branchrust_reboot/maincancel

32,250 Commits over 4,048 Days - 0.33cph!

4 Months Ago
merge from workshop_normalmap_issue
4 Months Ago
Merge from avatar_masks
4 Months Ago
Merge from holo_nvg_fix
4 Months Ago
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4 Months Ago
Added DLAA support and added it as an option in the graphics menu
4 Months Ago
cargo_docking_fishingvillage_fix -> main
4 Months Ago
Merge: from profiling_improvements Avoids recording methods that are tiny/fast - helps with overhead. Tests: in editor on Craggy generated a new snapshot and opened in Perfetto, couldn't find my methods.
4 Months Ago
Merge: from buildingprivilegeretrotool_recycling Fixes invalid pooling of protobuf type when replicating data. Tests: On Craggy setup a tiny box base and placed retro cupboard - before fix it immediately reported negatives via pool.print_memory, after fix - stayed >= 0
4 Months Ago
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4 Months Ago
vendor_event_printout -> main
4 Months Ago
base_combatentity_code_cleanup -> main
4 Months Ago
cargo_npc_abduction_fix -> main
4 Months Ago
rocket_death_info -> main
4 Months Ago
Merge from effect_scene_error
4 Months Ago
Merge from telephone_name_fix
4 Months Ago
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4 Months Ago
merge from xmas2024_disable
4 Months Ago
merge from save263
4 Months Ago
merge from xmas2024_disable
4 Months Ago
merge from xmas2024_disable
5 Months Ago
Subtracting 109845 (workshop normal fix)
5 Months Ago
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5 Months Ago
Buildfix: define symbol on Mac Server Tests: compiled editor, then compiled linux DGS
5 Months Ago
Merge: from profiler_improvements - Adds linux support (tested on Ubuntu 22404 via WSL) - Optimizations for JSON export - Added debug utility to export binary snapshot - run `perfsnapshot <delay> <name> <frames> <shouldBinExport>` - Added Tools/Profiler Bin Viewer, an editor only tool to inspect binary snapshots - Reduced default frames captured to 4 from 10 - Profiler now skips annotating UnityEngine.CoreModule methods (reduces capture overhead) - Works around Perfetto visualization issue with Complete events (https://github.com/google/perfetto/issues/970) Tests: - Exported a number of editor snapshots with binary snapshots to test bin viewer - Using WSL, tested exporting a snapshot on Ubuntu - 3k procgen world
5 Months Ago
Fix default menutip icon to the correct info icon.
5 Months Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
5 Months Ago
Merge from ai_wolf_iteration (significant optimization)
5 Months Ago
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5 Months Ago
Correctly resetting mip biases for textures when leaving play mode to avoid texture changes appearing when using DLSS
5 Months Ago
merge from ai_patrol_heli_opti
5 Months Ago
merge from baseball_bat_description
5 Months Ago
merge from accessibility_block_movementy_inventory
5 Months Ago
merge from t1_smg_clipping_issues
5 Months Ago
manifest
5 Months Ago
removed the now deleted rock assets from CraggyIsland to stop the error spam
5 Months Ago
Merge from cmBrainEnabled
5 Months Ago
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5 Months Ago
merge from icon_picker
5 Months Ago
merge from fix_barricade_placement_excavator -> main
5 Months Ago
merge from fix_antihack_kick_reserveslot -> main
5 Months Ago
merge from fix_exavator_bucket_lod -> main
5 Months Ago
merge from fix_exacator_bucket_lod -> main
5 Months Ago
Removed duplicate normal map compression on workshop items
5 Months Ago
Upgraded and recompiled the GfxPluginDLSSNative dll and fixed the DLSS artifacting when using Ultra Performance mode or small resolutions
5 Months Ago
hash_conflict_planter -> main
5 Months Ago
Merge: from amvienceemitter_recycle Fixes an inconsistent bug on client disconnect from a server trying to reactivate a gameobject. Tests: validated it doesn't affect entity pool warmup sequence (as we create->retire there). Using `log.level Audio 2` and a bit of 100% code-forcing the issue, disconnected 3 times: - without the fix, it was 100% generating an error on disconnect - with the fix, had 0 error reports
5 Months Ago
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5 Months Ago
merge from fix_copy_paste_wires -> main
5 Months Ago
merge from fix_quick_craft_multiple -> main
5 Months Ago
mutelist_expose_steamid -> main