branchrust_reboot/maincancel

36,305 Commits over 4,383 Days - 0.35cph!

40 Days Ago
Fix naval scientist laser sight not being on during the day
40 Days Ago
delay_browser_changes -> main
40 Days Ago
Fix FSMTransitionBase.get_Senses NRE
40 Days Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
40 Days Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
41 Days Ago
Scene2prefab
41 Days Ago
Scene2prefab
41 Days Ago
Scene2prefab
41 Days Ago
█ ▋▆▌▊▆▇▇▌█ ▍▆▋▉▅▊▋ ▇▋▆▌ ▋▍ ▋▉▉▍█▌▆▊▄▆▍ ▊▉ ▊▉▌▍▉ ▍█ ▋▋▌ ▍▊▋▊▇█▉▅▍ ▊▋█▆▅▆▌
41 Days Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
41 Days Ago
merge from boxes_dlc
41 Days Ago
▆ ▇▊▅▄▆ ▋▇▌▉ ▄▄▆▇▉▊██▉▅▌▌▉▍▋█▄█▊▌▊▍▍▋▌▆
41 Days Ago
Merge from shipping container optimizations
41 Days Ago
Committed missing collider mesh for deep sea signal computer
41 Days Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
41 Days Ago
merge from deepsea_fixes
41 Days Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing
41 Days Ago
merge from wire_shader_pixel_scaling
41 Days Ago
▄ ▆▍█▄▅▌▌▄ ▅▆▌▍▆▌▇▇ ▅▋ ▅▊▆▇▅▋▉▇▆▄ ▌▆▋▉▍▄ ▌▇ ▍▅▌▊▅▅ ▇▅▉▊▄▍ ▉▌▍▆ ▆▅▌ ▍▌▋▉▋ ▉▋▅▌█▆▄▆▍ ▍█▄▌▉ ▉▄▍▍▆ ▌▇▇ ▉▄▇ ▉▇▌▅▍█▅ ▉▅▄▇
41 Days Ago
Fix PartialMobileStaticGrid NRE on startup
41 Days Ago
Fixed store skin tile header text wrapping issue
41 Days Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
41 Days Ago
Merge from bushfix
41 Days Ago
Merge from boxes_dlc
41 Days Ago
Merge from signalcomputercollider
41 Days Ago
Merge from mobile_grid_fixes
41 Days Ago
merge from deepsea_fixes
41 Days Ago
merge from deepsea_fixes
41 Days Ago
Merge from tunnet_netgroup_fix
41 Days Ago
merge from deepsea_fixes
41 Days Ago
▇▅ █▋▆ ▄▆▆▆▌▋▌ ▅▊ ▇▍▆▄▆▌▇▋▄▌▇
41 Days Ago
Fixed negative scale objects in junkyard and launchsite that didn't work with instancing. Created proper mirrored variants
41 Days Ago
Merge: from optim_jobs2_builddepchains - Optim: UsePlayerUpdateJobs2 - BuildDependencyChains is now 40%+ faster and scales better Tests: unit tests, loaded into Craggy, loaded into 2.5k procgen
41 Days Ago
Fix ghostship d still spawning 100% of the crates when the deep sea opens
41 Days Ago
▄▄▋▋▍▌ ▍▆█▊▇▍▉▇
41 Days Ago
merge from indirect_instancing
41 Days Ago
merge from boxes_dlc
41 Days Ago
missed consolesystem commit for painting line tool
41 Days Ago
merge cannon_fuse_burn to main
41 Days Ago
Fix cannon handle spinning due to buoyancy.
41 Days Ago
merge from 144620 failed merge
41 Days Ago
merge from storepage_boxes
41 Days Ago
Apply the door fix to the unused boat door
41 Days Ago
merge from boxes_dlc
41 Days Ago
Fixed loot not respawning on deep sea ghost ships
41 Days Ago
merge from doors_deploy_fix
41 Days Ago
▅ ▋█▅▆▆ ▉▊▅▍ ▍▌▍▊▆▇▉▌▆▊▊▌▋▇▅▅▇▍▊▋▍▄▄▋
41 Days Ago
▅▅▄▋ ▇▉▊ ▉▍▅█▇▊ ▊▌▅ ▋▉▆▌█ ▇▇▊▍ ▌▊▋▅▅▆▉ ▆ ▋▊▆▊ ▇▌▄▌ ▄ ▋▊▊▄█▄▆▇ ▋▇▋▋ ▅▌▋▇▋█ ▍▌█▋▍ ▍▄▍▍
41 Days Ago
merge randomize_seed to main
41 Days Ago
merge debug_simulate_latency to main adds cvar `client.receiveLatency` (client admin) to main to help with testing high ping in Client/Server mode.