments greybox progress, furnished with some readily available props and deployables for now
Today
scene backup
Today
compile fix
Today
merge from print_speed -> main
Today
update easel LOS from shelf
Today
Added `printspeed` command to help measuring boat speed
Today
Extra LOS checks for easels being blocked by deployables
Today
merge from naval_update
Today
Merge from boat_dmg
Today
More fixes and damage consistency
Today
Component Box Ammo - Updated textures, model, materials, misc prefab setup
Today
Collider fix for paintable reactive target
Today
Fix reactive target being lowered after network range re-enter
Today
Added artist pack showcase
Merge from main
Today
Added sign to kiosk F blockout
Today
kiosk B block in. plywood, glass and corrugated metal textures added.
Fix compile error
Fix issues with paintball overalls not always updating colour on the viewmodel arms
Today
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
Today
toggle-abble shutters for rentable kiosk F blockout
Today
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
Today
banner large - fixed layers and physics mats
Today
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
Today
Added artist pack store page
Today
Silly dance anim update
Today
Gesture animation updates
Today
fix camera not resetting in painting menu
Fix rear turret using the wrong forward direction when shooting
Today
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
Today
wood shutters - assigned correct physics mat
Today
easel - assigned correct physics mat
Today
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
Today
placeholder signage and decal atlas + material