136,804 Commits over 4,324 Days - 1.32cph!

5 Minutes Ago
Fixed the supply signal parenting issues on the ghost ships, no more slow motion
15 Minutes Ago
Changing the zoom of the item list also updates the vehicle list and the other way around
34 Minutes Ago
Fix divesites spawning within boat building station area
58 Minutes Ago
Renamed the item and vehicles tab classes and prefabs
1 Hour Ago
Added vehicle tab
1 Hour Ago
Rentable kiosk E blockout
1 Hour Ago
sulfur box corpse
1 Hour Ago
downsample deepsea shorevectors and distances, bitshifted by 1
2 Hours Ago
further texture optimizations + removal of unused textures
2 Hours Ago
Deleted extra horse mask textures
2 Hours Ago
Merge from naval_update
2 Hours Ago
Format npcShootingComponent to remove weird spacing
3 Hours Ago
sidewalk layouts doodling enabled rw on small pavement modular pieces for batching
3 Hours Ago
fixed editor spawning of island shore vectors
3 Hours Ago
texture optimization pass removed unused ramp_diff.tga
3 Hours Ago
Artist overlay page video updated
3 Hours Ago
Update artist pack store video
3 Hours Ago
Texture resizing on paintball coveralls and navalscientist
4 Hours Ago
Texture resizing LODs and other tileables
5 Hours Ago
sulfur box gibs
5 Hours Ago
merge from disable_mounted_parenting
5 Hours Ago
merge from disable_mounted_parenting
Today
Possible fix for ovens producing slightly different amounts of resources compared to last month Always pass an exact 0.5s delta time into the Cook method, deduct that from the timer to match so the tick will happen slightly faster
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- Ensure ammo is refunded - Rewrite cancel reload system
Today
Added SKS and fixed spinning wheel
Today
merge from main
Dismounting a pt boat turret when its reloading will restore the ammo it had before rather than setting itself to 0
Today
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Today
merge from smoke_grenade_layer_fix
Today
merge from windmill_gibs_fix
Today
merge from non_convex_col_cleanup
Today
merge from skinviewer_naval_fix
Today
merge from trees_scale_fix
Today
merge from deepsea_rowboatspawners_fix
Today
merge from mounted_parenting_trigger_fix
Disable mountable parenting on the cannon (the most problematic and good to turn off as a precaution)
Force update triggers after moving position - its slightly more expensive but should fix instances where players can dismount and not be reattached to the boat
Today
Fixed missing TerrainToMeshConversionDetails script warning on tropical prefabs
Today
Fixed deep sea rowboat spawners settings, fixes bricked deep sea rowboats after a server restart
Ensure missing int parameter is added to mapnote validation
Today
Tweaks to palm_tree_tropical_small_a_entity to fix its minigame again
Today
merge from main
Today
Try to fix Linux compile error
Today
re-apply craggy changes
Today
Implement $pointsamplemagfilter Lets try static client scratch buffer Added support for V12 static prop lump (MC:V) Remove r_maxdlights convar * it's already at its max value Implement empty idle for pistol Scale lightmap pages to current map's needs
Today
updated the layout of the complex based on the smaller road width
Today
Updated the videos again, was using the wrong codec Optimised build preview video size
Today
merge from mapmarker_edit_crash_fix