127,997 Commits over 4,109 Days - 1.30cph!
Fixed LOD warnings in workshop item viewer
Removed legacy functionality from GameManager
Re-enabled lowercase conversion warning when creating prefabs (standalone)
Hatchets and pickaxe - Updated to latest rig, added arms, clean exports, rebuilt prefabs
Removed a number of less important profiler samples to improve profiler stability
last set of clothing edits
Potential fix for crash when closing the game
Fixed skinnables having duplicates of their model and viewmodel bundled with them by moving everything from steamitems.bundle to content.bundle
removed weird gather values from items
Added shaderwarmup console call; 3 minute wait to avoid hiccups (editor only)
Restored shader variant collection (for shaderwarmup)
bradley can now drop a package of 12 tech trash instead of HQM
Added female head lods to skinsets
Optimized survey charge particle collision settings + added particle collision lod
Rock, Survey charge, Water bottle, Water jug, Hammer - Updated to latest rig and arms, clean exports, anim changes, rebuilt prefabs
More item description updates and fixes
Added back in bone scaling
Combat log now includes an info text when something / someone is wounded or killed
No longer wait for all skins to finish downloading in the loading screen by default (skinwarmup convar)
Added particle collision lod to remaining explosions
Adjusted EAC auth to prevent timeouts
Pause EAC heartbeat when receiving data
Changed authtimeout default value to 60 seconds
Added playertimeout convar to adjust the "unresponsive" kick time
auto turret loses target when it goes out of range
Fixed ragdoll root not following ragdoll bounds; affected lod, fly swarm (RUST-1700)
Attempt at fixing RUST-1765
Torch, F1 Grenade, Supply signal - Updated to latest rig and arms, clean exports, rebuilt prefabs
Fixed NRE caused by visibility lists not empty when joining a server after demo play
fixed eyes on player preview
added smoke effects to bradley treads
Improved navmesh link usage (hopefully dodging the crash bug).
Navmesh links are now pooled prefabs.
Started work on ordered baking based on player whereabouts (navmesh where it's most relevant first).
More item description updates
Improved EAC authentication workflow
Reverted Auth_Steam to version from main (just to be safe)