branchrust_reboot/maincancel

34,882 Commits over 4,262 Days - 0.34cph!

58 Days Ago
vendor_ui_drone_accesibility -> main
58 Days Ago
merge from fix_colourpicker_gradient -> main
58 Days Ago
Merge from horse_medsyringe_healing
58 Days Ago
merge from hackweek_automatedtesting
58 Days Ago
merge from bot_exec
58 Days Ago
removed scrap costs from softcore workbenchs
58 Days Ago
restore WB tax reductions codegen
58 Days Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
58 Days Ago
merge from garage_door_2k
58 Days Ago
merge from computerstation_cap_fix
58 Days Ago
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58 Days Ago
merge from marker_teleport_from_server
58 Days Ago
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58 Days Ago
Allow mummy mask in conveyor filters
58 Days Ago
Disabled GPU instancing on CollectableCandy particle system as it breaks the positions of the particles when a Rust/Standard shader material is used with it
58 Days Ago
Merge from puzzle_reset_changes
58 Days Ago
Subtract 135644
58 Days Ago
Merge from eye_wearable_fix_2
58 Days Ago
Allow all the frankenstein parts to be added to conveyor filters
58 Days Ago
Allow frankenstein mask in conveyor filters
58 Days Ago
vendor_ui_drone_accessibility -> main
58 Days Ago
Merge from junkpile_jump_improvements_2
58 Days Ago
Merge from horse_medsyringe_healing
58 Days Ago
Subtract 135187 (revert water jump out height to 13)
59 Days Ago
merge from puzzle_reset_changes -> main
59 Days Ago
merge from puzzle_reset_changes -> main
59 Days Ago
merge from cargoship_cameras
59 Days Ago
Merge: from networkpositiontick_reduce - Optim: buoys, containers, water-junkpiles and vines no longer always replicate their position. Reduces number of NetworkPositionTick invokes from 2309 down to 522 on 4.5k map Tests: interacted with each prefab type, observed up close and from afar
59 Days Ago
merge from pivot_or_die
59 Days Ago
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59 Days Ago
merge from halloween_2025_disable
59 Days Ago
merge from guide_materials_tweaks
59 Days Ago
Merge from hackweek_boxsorting
59 Days Ago
Include all prefabs under Assets/Scenes/Prefabs in the props asset scene for custom maps to use
59 Days Ago
Merge from puzzle_reset_changes
59 Days Ago
Merge from puzzle_reset_changes (only enabled on water treatment plant for testing)
59 Days Ago
Merge from server_history_dns
59 Days Ago
merge from store_fixes
59 Days Ago
merge from qol_backpack_gather -> main
59 Days Ago
Merge from hackweek_boxsorting
59 Days Ago
Merge from hackweek_boxsorting
60 Days Ago
merge from helicopter_flare_balance_pass -> main
60 Days Ago
Fix compile error
60 Days Ago
merge from store_fixes
60 Days Ago
merge from skins_ingameicon
60 Days Ago
merge from qol_perf_formatting -> main
60 Days Ago
merge from ui_overhead_optims
60 Days Ago
Merge from horse_medsyringe_healing
60 Days Ago
merge from qol_dump_improvements -> main
60 Days Ago
Fix up/down arrow keys updating the label in the console input field even though they're unused.