224,285 Commits over 3,684 Days - 2.54cph!

32 Days Ago
extinguisher scale adjust, fireblanket
32 Days Ago
sks world model - baked material sets down to 1 for world model updated viewmodel
32 Days Ago
merge from main
32 Days Ago
merge from main
32 Days Ago
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32 Days Ago
Updated storage adaptor sockets names
32 Days Ago
merge from electricity_power_fixes/2
32 Days Ago
Clean up + groups
32 Days Ago
Crosshair Camera shake
32 Days Ago
Fix texture filtering inside ui_cssbox.shader Fix filtering in other UI shaders too
32 Days Ago
Cherrypick terrain changes from harbor_tweaks_4_cargoship
32 Days Ago
cctv desk basic prefab setup
32 Days Ago
Distribute power evenly across all splitter outputs - add any remaining power to the earliest outputs, ensuring no power loss
32 Days Ago
LocalPosAnim for screen signal distort.
32 Days Ago
Shifted login screen to the monitor with the sticky note, because funnier. Other fixes.
32 Days Ago
If door is cracked open, pressing E will open it all the way
32 Days Ago
Reapply 95063 w/ compile fix
32 Days Ago
Add SoundHandle.SampleRate
32 Days Ago
CSS box shader - D_BORDER_IMAGE combo should be range 0..2 Fixes sbox-issues/issues/4874
32 Days Ago
Merge from main
32 Days Ago
32 Days Ago
Various screen related.
32 Days Ago
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32 Days Ago
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32 Days Ago
Removing shape from body will only remove contacts associated with the shape, not all contacts of the body
32 Days Ago
subtracting 95063 - compile issue
32 Days Ago
3p minigun - shortened fire anim to be more responsive
32 Days Ago
Fixed bug in orbitting causing radians to be converted to radians - this was causing inaccurate calculations on points Ensured fixed orbit works the same as the old orbit Bunch of debug stuff Fixed entry into orbit strafe
32 Days Ago
updated level 2
32 Days Ago
Fix NRE in Performance Logging Try catch & log error rather than throwing exception Prevent NRE in EventRecord.AddObject() incase null objects are ever passed in
32 Days Ago
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32 Days Ago
Fix reloading Unused Item tooltips show cooldown timer on ability Test item 3 Correct calculation Prefab and scene
32 Days Ago
added plywood_light_trim_02 bunch of asset updates to bring it in line with concepts
32 Days Ago
pillow clean variant
32 Days Ago
3p minigun fire animation shortened from 30 to 15 frames
32 Days Ago
book scale fix extinguisher mesh update and mount
32 Days Ago
updated sks mesh
32 Days Ago
Fixed MaterialSetup not working inside monuments (prop / environment volume spawn order issue)
32 Days Ago
updated 4k textures for cinematics
32 Days Ago
added decal_stars mattress_a1 + cover adjustments
32 Days Ago
added camera animation to deploy and admire anims
32 Days Ago
postit note
32 Days Ago
Use "unknown" key instead of "any" key I was using in testing
32 Days Ago
Smoothed out harbor_1 terrain in an attempt to prevent players from getting stuck
32 Days Ago
sks texture updates
32 Days Ago
Fixed visualize texel density shader error + now works in edit-mode
32 Days Ago
Skip driver version check if running under proton
32 Days Ago
Liam Toy Chest
32 Days Ago
Revert "HotloadManager disposes Hotload instance, was stopping assembly unloading" This reverts commit 1d83455903d1b9995c5680c933c49738ce22f149. Revert "LoadContext.Unload also unloads all it's IsolatedAssemblyContext" This reverts commit 672aabaadd48f649bf3c38068d4efe2e2c55780e.
32 Days Ago
subtracting 95037 pie_menu_phrases - fixes greastures NRE and collectible pickups