branchrust_reboot/maincancel

38,813 Commits over 4,536 Days - 0.36cph!

31 Days Ago
Merge from setflag_remove
31 Days Ago
Merge: from mt_snapshot_saving - Bugfix for HittableByTrain components not saving in Jobs 4 mode Tests: spawned a tall wooden barricade with Jobs 4 enabled
31 Days Ago
Merge: from async_serveroccl_gen - Optim: 4.5k server occlusion grid now generates in 22s, down from 45s Tests: unit and perf tests, 2p on craggy to validate server occlusion, visualized 4.5k map occl grid results
31 Days Ago
Fix corrupt hazmat suit item prefab
31 Days Ago
Merge from setflag_remove
31 Days Ago
merge from demo_ui_2
31 Days Ago
merge from vehicle_pooling
31 Days Ago
merge from Sculpture_SmartAlarm
31 Days Ago
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31 Days Ago
Slightly decreased size of fireplace.deployed's deploy volume to fix bug where you couldn't place the fireplace under an existing floor
31 Days Ago
merge from kriegchainsword_rack_fix
31 Days Ago
merge from Missing_clothing_worldmodels
31 Days Ago
removed gibbable from hv arrow, poison arrow, wood arrow and spear gun spear as they weren't used + causing an error for automated testing
31 Days Ago
merge from automated_testing
31 Days Ago
Jungle ziggurat LOD3 fix
31 Days Ago
merge from medical_honey_bandage
31 Days Ago
added and setup dedicated worldmodels for fire and bone arrow reducing highlight draws
31 Days Ago
S2P water treatment, in hopes of fixing broken PreparePrefabs in builds causing a bunch of issues
31 Days Ago
merge from automated_testing
31 Days Ago
Merge from rentableshop_improvements_aug_26
31 Days Ago
Merge from crude_drain_fix
31 Days Ago
Merge from rendererlod_collapse_improvements
31 Days Ago
Merge from hlod_improvements_aug_26
32 Days Ago
Merge from PlayerMaintainedMonuments/analytics
32 Days Ago
salvaged hammer refresh work - folder cleanup - removed old anims, models, files - updated naming of 3p anims - tweaked sound event timing on 3p anims
32 Days Ago
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32 Days Ago
fixed small shark .worldmodel weird setup
32 Days Ago
merge from wtp_maintainables_rework
32 Days Ago
Merge: from mt_snapshot_savings - Bugfixes for a couple unsafe Save codepaths in Jobs 4 mode - Added debug utility in InvokeHandler to track down a thread race in Jobs 4 Tests: unit tests + gameplay on craggy
32 Days Ago
fixed muzzle flash fx slight incorrect position on the muzzle brake
32 Days Ago
merge from attchement_lod_fixes
32 Days Ago
merge from command palette
32 Days Ago
Merge from fp_steamworks_steaminput
32 Days Ago
merge back from command_palette
32 Days Ago
fixed ladder.worldmodel from having two conflicting lod groups causing console errors
32 Days Ago
fixed both corn and salvaged hammer having double lod renderers on their world model
32 Days Ago
update to propane tank .worldmodel fix for random disappearing act in the lods
32 Days Ago
Fix: - old scientists not moving at multiple locations - animal stuck in charge stack around jungle trees - ais getting stuck - move without polyref log spam - scientist crouchwalk weird angle on stairs - slower old ais
32 Days Ago
Merge from rendererlod_collapse_improvements
32 Days Ago
merge from ArrowRevamp :bow_and_arrow:
32 Days Ago
merge from 2026_worldmodels
32 Days Ago
merge from medkit_sfx
32 Days Ago
merge from locked_water_bucket_fix
32 Days Ago
merge from store_image_descriptions_aug26
32 Days Ago
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32 Days Ago
merge from flamethrowerpilot
32 Days Ago
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32 Days Ago
merge from legacyfurnace_col_fix
32 Days Ago
merge from chainlink_fence_fix
32 Days Ago
merge from showusebind_settings_fix