140,835 Commits over 4,352 Days - 1.35cph!

Just Now
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4 Minutes Ago
Merge from main
5 Minutes Ago
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
6 Minutes Ago
Buoyancy ResetStaticFields to fix error spam with skip domain reload
18 Minutes Ago
updated water wheel: maxPowerGenerationFromWater: 30 maxPowerGenerationFromManualUse: 60 Updated crafting cost IO techtree progression
24 Minutes Ago
Clean(tests): add messages to new checks to know which permutation and player diverged Tests: ran the modified test
24 Minutes Ago
Updating player model skinning
29 Minutes Ago
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30 Minutes Ago
Update(tests): TestIsFlyingConsistency now also compares computed flying states - Reset flying state between test runs Tests: ran tests, level 1 passes but level 3 now fails
36 Minutes Ago
Create BatchRendererGroup on startup
39 Minutes Ago
Establish basic compatibility with SRP/RRP
44 Minutes Ago
RRP: Prevent NRE from destroyed cameras
51 Minutes Ago
Bugfix(tests): make AntiHack tests spawn players with colliders Tests: ran all AH tests, all pass except for 1 already known
59 Minutes Ago
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
1 Hour Ago
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1 Hour Ago
Update(tests): rewrite TestIsFlyingConsistency to better mix various players Need to figure out why playerr-on-player test doesn't detect player, will do next Tests: ran unit test, detects an issue on level 1
1 Hour Ago
FX prefab applied
1 Hour Ago
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
1 Hour Ago
change sound class of idle accent sound
1 Hour Ago
fixed incorrect rotation on combat knife on weapon racks
2 Hours Ago
merge from overfishing
2 Hours Ago
Merge from boat_deployable_sound_looping_fix
2 Hours Ago
Boat deployable looping sounds fix
2 Hours Ago
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2 Hours Ago
reapply fishing tags after merge squash
3 Hours Ago
Merge from map_clan_names
3 Hours Ago
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
3 Hours Ago
Clan map name tags now respect clannametagcolour
3 Hours Ago
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3 Hours Ago
merge from main
3 Hours Ago
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
3 Hours Ago
apartment wood stove texture updates
4 Hours Ago
Merge from chainsaw_hotspot_gathering
4 Hours Ago
❌ now stays hidden whilst being hit with a chainsaw, respawns after chainsaw hits have stopped Hit effect now plays at the hit point rather than where the ❌ would be whilst hitting with a chainsaw
4 Hours Ago
Remove ddraw
4 Hours Ago
fixed door knocker guides being upside down - created new guide mesh
4 Hours Ago
merge from useplayerupdatejobs3
4 Hours Ago
Fix tiger getting stuck when fleeing
4 Hours Ago
OnPlayerRemovedFromCache now calls ResetAntiHack directly instead of juggling matching implementations
4 Hours Ago
Update stopping distances
4 Hours Ago
Fix unnatural slowdown in some cases when path following
4 Hours Ago
merge from main
4 Hours Ago
- AddTempSpeedHackBudget now supports useplayerupdatejobs 3 - Cache removal clears all non-forgiveness states for speedhack/flyhack - ResetAntiHack now clears speedhack/flyhack serial states regardless of useplayerupdatejob
4 Hours Ago
Removed temporary kiosk material. Baked AO pass on Kiosk F and adjusted AO intensity in relevant mats
4 Hours Ago
Merge from main
5 Hours Ago
merge from new_console-ui
5 Hours Ago
Instantiate blur material so its not changed in editor every time you open the console
5 Hours Ago
Update: set UsePlayerUpdateJobs 2 as default - codegen Tests: none, trivial change
5 Hours Ago
merge from new_console-ui
5 Hours Ago
Updated consoleScale command description