127,266 Commits over 4,109 Days - 1.29cph!
made separate animation for starting the chainsaw engine; fixed clipping issues with chainsaw anims
chainsaw loot tables and fuel logic
Birch colliders, population prefabs, tundra variation
Improvements to Scientist behaviour at junkpiles
Collider capsule radii update, tighter collision meshes
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make snowy bushes and grass snowy again
Scientists use geiger counters to research junkpiles, and a flashlight at night.
Reset some convar values changed during testing in editor.
temp fixed armpit hair, set up dyesets for all characters apart from capmask colour, temp removed hairstyle 3 until its reworked, removed old haircap mats and old \hair_dye\ folders as now referencing original mats
code lock version of chinook crate, fbx, prefab. Original textures now include code lock too.
Junkpile navmesh fixes.
Improved scientist switch to tools behaviour.
Improved scientist navigation behaviour at junkpiles.
Fixed core/foliage tinting to match rust/foliage
Don't cull tree billboards if tree quality is above 50
Switch to tree billboards sooner if tree quality is below 100
Refresh foliage grid when adjusting grass quality
Ceil tree and mesh quality convars at 200 (same as UI)
cherry picking overgrowth shader/material tweaks
temperate birch tweaks
halved textures size
chainsaw NRE fixes
chainsaw uses materialpropertyblock, animations work in third + first
Tweaked LOD distances on small trees
added / tweaked 3rd person chainsaw animations
fixed armpit hair, material tweaks, fixed lod distances
fixed uv1 issue on clothing items that have exposed skin. fixed skinning issue on wrists on collared shirt and mesh clipping on baseball cap
Don't disable billboard culling on SpeedTree billboards (only on our own imposters)
Slight tweaks to tree quality behaviour
third person chainsaw sounds
flare slightly more common in caves
incendiary shotgun shell fps improvement
spas12 fires slightly faster
Improved Scientist AI at junkpiles.
Junkpile A and G no longer carve.
Improved AI settings of M92.
Scientists can now enlist to the patrol route of a location when manually spawned.
Prevent NPCs from opening doors that has locks on them.
fix for chainsaw effects appearing active when deploying
fix for left click spam of chainsaw
removed capmasks from skin materials so they're all the same for the dyesets. adjusted new textures so they aren't gigantic and have decent compression, removed all old and wip textures and mats apart from styles that still depend on them currently