142,003 Commits over 4,383 Days - 1.35cph!

29 Days Ago
Optim: Jobs 3 - save allocs by using UniTask for sending entity snapshots asynchonously Think that's all existing tasks converted Tests: loaded on craggy and teleported to/from the island
29 Days Ago
Merge from main
29 Days Ago
Applied old console prefab
29 Days Ago
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
29 Days Ago
Merge from s2p_particle_flatten_fix
29 Days Ago
moved packet AddReference
29 Days Ago
WIP decals on rentable kiosk D, E, F (cont)
29 Days Ago
Fix for Visual and collider gap on Armored triangle hatch
29 Days Ago
Restore loadout save button
29 Days Ago
edited anim controller and latest m16a2 anims exported
29 Days Ago
Clean: get rid of handwritten UpdateSubs_AsyncState state machine Tests: unit tests
29 Days Ago
Green variant fixes.
29 Days Ago
Updated Foldable Table Prop Model to fix shading error Updated Foldable Table Prop Texture to 512 instead of 1024
29 Days Ago
Siren lights
29 Days Ago
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
29 Days Ago
Updating CAML skinning
29 Days Ago
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29 Days Ago
fixed offset holstered wooden shields
29 Days Ago
fixed offset piano sitting mount
29 Days Ago
fixed offset obsidian knife
29 Days Ago
fixed offset frontier hatchet holster position
29 Days Ago
Add crafting speed test item
29 Days Ago
Removed some mockup prefabs
29 Days Ago
Fixing bunny suit female A not having skeletonSkin script
29 Days Ago
main -> new_console-ui
29 Days Ago
put back some greybox materials on the apartment building interiors for readability
29 Days Ago
skybox_slider_fix -> main
29 Days Ago
Fix skybox slider not working in workshop editor
29 Days Ago
First pass on disconnected navmeshes (eg tropical islands)
29 Days Ago
Updated Camping Cooker Textures
29 Days Ago
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29 Days Ago
set most weapons to 0.75 charm scale
29 Days Ago
some polish on the base of the building and other bits
29 Days Ago
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.
29 Days Ago
improved WakeAIZ perf - added AnyPlayersInSphereFast to grid queries as we can check the validity ourselves in the filter callback
29 Days Ago
Updating CAML skinning
29 Days Ago
merge from waterwheel_deployable
29 Days Ago
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
29 Days Ago
Optim: Jobs 3 - rewrite EAC and analytics tasks into UniTasks to remove allocs Discovered server profiler is megaborked, no idea what caused it. Will investigate after rewrite is done Tests: craggy in editor with jobs 3
29 Days Ago
loading_screen_fixes -> main
29 Days Ago
- Fix loading screen constantly disabling itself - Removed old loading screen
29 Days Ago
revert prefab
29 Days Ago
edited m16a2 viewmodel ads anim speed on anim controller and latest anims exported
29 Days Ago
merge from clearwire_fix
29 Days Ago
Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
29 Days Ago
Added Foldable Table Prop Textures, Models, Collider, LODS Setup Foldable Table Prop Prefab, Folders, Materials, LODS, Colliders
29 Days Ago
apartment stove prop
29 Days Ago
Updated WebSocketSharp to not mutate packet data
29 Days Ago
Optim: Jobs 3 - OcclusionSendUpdates now uses UniTasks - added UseUniTasks feature flag controlled by UsePlayerUpdateJobs 3 Positive experiemnt, can get rid of the hand-rolled state machine and use async-await. Tests: profiled 2 players in editor beign destroyed by server occlusion - no allocs for task
29 Days Ago
Kitchen Kit 1 Update