224,308 Commits over 3,684 Days - 2.54cph!
Fixed bug in orbitting causing radians to be converted to radians - this was causing inaccurate calculations on points
Ensured fixed orbit works the same as the old orbit
Bunch of debug stuff
Fixed entry into orbit strafe
Fix NRE in Performance Logging
Try catch & log error rather than throwing exception
Prevent NRE in EventRecord.AddObject() incase null objects are ever passed in
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Fix reloading
Unused
Item tooltips
show cooldown timer on ability
Test item 3
Correct calculation
Prefab and scene
added plywood_light_trim_02
bunch of asset updates to bring it in line with concepts
3p minigun fire animation shortened from 30 to 15 frames
book scale fix extinguisher mesh update and mount
Fixed MaterialSetup not working inside monuments (prop / environment volume spawn order issue)
updated 4k textures for cinematics
added decal_stars
mattress_a1 + cover adjustments
added camera animation to deploy and admire anims
Use "unknown" key instead of "any" key I was using in testing
Smoothed out harbor_1 terrain in an attempt to prevent players from getting stuck
Fixed visualize texel density shader error + now works in edit-mode
Skip driver version check if running under proton
Revert "HotloadManager disposes Hotload instance, was stopping assembly unloading"
This reverts commit 1d83455903d1b9995c5680c933c49738ce22f149.
Revert "LoadContext.Unload also unloads all it's IsolatedAssemblyContext"
This reverts commit 672aabaadd48f649bf3c38068d4efe2e2c55780e.
subtracting
95037 pie_menu_phrases - fixes greastures NRE and collectible pickups
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edited minigun view model deploy and admire animations
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space outfit texture fixes
OrbitStrafe state now attempts to flow nicely from a strafe state when swapping
HotloadManager disposes Hotload instance, was stopping assembly unloading
Warn for older AMD GPU drivers too, 2.0.283 has a driver crash when child processes are opened
Hook back Preferences.ControllerLook(Yaw/Pitch)Speed for Input.AnalogLook when using a controller
Restored Unity version to 2021.3.35f1
Add input testing scene and hud
Improve LoadGlyphTexture logic
Snapped all crates on cargo ship back to the ground
fixed flickering decals in moonpool
Remove KeyGlyphLoader, supply all keyboard and mouse glyph files
Let me know if I missed any buttons, I don't have a numpad on my keyboard so tag me!
Enabled custom convex env volumes for oilrig sat tube complex parts (moonpool, tubes)
Avoid collection modified error in NetworkPrune (Fixes Facepunch/sbox-issues#5280)
Expose Input.TriggerVibration (using existing API), hook up SDL_GameControllerRumbleTriggers
fixed colliders of barges being too skinny
set up viewmodel renderer script with ammo belt materials included
Game Controllers using SDL2 (#1509)
Fix minigun belt lod glitch