144,063 Commits over 4,413 Days - 1.36cph!

38 Minutes Ago
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
51 Minutes Ago
Lighting progress
57 Minutes Ago
Fixing floating screws for industrial door mesh
59 Minutes Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
1 Hour Ago
Wire tool tests
1 Hour Ago
Add apartment bed entity to medium apartment
1 Hour Ago
Create apartment bed entity
1 Hour Ago
remove passthrough from twitch rivals computer desk
1 Hour Ago
Add single locker entity to small apartment
1 Hour Ago
Make variant of locker loot panel for the single locker
1 Hour Ago
Adjust door chainlink colliders to overlap like they do on original garage door
1 Hour Ago
Add single width locker entity for the small apartment
1 Hour Ago
update apartment_complex_monument/prototype
1 Hour Ago
Setup various things on the door prefab for the new skinned mesh renderer
1 Hour Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations
1 Hour Ago
Adding industrial torch work model fbx
1 Hour Ago
set attachment anchor on C4 HeldEntity prefab
2 Hours Ago
Add more destroy calls for the mortar shell visual just to be sure its fully gone
2 Hours Ago
apartment fridge
2 Hours Ago
Adding industrial torch rig
2 Hours Ago
Populated wearable replacements on movember moustache
3 Hours Ago
Attempt to solve a weird issue where the country chosing canvas is invisible in build. I reckon it's something to do with flex layout and having child absolute elements but I cant be certain
3 Hours Ago
Merge from main
3 Hours Ago
disable BC on charms when aiming with the homing launcher as the gun moves 100 units away and there's not really an easy way to manage it otherwise
3 Hours Ago
subtract pickup changes
4 Hours Ago
Fix held options not showing up in the pie menu if there are multiple options, fix pie menu ignoring option time, prioritize mount over pickup
4 Hours Ago
Try to fix Linux ProjGen error
4 Hours Ago
Fix playable NREs when a player dies on mortars
4 Hours Ago
Disable avoidance on navmeshagents, potential fix for scientists stuck in barrels
4 Hours Ago
anim updates to new 00 sweep and attack animations
5 Hours Ago
Merge from subtract_new_navmesh
5 Hours Ago
Merge from main
5 Hours Ago
Fixed wire isolation not working on player boats
5 Hours Ago
Add chest offset IK, enable it for mortar to fix clipping issues
5 Hours Ago
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5 Hours Ago
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6 Hours Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
6 Hours Ago
Restored chippy arcade assets filtering mode
6 Hours Ago
merge from workbench_upgrades
6 Hours Ago
wb2 fix for the fix
6 Hours Ago
Save the last open category in F1 items and vehicles tabs
6 Hours Ago
Fix prototype visual clipping in wb2
Today
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Today
merge from main
Today
Fix efficiency visual clipping
Today
Phrases update
Today
fixes for surplus and reinfored upgrade icons
Today
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Today
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
Today
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command