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123,798 Commits over 4,171 Days - 1.24cph!

10 Years Ago
Sewer big rooms art Canyon dungeon update
10 Years Ago
fixed explosive rounds doing double damage to some objects
10 Years Ago
fixed helicopter not being able to target players at some monuments
10 Years Ago
fully repairing an object resets its decay delay
10 Years Ago
Various rock improvements
10 Years Ago
Hardcoded road tinting to dirt splat layer
10 Years Ago
Added Tint Splat selection to Biome Layer in Rust/Standard shaders
10 Years Ago
Merge from main
10 Years Ago
Trainyard monument topology fixes
10 Years Ago
lagged out players will no longer spam all the shots they fired while lagging in one go fix for lag switch exploiting fixed bug where explosive rounds would not deal splash damage to impacted targets
10 Years Ago
compile fix
10 Years Ago
Implemented new mesh for ocean; finer lod scaling; no fog issues Fixed simulation stepping; tweaked ocean sim params Smoother near plane displacement attenuation Temporarily disabled SSR
10 Years Ago
Removed deprecated param
10 Years Ago
Small steam inventory icons are now 200x200 instead of 128x128
10 Years Ago
Fixed ragdoll head stretching
10 Years Ago
Can't interact with lock while door is moving Default option when looking at lock is to open door (hold down USE to get full options)
10 Years Ago
10 Years Ago
client.disconnect called before trying to join another server
10 Years Ago
RUST-51: Excess Low Grade not been refunded when placed in hats.
10 Years Ago
Merge from main
10 Years Ago
Zero overdraw screen-space reflections (1 spp, hq only); important when displacement is everywhere along frustum depth Removed parts of deprecated code
10 Years Ago
Rock clutter and cliffside tweaks
10 Years Ago
Fixed underwater rock spawn rule Fixed iceberg spawn rule
10 Years Ago
Rock heightmap adjustment tweaks
10 Years Ago
Bush/tree ambience tweaks
10 Years Ago
Chain link impact sounds
10 Years Ago
First pass at item pick/drop ui sounds
10 Years Ago
two sided shadow casting for sewers prefabs scene2prefab
10 Years Ago
Rock formation prefab updates
10 Years Ago
Did the same trick on military tunnels
10 Years Ago
Merge from main
10 Years Ago
Reject rivers on extreme slopes
10 Years Ago
Terrain wetness
10 Years Ago
Network++
10 Years Ago
Manifest
10 Years Ago
Merge from save115 HapisIsland, procedural generation and dungeon updates
10 Years Ago
Overflowed large furnaces shoot items out of its chimney
10 Years Ago
10 Years Ago
Billboard trans texture size (sorry guys)
10 Years Ago
initialize conditional models on server start again
10 Years Ago
Merge from main
10 Years Ago
Automatically writecfg after changing vars in the console/binding keys
10 Years Ago
Fixed screen space normal texture frame delay when coming back from lower quality levels Saved one grab pass in ocean depth pass cmd buffer
10 Years Ago
Fix for RUST-654 (turret roof exploit)
10 Years Ago
Undone 13766 (fixes weapon mods)
10 Years Ago
Merge from main
10 Years Ago
Reverted grab pass save; overlooked something
10 Years Ago
Fixed cheat reporter setting reporting player's entityid instead of steamid
10 Years Ago
fix for decay reset when repairing
10 Years Ago
Fixed escalating load times on larger maps Added quad rasterizer to base terrain map class (rasterizes two triangles in a single pass)