32,248 Commits over 4,048 Days - 0.33cph!
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subtracting
114053 - Editor and standalone crashes for certain users (Added correct data path and log path when checking for DLSS support)
merge from fix_train_barricade_collision -> main
Merge from tssaa_hires_screenshot_fix
siegeweapons_terrain_proxy_fix -> main
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Added correct data path and log path when checking for DLSS support
merge from fast_debug_draw (fix shader on metal)
Temporarily disabling DLSS/DLAA due to crashes
merge from terrain_ignore_grid
Merge from fast_debug_draw
Merge from fireflickerfix
Fix osx IL2CPP compile error
- switch asset using statement from NUnit -> UnityEngine.Assertions
merge from laserlight_green_fix
siegeweapons_terrain_proxy_fix -> main
merge from sirenlight_culling_fix
Removed ItemInformationPanel.EligableForDisplay warning log
flameexplosive_effect_alignment_fixes -> main
merge from horse2_fixes/handling
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merge from horse2_fixes/handling
Fixed DLSS server compile errors
Merged DLSS/DLAA AMD crash fix into main
Merge from fast_debug_draw (expand character set)
merge from flamejet_optimisation
revert_sprinkler_amount -> main
ghost_sprinklers_fix -> main
Merge from fast_debug_draw
merge from flameturret_optimisation
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siegeweapons_terrain_proxy_fix -> main
Merge from cinematic_lod_convars
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Merge: from profiling_improvements
Further reducing overhead by recording 25% less data overall (based on 350p release server snapshot)
Tests: Took a snapshot on Craggy in Editor
merge from train_prevent_building
Fix ViewmodelLower NRE in workshop submit scene
merge from fonts_fallback
merge from fonts_fallback
merge from fix_junkpile_despawn_delay -> main
merge from fix_optional_protobuf_effect -> main
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Merge from presets_editor/quality
merge from iocounter_settarget_fix
merge from ballista_mountchaining_fix
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merge from playerlights_culling_fix