225,638 Commits over 3,714 Days - 2.53cph!

30 Days Ago
Subtract 95838 - was meant to be on a sub branch
30 Days Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation
30 Days Ago
Move culled lights list for shadow culling to lightbinner rather than shadowcache, lightbinners are guaranteed to be per view (first order, first served though), this lets multiview work for culled lights https://i.imgur.com/JwxhgOJ.png
30 Days Ago
narrow pieces and better file naming
30 Days Ago
Fixed laser shooting sound path
30 Days Ago
Use FP4 ships
30 Days Ago
Fix paths, temporarily copy sbproj
30 Days Ago
Load from manifest, un-hardcode paths
30 Days Ago
Control player colors from PlayerManager instead of multiple times in multiple places
30 Days Ago
Initial standalone build wizard Standalone player exe Export into `data\` Copy all the stuff we want from core, base, citizen, bin Application.IsStandalone, don't try to load menu project if standalone
30 Days Ago
Add HealthComponent.LifeState, add ILifeStateListener, add ability for players to die (soft death, disable renderer, collision, input) Get rid of player's extra box collider
30 Days Ago
Allow vending machine to be rotated 90 degrees
30 Days Ago
Projectile collision event, projectile damage, health component
30 Days Ago
Move ActionGraphExtensions to its own file First pass at multiple ActionGraph tabs per editor window
30 Days Ago
Paint highlight outline on players instead of tinting them
30 Days Ago
Folder restructure
31 Days Ago
Fixed storage monitor not taking into account partial stack changes
31 Days Ago
Merge from main -> harmony2_3
31 Days Ago
Merge from main
31 Days Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
31 Days Ago
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
31 Days Ago
Editor and UnitTest folders should be in the root of the project
31 Days Ago
merge from effects_pooling_warmup
31 Days Ago
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31 Days Ago
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31 Days Ago
Straighten road next to roadside monuments
31 Days Ago
ActionGraph: Fixed dragging out a signal reroute node
31 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
31 Days Ago
ActionGraph: clear properties panel when selected node is deleted
31 Days Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics
31 Days Ago
player update. exported/setup 3p thompson weapon anim set
31 Days Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
31 Days Ago
Minor: Init variables used in IMaterial functions Unhide sv_maxunlag convar Minor adjustments to server browser filter UI You can now click the filter text to tick the checkboxes
31 Days Ago
Fixed industrial wall light snapping issues, debug origin was off
31 Days Ago
merge from client_server_fields
31 Days Ago
Prefer longer cliff segments
31 Days Ago
Custom tree for testing
31 Days Ago
Fix a bunch more mismatching
31 Days Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
31 Days Ago
Fix crash when drag-dropping .sbproj into launcher
31 Days Ago
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31 Days Ago
Improved flow in rahouse large, adding an exit point in the corridor
31 Days Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
31 Days Ago
Chest can be free Door speed prefabs
31 Days Ago
Fixed default guide mesh orientation issues after rotating it
31 Days Ago
Use new BuildEvaluate directly from ActionGraph<T>
31 Days Ago
checkpoint hut, radtown gate greybox
31 Days Ago
Add some UI sounds, TimedDestroyComponent, destroy projectiles if Lifetime > 0
31 Days Ago
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