140,893 Commits over 4,352 Days - 1.35cph!

Just Now
Update manifest
16 Minutes Ago
Create new version of the mortar prefab based on ballista
27 Minutes Ago
Possible Client_OnCassetteInserted NRE while spectating fix
27 Minutes Ago
merge from main
46 Minutes Ago
Rename mortar.entity -> mortar2.entity
46 Minutes Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
50 Minutes Ago
Fix HasFlags()
50 Minutes Ago
Codegen
53 Minutes Ago
Fix GetActiveItem() after merge
59 Minutes Ago
merge from mortar -> mortar_prototype
59 Minutes Ago
merge from main -> mortar_prototype
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
Re-multiply SWEP slot positions by 100 again * This is part of a hack that was removed, but mods are expecting this behavior now, so we restore the *100 part Update default spawnlists * Added Tool Gun world model to Garry's Mod spawnlist * Updated CS:S spawnlists - merged characters and weapons to "Counter-Strike" spawnlist Updated spawnicons * Added spawnicons for most CS:S props, rerendered weapon icons to be brighter New CS:S spawnlist to include ALL props from CS:S * Old "Map Props" spawnlist removed, add 2 new ones that contain all the models, one with the more useful ones, one with the less useful ones Merge PR to update default spawnlists Sort Browse => Games/Addons in spawnmenu using lowercase text * Fixes some models, such as W_AlyxGun appearing out of order Update 2 more spawnicons
1 Hour Ago
merge from main -> fix_server_browser_compression/http_client
1 Hour Ago
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1 Hour Ago
merge from fix_server_browser_compression -> main
2 Hours Ago
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2 Hours Ago
Fixed RW on FX meshes.
3 Hours Ago
apartment rugs
3 Hours Ago
merge from safezone_lootbag_fix
3 Hours Ago
fix typo
3 Hours Ago
merge from overfishing
3 Hours Ago
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
4 Hours Ago
Shutter frame audio fixes
4 Hours Ago
Codegen
4 Hours Ago
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4 Hours Ago
merge from automated_testing
4 Hours Ago
Check isValid instead
5 Hours Ago
Compile fix
5 Hours Ago
merge from main
5 Hours Ago
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5 Hours Ago
merge from techtree_multi_unlock
5 Hours Ago
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
5 Hours Ago
merge from waterwheel_deployable
5 Hours Ago
support for manual use water particles with water height adapt
5 Hours Ago
merge from main
5 Hours Ago
merge from automated_testing
5 Hours Ago
Make ProtectionProperties.IsImmortal available serverside
6 Hours Ago
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6 Hours Ago
Apartment complex b progress / windows polish and roof
Today
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Today
fixed 3p phonebooth hand offset bug
Today
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
Today
basic hookup of visual effects
Today