branchrust_reboot/maincancel

32,250 Commits over 4,048 Days - 0.33cph!

2 Months Ago
merge from vehicle_build_privilege_fix
2 Months Ago
merge from fix_world_serialization_checksum -> main
2 Months Ago
Merge from friend_chat_fixes
2 Months Ago
merge from autoturret_servertick_optim
2 Months Ago
Cherry pick 114193: Fix wolves sliding on spawn
2 Months Ago
Merge from npc_check_spawner_is_on_navmesh
2 Months Ago
Merge from fix_tick_fire_detection_log_spam
2 Months Ago
Merge from fix_fsm_endless_recursion_log_spam
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Merge: from profiling_improvements - makes the Linux binaries compatible with more distros (Ubuntu 20.04, Debian 12) Tests: ran in Ubunti 20.04 and 24.04 via WSL. Took snapshots and opened them in perfetto.
2 Months Ago
merge from terrain_ignore_grid
2 Months Ago
Merge from orbit_cam_fix
2 Months Ago
Merge from fast_debug_draw (remove permanently displayed debug sphere, whoops!)
2 Months Ago
network++
2 Months Ago
Merge from /main/fast_debug_draw
2 Months Ago
merge from strobelight_limitflashing
2 Months Ago
merge from fish_analytics
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merge from garage_door_fixes_2
2 Months Ago
merge from explosionscripts/phase3
2 Months Ago
merge from store_medieval_pack
2 Months Ago
merge from store-bug-fixes
2 Months Ago
merge from faster_il2cpp_compilation -> main
2 Months Ago
merge from faster_il2cpp_compilation -> main
2 Months Ago
merge from autoturret_servertick_optim
2 Months Ago
merge from building_privilege_cache
2 Months Ago
merge from autoturret_servertick_optim
2 Months Ago
Merge: from profiling_improvements - Fixes ProfilerBinViewer to display all available threads and fix invalid callstack depth calculation - Fixes a bug that would prevent json from being generated on busy servers - Fixes a bug with timelines being very-slightly out of sync - Optim/Bugfix to filter out all constructors from being profiled Tests: a lot of exports in the edittor and a bit of forced "bad" cases
2 Months Ago
Merge from app_skip_field
2 Months Ago
Updated Rust+ protos so they are compatible with other protobuf code generators
2 Months Ago
merge from windmill_height_fix
2 Months Ago
merge from windmill_height_fix
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merge from client_copy_paste -> main (update manifest)
2 Months Ago
merge from client_copy_paste -> main
2 Months Ago
Removed debug log when setting the duration of a Timer Switch
2 Months Ago
merge from terrain_ignore_grid
2 Months Ago
merge from garage_door_fixes_2
2 Months Ago
merge from qol_save_sign_color -> main
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merge from fix_f1_convar_value_missing -> main
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merge from fix_runtime_profiling_container_url -> main
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tool for checking trigger exclude layers for TriggerBase across assets
2 Months Ago
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2 Months Ago
merge from coarse_grid_bounds_fix
2 Months Ago
Merge: from parallel_validatemove * Modifies Full Server Demo recording to grab more data + timestamps per packet * Adds editor-only "DemoServer" server backend that we can use in editor to play back full server demos. Switch editor to ServerMode and put path in GameSetup object * New server-side batch-update of players routine - disabled by default as it's not validated yet. Controlled by `server.UsePlayerUpdateJobs` * Added GamePhysics batch versions of OverlapCapsule and OverlapSphere * Couple unit tests to check Water's batch queries against non-batched versions Tests: A lot of server demos recorded and played back in the editor doing core activities (looting, harvesting, interacting). Made sure standalone server and client builds locally.