branchrust_reboot/maincancel

38,823 Commits over 4,536 Days - 0.36cph!

56 Days Ago
Merge from rustplus_camera_fixes
56 Days Ago
merge from sculptures
56 Days Ago
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56 Days Ago
Fix triangle planters not snapping to triangle floors testlist
56 Days Ago
merge from HAB_armour_health_fix
56 Days Ago
Fixed placement of wooden barricade and barbed wooden barricade. Raised notInSphere checks that were preventing placement. Tightened bounds setup so the tests still pass. Tested placement on terrain and construction in editor
56 Days Ago
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56 Days Ago
merge from fix_cliff_gaps
56 Days Ago
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56 Days Ago
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
56 Days Ago
merge from cui_updates
56 Days Ago
game_room_dlc -> main
56 Days Ago
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56 Days Ago
Compile fixes
56 Days Ago
merge from 2Bench2Fixed
56 Days Ago
merge from Softcore_T2T3bench
56 Days Ago
merge from fix_cliff_gaps
56 Days Ago
Merge from sleeper_hardcore_fix
58 Days Ago
updated wording on some items
59 Days Ago
Merge from rustplus_camera_fixes
59 Days Ago
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59 Days Ago
Update(editor): SaveViewer - add a size check when loading a save - also emit what was the last prefab loaded (if there was one) to help track down protobuf/save without save protocol update Tests: used to load a borked save, didn't get stuck in an infinite loop
59 Days Ago
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59 Days Ago
merge from terrain_anchor_tooling
59 Days Ago
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59 Days Ago
merge from mission_screen_flicker_fix
59 Days Ago
Merge: from fix_app_turretcontrol - No changes, just plastic history graph cleanup
59 Days Ago
Upgrade "prefab not found in any asset scenes" log to a warning
59 Days Ago
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60 Days Ago
Merge from rustnav_draw_fix
60 Days Ago
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60 Days Ago
Merge from terrain_renderer
60 Days Ago
merge from fix_second_hotbar -> main
60 Days Ago
merge from fix_highwall_decay_delay -> main
60 Days Ago
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2 Months Ago
merge from boat_foundation_clipping_improv
2 Months Ago
Merge from autoturret_compile_fix
2 Months Ago
merge from demoui2
2 Months Ago
Merge: from fix_app_turretcontrol - Bugfix for frozen turret view in Rust+ app Tests: controlled turret in Rust+ app
2 Months Ago
merge from sculptures
2 Months Ago
Merge from bag_favourite
2 Months Ago
Merge from occlusion_culling_nre_fix_2
2 Months Ago
Merge from rustplus_camera_fixes
2 Months Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
2 Months Ago
Merge from explosion_fx_script_cleanup
2 Months Ago
Merge from water_catcher_tests
2 Months Ago
merge from admin_status_indicators
2 Months Ago
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2 Months Ago
merge from codeanalyzer_getwrapperattrib
2 Months Ago
merge from gamemode_tag_active_fix