branchrust_reboot/maincancel

34,668 Commits over 4,474 Days - 0.32cph!

1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
batched projectiles handle cameraclip avoiding code for thrown projectiles
1 Year Ago
BaseRaidBenchmark - only create extra Client if one doesn't already exist, it's double ticking projectile effect processing and making it look worse than it is
1 Year Ago
merge from new_menu
1 Year Ago
Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Phrases
1 Year Ago
merge from new_menu
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merge from new_menu
1 Year Ago
merge from new_menu
1 Year Ago
merge from phrase_applybutton
1 Year Ago
Add -> TryAdd in BuriedItems
1 Year Ago
Reduce texture size and/or enable compression on some textures
1 Year Ago
merge from new_menu
1 Year Ago
merge from new_menu
1 Year Ago
new_menu -> main
1 Year Ago
Merge: from benchmarking_update - Cleanup of obsolete EffectsBenchmark - Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene - Bugfix for infinite load loop in benchmarking flow Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
1 Year Ago
new_menu -> main
1 Year Ago
new_menu -> main
1 Year Ago
merge from shelves_whitelist
1 Year Ago
merge from reported_players_server_command
1 Year Ago
merge from metal_detector_dropped_items
1 Year Ago
merge from fix_attackheli_headlights
1 Year Ago
merge from new_menu
1 Year Ago
Merge from mission_tutorial_reset_fix
1 Year Ago
merge from new_menu
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
merge from new_menu
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merge from new_menu
1 Year Ago
Merge from decor_rock_pooling
1 Year Ago
merge from projectile_jobs
1 Year Ago
new_menu -> main
1 Year Ago
new_menu -> main
1 Year Ago
merge from fogmethod1 (clouds/fog/sky)
1 Year Ago
merge from dpv_bone_error
1 Year Ago
merge from ambiencezone_nre_fix
1 Year Ago
don't serialize shoreVectorTexture
1 Year Ago
merge from projectile_jobs
1 Year Ago
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script. - Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
1 Year Ago
merge from new_menu
1 Year Ago
merge from new_menu
1 Year Ago
merge from new_menu
1 Year Ago
Merge from cinematicEntity_fix
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
merge from new_menu
1 Year Ago
new_menu -> main
1 Year Ago
merge from new_menu
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
merge from new_menu
1 Year Ago
merge from new_menu 🎉