branchrust_reboot/maincancel

32,250 Commits over 4,048 Days - 0.33cph!

5 Months Ago
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5 Months Ago
ignoring null GameObjectRef fields for prefab validation, as they can only be runtime use - null fields weren't being handled, but a non-serialized GameObjectRef was added in 106912 and tripping up manifest generation
5 Months Ago
compile fix for leftover editor only HotReload util in LookAtIOEnt
5 Months Ago
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5 Months Ago
Merge from clean_and_generate_codegen
5 Months Ago
merge from fix_copy_paste_admin_ddraw -> main
5 Months Ago
merge from fix_io_handle_flickering -> main
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merge from fix_copy_paste_conditions -> main
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merge from garage_door_collider_optim
5 Months Ago
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5 Months Ago
Fixed network updates, for example from parenting changes, interfering with smooth movement for entities that are currently lerping Removed Jarryd's interpolator SnapToEnd demo workaround
5 Months Ago
merge from f1grenadeskinfix
5 Months Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
5 Months Ago
merge from fix-filterrichtext
5 Months Ago
merge from hot_air_balloon_unparent_noclip
5 Months Ago
merge from tutorial_island_fixes
5 Months Ago
Merge from zipline_dismount_angle
5 Months Ago
Merge from protobuf_osx_fix
5 Months Ago
Merge from fix_vending_multiplier_widget
5 Months Ago
Fixed item store lumberjack prototype pickaxe name
5 Months Ago
merge from fix_dropbox_industrial_last_slot -> main
5 Months Ago
vending_stats_fixes_2 -> main
5 Months Ago
Reduced blurring when using TAA
5 Months Ago
Merge: from mapuploader_retry_exc Fixes an exception when map uploading fails and it tries to incorrectly retry. Tests: in editor's procgen server - hardcoded a failure point on first attempt, 2nd attempt managed to send it off properly.
5 Months Ago
Phrases update
5 Months Ago
merge from fix_battery_charge_left -> main
5 Months Ago
Merge from qol_scope_zoom_toast -> main
5 Months Ago
merge from xmas2024
5 Months Ago
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merge from fix_telephone_grid -> main
5 Months Ago
Added a fallback blit in cases where TAA is invalid
5 Months Ago
Added the RustTAA shader to the Always Included shaders list
5 Months Ago
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5 Months Ago
Merging new TAA implementation to main
5 Months Ago
merge from xmas2024
5 Months Ago
merge from legacy_shelter_description_change
5 Months Ago
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5 Months Ago
merge from lanternfixes
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merge from xmas2024
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merge from increase_vis_entity_buffer -> main
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deauth_toolcupboard_lock_fix -> main
5 Months Ago
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5 Months Ago
merge from qol_report_server_rules
5 Months Ago
merge from lake_fixes
5 Months Ago
merge from workshop_scene_update
5 Months Ago
merge from admin_prefabs
5 Months Ago
Merge from magnetcrane_deathscreen
5 Months Ago
Merge from xmas2024