137,378 Commits over 4,324 Days - 1.32cph!

8 Minutes Ago
Merge from main
12 Minutes Ago
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
14 Minutes Ago
Merge from main
14 Minutes Ago
Update: PoolAnalyzer - switch to release version - Release binary built from b189abf6 Tests: internal unit tests, started unity and ran compile simulator
18 Minutes Ago
Separate sign for Kiosk B
28 Minutes Ago
Merge: from main
29 Minutes Ago
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
45 Minutes Ago
Deleted and moved more stuff
45 Minutes Ago
Compile fix post merge
56 Minutes Ago
Merge from main
57 Minutes Ago
merge from main
58 Minutes Ago
Fixed client/server serialized field mismatch in HeldEntity
1 Hour Ago
Separate paintable signs for rentable shop kiosks
1 Hour Ago
merge from deepsea_fixes
1 Hour Ago
Test setup
1 Hour Ago
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
1 Hour Ago
RHIBs cannot enter the deep sea
1 Hour Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
1 Hour Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
1 Hour Ago
Charcoal Box - texture and icon update
1 Hour Ago
Merge from redirect_tests
1 Hour Ago
Compile fixes
2 Hours Ago
Merge from main
2 Hours Ago
Added an attribute to allow optional bypass of mandatory callback system
2 Hours Ago
rotated penthouse bath door to prevent blocking path
2 Hours Ago
Merge from naval_update
3 Hours Ago
- SyncVars now call their callback method on Network Load - First parameter of SyncVars callbacks can now be null. This only happens in cases where the callback runs on load - Updated all existing scripts
3 Hours Ago
rebase on main
3 Hours Ago
Add initial static boat building station prefab
3 Hours Ago
merge from main
3 Hours Ago
Remove Golf Ball Rock that was bricking some prefab ID's Cleanup to try another merge
3 Hours Ago
updated Windows client Unity version to 635cbaf/2022.3.41x1 as well, MacOS client still on 2022.3.41f1
3 Hours Ago
Component Ammo Box - Updated corpse mesh and prefab
3 Hours Ago
Cherrypick 139401 "Space LR despawn timer set, Neonsign TR crafting pass" Apply xmas tree change from 139653 These were left over changes from naval_backport
3 Hours Ago
Added Sail.MaxThrustMultiplier and SmallEngine.MaxThrustMultiplier replicated vars. Refactored sail and engine thrust variables/functions to include them.
3 Hours Ago
merge from hackweek_more_tests/fixes
3 Hours Ago
Removed some multi-compiles from the Standard shader and replaced some with shader variants to reduce shader memory further. Also, converted the forward shadow keywords to a dynamic branch in the shader so its multi-compiles could be removed
3 Hours Ago
Apartment complex greybox update
4 Hours Ago
Fix worldmodel issues / missing outlines on 39 items Re-ran all the new tests - all green (except for horse mask which was fixed seperately on lunar branch)
4 Hours Ago
append clothing box and charcoal box to the storage adaptor allow collision group.
4 Hours Ago
Merge from main Conflict on building_planner.entity, auto resolved
4 Hours Ago
ran manifest, localization, icon manifest
4 Hours Ago
clothing box - greybox, initial prefab setup, placeholder models, item created, icon created, placeholder matrix
4 Hours Ago
hamster water wheel blockout
4 Hours Ago
Clearer feedback in editor when using the deepsea.enabled convar
4 Hours Ago
Better fix for the portal map marker nre Compile fixes
4 Hours Ago
Merge from vine_rotation_error_fix
4 Hours Ago
Merge from scientist2_trophy_fix
4 Hours Ago
Fix groundwatch issues for 8 deployables
5 Hours Ago
Remove collision and push force from divesite buoys