141,030 Commits over 4,352 Days - 1.35cph!

14 Minutes Ago
update apartment_complex_monument/prototype
15 Minutes Ago
merge from main -> apartment_complex_monument
49 Minutes Ago
merge rust_relay_server -> main
50 Minutes Ago
CodeGen after merge
54 Minutes Ago
merge from overfishing
55 Minutes Ago
merge main -> rust_relay_server
56 Minutes Ago
add !disabled check for overfishing toast message, saves an RPC
1 Hour Ago
merge from waterwheel_deployable
1 Hour Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
1 Hour Ago
Add mortar3 (cannon based mortar)
1 Hour Ago
Add to manifest
1 Hour Ago
add convar for wheel budgeted work queue ms
1 Hour Ago
fix particle playing out of water, fix guide size
1 Hour Ago
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1 Hour Ago
Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
1 Hour Ago
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting
1 Hour Ago
merge from main
1 Hour Ago
merge from overfishing
1 Hour Ago
merge rust_relay_server -> main
2 Hours Ago
merge main -> rust_relay_server
2 Hours Ago
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
2 Hours Ago
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
2 Hours Ago
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Added 3p horseback turning anims and hooked up in player animator
2 Hours Ago
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Bowless Crossbow - updated model orientation, fixed screw, WIP textures
2 Hours Ago
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Apartment complex b / wrapped up LOD0 geo and rooftops
3 Hours Ago
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3 Hours Ago
Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
3 Hours Ago
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
3 Hours Ago
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
3 Hours Ago
merge from automated_testing
3 Hours Ago
Updated all the convarscope calls in tests to use the new notation
3 Hours Ago
Simplified ConVarScope calls
3 Hours Ago
Merge from main
3 Hours Ago
paintable signs added to kiosks
4 Hours Ago
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4 Hours Ago
kiosk signs paintable
5 Hours Ago
Added Small Kitchen Cabinet Prop Models and Textures Setup Small Kitchen Cabinet Prop Prefabs, LODs, Colliders and Materials Added and Setup Small Kitchen Cabinet Prop Folders Prop Test Prefab Update
5 Hours Ago
Merge from Main
5 Hours Ago
pinched hatch inwards on triangle frame to stop clipping in some instances.
6 Hours Ago
Merge: from buildingprivlidge_invoke_allocs - Optim: BuildingPrivlidge.AddDelayedUpdate caches it's invoke Tests: none, trivial change
6 Hours Ago
Removed obsolete test on TestSolarPanel Test list