branchrust_reboot/maincancel

38,823 Commits over 4,536 Days - 0.36cph!

54 Days Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
54 Days Ago
merge from sculptures
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merge from nameplate_dialog_fix
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merge from nameplate_dialog_fix
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merge from sculptures
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arrow_late_loading_fix -> main
54 Days Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
54 Days Ago
Merge: from pool_leak_experiments - Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
54 Days Ago
merge from f1menu_blur_fix
54 Days Ago
merge from water_surface_nametags_fix again (didn't go through)
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merge from water_surface_nametags_fix
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merge from paintingui_inputs_fix
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merge from f1menu_blur_fix
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syncvar_ornateframe_initialiser_fix -> main
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Moved the bullshit PipelineTests menu items to Tools/PipelineTests
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merge from menu_close_blur_fix
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merge from hackweek_sv_pie_menu
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merge from demos_shadow_fix
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merge from catapult_reloadtime_nerf
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game_room_dlc -> main
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game_room_dlc -> main
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Final compile fix
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Rin
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merge from deploy_clipping_fixes
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Another sneaky compile fix that snuck past editor tests
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Updated the emission shader feature on the cloth shader to remove an unnecessary underscore
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bye bye compile errors :wave:
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merge from viewmodel_scene_flex (Character Animation & Skin Viewer dev-only tool)
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Improve npcs path following performance, fix npcs sometimes not moving
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Remove unused ignite and extinguish effect animation event from the industrial torch anim, to fix warning
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merge from uibindings_nre_fix
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merge from crafting_stall_fix
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Merge from redirect_crafting_fix
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Merge from CompassShieldViewmodel
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merge from sharkmovement_sound_fix
56 Days Ago
merge from hackweek_parented_ddraw
56 Days Ago
Fix stack overflow and alloc in navmesh load / save